PC denizens have been rebalanced to change their Daily Powers to lore friendly Constant Abilities. Heights have also been adjusted to better reflect TES Lore, and an optional Racial Body Morphs mod patch has been included to further accentuate a TES Lore immersed game play experience.
Requirements
DLC requirements
DLC name
Dawnguard
Permissions and credits
Author's instructions
You are free to include this work, modified or not, in your work as long as you offer others the same freedom by including this paragraph in your work’s license without any modifications or restrictions.
File credits
Thanks to Xarrian and Ogerboss for Requiem, as well as zer0morph and Applesaucez for their inspiration.
This patch follows the permission statement posted on the Requiem mod Nexus page.
Donation Points system
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Changelogs
Version 8
3/8/2020:
Fixes a bug in Orc Berserk perk PerkConditionTabCount. Thanks to schofila and SilentSin for the bug report.
Fixes a bug where Khajiit buffed Lockpicking Expertise wasn't being correctly applied in version of Requiem that use "Expertise". Thanks to SilentSin for the bug report.
Altmer: magic/elemental weakness no longer alleviated by Daedric objects, just Auri-El's. Magicka Regen now a constant +50%, doubling while possessing Aui-El's Bow or Shield.
Bosmer: no longer buffed from possessing Daedric objects, just Auri-El's..
Version 1.7
2/25/2020:
Removes Daedric Quest requirement bug as limits for Altmer and Bosmer Daedric buffs.
Altmer: default weakness to fire, ice, and shock alleviated when in possession of any Daedric item, now also includes Auri-El's Bow or Auri-El's Shield.
Argonians: Their +10% movement speed triples while swimming. Corrected Resist Poison to be 100% - thanks to lamarwilson for the bug report.
Bosmer: now also double their default +5% movement speed while possessing any Daedric item, Auriel's Bow, or Auriel's Shield.
Dunmer: now double their +2.5% movement speed while possessing any Daedric artifact of the Reclamations or House of Troubles.
Redguard: Adrenaline Rush now +5% skill and damage for all equipped One and Two-Handed weapons, doubling (Way of the Sword) for any equipped blades, and tripling (Sword Singer) for any equipped curved swords.
Orcs: default Fortify Smithing is now +5%, additionally +5% for completing the quest The Cursed Tribe, and +5% while possessing Volendrung. Default Magic Resist remains +5%, doubling while possessing Volendrung, or any other Daedric item except those belonging to Boethiah. Berserk: Now every -25% loss of Health temporarily increases attack damage and decreases incoming damage by +5% (+20% max). Volendrung no longer increases Berserk attack damage or defense, though continues to double the default +25% chance to stagger when attacking.
Version 1.6
1/5/2019:
Altmer: Glass armor no longer boosts magicka regen. Now +100% Magicka Regen for possessing any Daedric item.
Argonian: Removed +25% Health Regen. Now Histskin is 1 Restore Health/sec, which becomes +10 Restore Health/sec when imbibing in Hist Sap. +10 movement speed, doubling when imbibing in Hist Sap.
Bosmer: Now have +5% movement speed and +5% Archery skill, doubling with the Greenpact Feast. Now +5% Marksmanship for possessing any Daedric item.
Breton: +10% Resist Magic and Dragonskin: +5% Spell Absorption, doubling when possessing any Daedric item.
Dunmer: Fire Resistance is now +50%, and increases by +10% when aligned with each of the Reclamations by being in possession of the Ebony Mail, the Ebony Blade, or Azura's Star. Ancestor Guardian now provides a +5% chance to ignore incoming damage, and another +5% chance when in possessing any Daedric Artifact from any House of Troubles.
Khajiit: Now sneak 15% more effectively. Sneak, jump height, and movement speed now double when under the influence of Skooma.
Imperial: Maintains base Requiem "Military Training" buff of +2 Stamina/sec while sprinting. Now includes Star of the West: +1 Stamina/sec while in combat, doubling when wearing any Imperial Cult Amulet (of the Eight Divines).
Nord: Tongue's Trance constant ability is now a seperate spell in R-IA so it doesn't break perks/spells that rely on the Requiem daily power of Tongue's Trance.
Orsimer: Now +5% Resist Magic and +10% Smithing Power, doubling when in possession of Volendrung.
Redguard: +10% One and Two-Handed Damage, doubling while wielding one or more scimitars. +7.5% movement speed. Fixed a bug where Redguard could attack with unreasonably fast speed when equipping scimitars, or with Flurry perks.
