About this mod
This mod buffs the armor rating of the Nightingale armor and changes the enchantments to suit a warrior character. Made for those who love the look of the nightingale armor but play a more up-front warrior style of combat rather than a sneaky thief style.
- Permissions and credits
Version 1: Buffed to Dragonscale quality while KEEPING VANILLA ENCHANTMENTS.
Version 2: Buffed to Dragonscale quality with NEW, BALANCED enchantments more suited for and combat rather than sneaking.
Here are the OPTIONAL new enchantments (these REPLACE the vanilla ones)
Hood: Shouts regen 20% faster and Resist Magic. (resist 10% at levels 1-18, resist 15% at levels 19-31, and resist 20% at levels 32+)
Cuirass: Increase the amount of magicka and stamina. (get 25 extra points at levels 1-18, get 50 extra points at levels 19-31, and get 65 extra points at levels 32+)
Gloves: Increase one-handed and archery damage. (do 15% more damage at levels 1-18, do 20% more damage at levels 19-31, and do 25% more damage at levels 32+)
Boots: All spells cost less. (10% less at levels 1-18, 15% less at levels 19-31, and 20% less at levels 32+)
(NEW) Version 3: Buffed to Dragonscale quality with NEW, MODIFIED enchantments that help with thief skills (more so than vanilla).
Hood: Illusion magic costs less (20% less at levels 1-18, 25% less at levels 19-31, and 30% less at levels 32+) and pickpocketing is more likely to succeed (20% more likely to succeed at levels 1-18, 30% more likely to succeed at levels 19-31, and 40% more likely to succeed at levels 32+).
Cuirass: Fortify magicka (25 points at levels 1-18, 50 points at levels 19-31, and 65 points at levels 32+) and 100% resist poison.
Gloves: Lockpicking is easier (15% easier at levels 1-18, 20% easier at levels 19-31, and 25% easier at levels 32+), Archery does more damage (15% more at levels 1-18, 20% more damage at levels 19-31, and 25% more damage 32+), and Sneak attacks with one-handed weapons do double damage.
Boots: Muffle noise when sneaking and you are harder to detect when sneaking (15% harder to detect at levels 1-18, 30% harder to detect at levels 19-31, and 45% harder to detect at levels 32+)