Yeah, I can't see a use for this except to mark a handful of SPECIFIC locations as things you shouldn't go into without the quest active, if there are even still any that USLeEP didn't fix.
Removed Endorsement until it's updated for Dawnguard/Dragonborn. Not that it'll matter because somehow this is still a recommended mod and OP doesn't even care (last activity was four years ago! ) Recommend everybody else do the same.
Glad you asked this as I am trying to trim out ancient mods. I have no answer but will remove to test. No conflicts to report with having both and have just upgraded to Atlas Legendary. So try it for yourself. By now I would expect USKP would have removed quest breakers by now.
I do not mind if people want to translate my work into other languages. A number of people have asked and I apologize for not giving word sooner. I'm glad some of you took the initiative to put up your own versions anyway, in my absence.
Originally I wanted these quest notifications to be somewhere unobtrusive, such as in the 'quest subtext' that optionally appears under map markers when you roll over them. I could not figure out how to access that code at the time though, so compromised and simply did a txt edit to the location names itself which was much easier to do. Then I got distracted by other, non game modding projects.
I never expected this mod to do as well as it has, and am excited that so many people have given it positive feedback. I also regret that I haven't been able to give it further attention since my original release.
One thing I had originally intended to do, was release the reference file I created (with much tediousness) that contained all of the location names and whether or not they had associated quest (and in some cases, other features such as Word Walls).
It is in a Microsoft word format, and contains in-text links to the Skyrim wiki pages for all of the locations for reference. I can't guarantee that it is 100% accurate, and it may likely not be up to date with expansions or other patch/zone changes. Still maybe someone can get some use out of it.
You can find a zip of this reference file in the misc section of the downloadable files now.
@JJDrakken I just did a quick test with the original mod set I was using... months ago... and with downloading the new 1.8 client. I was still able to see (Quest Whiterun) ect on my map. I may have been using the identical version through the steam workshop version though, which may or may not have made a difference.
It has been so long since this mod has seen any activity, that the impression I am left with, is that in order for this mod to be updated, either some one needs to get darkwolfn1s' permision to take over, failing that, all we can do is wait and see if some else is willing to make a new mod that adds the remaining locations and those from the official dlc.
103 comments
With NMM you have to download it and import from file as it will think it's for Skyrim otherwise.
Originally I wanted these quest notifications to be somewhere unobtrusive, such as in the 'quest subtext' that optionally appears under map markers when you roll over them. I could not figure out how to access that code at the time though, so compromised and simply did a txt edit to the location names itself which was much easier to do. Then I got distracted by other, non game modding projects.
I never expected this mod to do as well as it has, and am excited that so many people have given it positive feedback. I also regret that I haven't been able to give it further attention since my original release.
One thing I had originally intended to do, was release the reference file I created (with much tediousness) that contained all of the location names and whether or not they had associated quest (and in some cases, other features such as Word Walls).
It is in a Microsoft word format, and contains in-text links to the Skyrim wiki pages for all of the locations for reference. I can't guarantee that it is 100% accurate, and it may likely not be up to date with expansions or other patch/zone changes. Still maybe someone can get some use out of it.
You can find a zip of this reference file in the misc section of the downloadable files now.
@JJDrakken I just did a quick test with the original mod set I was using... months ago... and with downloading the new 1.8 client. I was still able to see (Quest Whiterun) ect on my map. I may have been using the identical version through the steam workshop version though, which may or may not have made a difference.