Version 1.5
8/24/2019:
Fixed a bug where vampire PCs were given OP carry weight, magicka and stamina rate buffs. Thanks to thetrader for the bug report.
Keywords for specific unperked abilities from Requiem 3.X have been added to PCs to improve compatibility.
Fixed a bug where Redguard would attack too slowly, rather than the intended 10% faster than other PCs and NPCs. Thanks to JazzKiwifruit for the bug report.
Version 1.4
6/30/2019:
(Daggerfall lore) Altmer are now immune to paralysis.
All 180 Altmer Magicka granted at game start is now base Magicka, not 130 base Magicka and 50 Fortify Magicka as it's set up in base Requiem.
Unarmed reach is increased to 80 units (newer versions of base Requiem are 73, while vanilla Skyrim and Requiem 1.51-1.7 are 96).
Returned and fine tuned the added character creation presets for each race from Requiem 1.51-1.7.
The main file is now designed for Requiem 1.7, with patches for 1.9.4.1 and newer, and for Racial Body Morphs.
Improved consistency for vampire PC base values.
Improved the messaging UI for Breton magic resistance.
Fixed a bug in Breton spell absorbtion. Thanks to kandiedan for the bug report.
Version 1.3
4/6/2019:
Breton Magic absorb is now 20% when in possession of any Daedric item. Made it so that Breton spell absorbtion shouldn't trigger during magic blessings as easily.
From several users' feedback, race specific movement debuffs are removed.
Fixes a base Requiem bug so that the Atronach Stone won't remove non-Magicka related Bosmer Greenpact Feast benefits anymore.
Version 1.2
4/5/2019:
Improved Dunmer and Redguard race text.
Argonians now have a scalable Health regeneration as part of their abilities.
Breton now have -7.5% movement speed, with 2.5% recovered when in possession of any Daedric objects.
Nord Woad maintains +50 Armor Rating and is reduced to +25% stagger resistance, both of which are doubled when drunk.
Orsimer attack and defence buffs reduced to 5% at start, doubling when at less than 50% Health. Magic resist reduced to 7.5%. All previously mentioned buffs doulble when in possession of Volendrung. Orsimer movement speed is now reduced to -10%, with 2.5% recovered when wearing heavy armor, and another 2.5% recovered when in posession of Volendrung.
Bosmer Marksmanship buff is now 7.5%. The Greenpact Feast now provides +5% attack damage and damage immunity.
Khajiit now have 90% reduced falling damage (was 65%).
All other race default values not mentioned are left at the default for 1.9.4.1.
All races have their movement speed increased or reduced proportional to their height difference from a standard of 1, which also fixes a vanilla Skyrim bug. Many thanks to t0miki for bug testing.
Version 1.1
Nord Tongue's Trance fine tuned to +10% (from +15%).
Nord's now have (TES Lore) Woad (Shield) ability, providing a constant +50 Armor Rating and a 50% reduced vulnerability to being staggered.
Dunmer Ancestor Guardian (Sanctuary) ability changed to 10% chance to ignore incoming damage, with an additional 10% for possessing Azura's Star.
Orsimar now have +25% increased chance of staggering an opponent.
Altmer, Bosmer, and Orsimar now are cursed while possessing any of Kyne's artifacts. Orsimer are cursed when posessing anything related to the worship of Boethiah.
Redguard scimitar increased weapon speed is now listed in the magic effects menu as the ability: Sword Singer.
Altmer no longer get a race ability bonus for wearing Thalmor robes. This is now woven into Thalmor robes effects in IDB.
TES Lore: Bretons and Orsimer move 5% slower. Altmer and Imperials move 2.5% slower.
Bosmer Marksmanship ability effects Marksman Expertise in 3.0.X.
Khajiit lockpicking buff folded into pre-existing buffs so that R-IA for 1.9.4.1 is also compatible with 2.0.X.
Vampire buffs are folded back into classic Requiem records so that R-IA for 1.9.4.1 is also compatible with 3.0.X.
Khajiit can jump 25% higher.
Version 1.0
3/24/2019:
Argonian Height: M: 1.08, F: 1.01 Histskin daily power replaced with constant +1 Health/sec regeneration. Becomes +10 Health/sec while imbibing in Hist Sap. +7.5% movement speed. TES Lore: Poison resist raised to +100% (up from +90% in base Requiem).
Breton Height: M: 1.0, F: 0.94 Dragonskin daily power replaced with a constant 15% chance to absorb hostile spells. Magic resist is now 15% (down from 20% in base Requiem). Breton abilities become 20% when in possession of Daedric items.
