0 of 0

File information

Last updated

Original upload

Created by

Darkwolfn1

Uploaded by

darkwolfn1

Virus scan

Safe to use

103 comments

  1. Kummi
    Kummi
    • supporter
    • 0 kudos
    Is this still needed to dont break any quest if I am using USLEEP (the Unofficial Patches mod)?
    1. Darklocq
      Darklocq
      • premium
      • 137 kudos
      Yeah, I can't see a use for this except to mark a handful of SPECIFIC locations as things you shouldn't go into without the quest active, if there are even still any that USLeEP didn't fix.
  2. Ellewyn
    Ellewyn
    • member
    • 9 kudos
    Please can anybody capable port this to SSE? I prefer this version as the "Redux" contains too much information. Minimal info is better
    1. Koshea69
      Koshea69
      • supporter
      • 1 kudos
      It appears that most mods that only require an .esp and do not require SKSE are directly portable.

      With NMM you have to download it and import from file as it will think it's for Skyrim otherwise.
  3. Tetsujidane
    Tetsujidane
    • member
    • 0 kudos
    Removed Endorsement until it's updated for Dawnguard/Dragonborn. Not that it'll matter because somehow this is still a recommended mod and OP doesn't even care (last activity was four years ago! ) Recommend everybody else do the same.
    1. Viekang
      Viekang
      • supporter
      • 5 kudos
      http://www.nexusmods.com/skyrim/mods/75348/?
    2. ThePlagueDog
      ThePlagueDog
      • supporter
      • 1 kudos
      Thanks for the link, Viekang.
    3. mahdijigol
      mahdijigol
      • member
      • 10 kudos
      thank you very much for the link.
  4. WSChase
    WSChase
    • member
    • 6 kudos
    You could have a quest related dungeon marked with a purple flower at the entrance like the Oblivion mod.
  5. DAVIDINTEL
    DAVIDINTEL
    • premium
    • 4 kudos
    Is this compatible with Atlas Map Markers with Dragonborn Dawnguard and Blackreach Addons?
    1. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      That's what i like to know too.
    2. Jack Wow
      Jack Wow
      • premium
      • 20 kudos
      Glad you asked this as I am trying to trim out ancient mods. I have no answer but will remove to test. No conflicts to report with having both and have just upgraded to Atlas Legendary. So try it for yourself. By now I would expect USKP would have removed quest breakers by now.
    3. TorNyan
      TorNyan
      • member
      • 4 kudos
      Look for conflicts with TES5Edit!
  6. TorNyan
    TorNyan
    • member
    • 4 kudos
    Does the location markers change back to vanilla after their respective quests have been completed? That seems like an essential feature to me.
  7. darkwolfn1
    darkwolfn1
    • member
    • 7 kudos
    I do not mind if people want to translate my work into other languages. A number of people have asked and I apologize for not giving word sooner. I'm glad some of you took the initiative to put up your own versions anyway, in my absence.

    Originally I wanted these quest notifications to be somewhere unobtrusive, such as in the 'quest subtext' that optionally appears under map markers when you roll over them. I could not figure out how to access that code at the time though, so compromised and simply did a txt edit to the location names itself which was much easier to do. Then I got distracted by other, non game modding projects.

    I never expected this mod to do as well as it has, and am excited that so many people have given it positive feedback. I also regret that I haven't been able to give it further attention since my original release.


    One thing I had originally intended to do, was release the reference file I created (with much tediousness) that contained all of the location names and whether or not they had associated quest (and in some cases, other features such as Word Walls).

    It is in a Microsoft word format, and contains in-text links to the Skyrim wiki pages for all of the locations for reference. I can't guarantee that it is 100% accurate, and it may likely not be up to date with expansions or other patch/zone changes. Still maybe someone can get some use out of it.

    You can find a zip of this reference file in the misc section of the downloadable files now.


    @JJDrakken I just did a quick test with the original mod set I was using... months ago... and with downloading the new 1.8 client. I was still able to see (Quest Whiterun) ect on my map. I may have been using the identical version through the steam workshop version though, which may or may not have made a difference.
    1. gamefever
      gamefever
      • BANNED
      • 679 kudos
      Cool beans
  8. Shadeybladey
    Shadeybladey
    • premium
    • 20 kudos
    Been using this for ages, but will it be updated for Dawnguard and Dragonborn? I don't have those yet.
    1. chuckos8
      chuckos8
      • member
      • 4 kudos
      I would like that too.
    2. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      I would like that too!
    3. Wtflol1
      Wtflol1
      • member
      • 1 kudos
      I would like that too.
    4. Mustashe
      Mustashe
      • member
      • 2 kudos
      I would like that too!
    5. Viekang
      Viekang
      • supporter
      • 5 kudos
      I would like it even more!
    6. Nerevarine115
      Nerevarine115
      • member
      • 0 kudos
      I would like that too.
    7. BlueGunk
      BlueGunk
      • premium
      • 125 kudos
      THAT....I would like - too.
  9. inkwhiz888
    inkwhiz888
    • member
    • 5 kudos
    It has been so long since this mod has seen any activity, that the impression I am left with, is that in order for this mod to be updated, either some one needs to get darkwolfn1s' permision to take over, failing that, all we can do is wait and see if some else is willing to make a new mod that adds the remaining locations and those from the official dlc.
  10. Oisaco1
    Oisaco1
    • BANNED
    • 5 kudos
    An essential mod for Skyrim.