Fixed error on Breotn Dregonskin description
Dunmer Height: M: 0.98, F: 0.95 Ancestor Guardian replaced with a constant +50 Armor Rating. Becomes +150 AR while in possession of Azura's Star. +2.5% movement speed. TES Lore: Fire Resist raised to 75% (up from 65% in base Requiem).
Altmer Height: M: 1.14 F: 1.11 Highborn daily power replaced by a constant +100% Magicka Regeneration. Increases while wearing Thalmor Robes, a Glass Cuirass, or possessing Daedric Items, Auri-El's Bow, or Auri-El's Shield. Base Requiem 40% weakeness to Magic replaced with (TES Lore): 25% weakness to Fire, Frost, and Shock. Maintains base Requiem +50 Magicka and 75% Disease Resist.
Imperial Height: M: 1.01 F: 0.975 Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech. If using R-IDB: Imperial Cult ability: While an Imperial PC wears any of the Imperial Cult Amulets (of the Eight Divines) and maintains a given Aedric greater blessing, all followers are stronger. Maintains +50 Stamina for Imperial Discipline.
Khajiit Height: M: 0.99, F: 0.93 If using R-IDB: A Khajiit PC who wears the Moon Amulet (from Kharlo in the quest "Amulet of the Moon") gains the blessing of Ban Daar, granting +7.5% Movement Speed and +15% Sneak. Maintains base Requiem +15% movement speed, Night Eye power, and Claws.
Nord Height: M: 1.11, F: 1.09 Tongue's Trance daily power replaced with constant +15% Shout recovery. If using R-IDB: Increased blessings when wearing Kyne's Token and maintaining her greater blessings. Maintains base Requiem 50% Resist Frost and 25% Resist Shock.
Orsimer Height: M: 1.1, F: 1.06 Berserker Rage daily power is replaced with a constant +10% dealt attack damage and +10% physical damage resistance. TES Lore: added +10% Magic Resist and +10% Smithing Power. Possessing Volendrung increases dealt attack damage, physical damage resist, and Smithing power to +15%.
Redguard Height: M: 1.045, F: 1.0 Adrenaline Rush daily power replaced with a constant +15% Weapon Speed and +10% dealt Melee Damage. Wielding one or more scimitars doubles this Weapon Speed benefit. Maintains base Requiem +75% Poison and Disease Resistance.
Bosmer Height: M: 0.92, F: 0.95 Command Animal Daily power replaced by Bosmer Marksmanship, giving a constant +10% Marksman damage. Becomes +20% when in posession of Auri-El's Bow and/or Shield. +10% movement speed.
Fixed a bug that was making all Bosmer bandits friendly to the PC.
Requiem - Immersive Abilities (R-IA) rebalances PC denizens, changing their Daily Powers to lore friendly Constant Abilities. Heights have also been adjusted to better reflect TES Lore, and an optional Racial Body Morphs mod patch has been included to further accentuate a TES Lore immersed game play experience.
Compatible with Requiem 1.7 (not 1.7.3), and with optional compatibility patches for 1.9.4.1 through 3.x.
Altmer Height: M: 1.14 F: 1.11
Highborn daily power replaced by a constant +50% Magicka Regeneration. Doubles while possessing Auri-El's Bow or Shield.
Base Requiem 40% weakness to Magic replaced with (TES Lore): 25% weakness to Fire, Frost, and Shock. This is alleviated while possessing Auri-El's Bow or Shield.
Daggerfall Lore: Altmer are immune to paralysis.
Maintains base Requiem +50 Magicka and 75% Disease Resist.
Argonian Height: M: 1.08, F: 1.01
Histskin daily power replaced with constant +1/sec Restore Health. Becomes +10 Restore Health/sec while imbibing in Hist Sap.
TES Lore: Poison resist raised to +100% (up from +90% in base Requiem).
+10% movement speed, doubling while imbibing in Hist Sap, and tripling while swimming.
Bosmer Height: M: 0.92, F: 0.95
Command Animal daily power replaced by Bosmer Marksmanship: constant +5% Marksman damage. Doubles while possessing Auri-El's Bow or Shield.
The Greenpact Feast provides +5% attack damage and damage resistance.
+5% Movement Speed, doubling while imbibing in the Greenpact Feast, or when possessing Auri-El's Bow or Shield.
Breton Height: M: 1.0, F: 0.94
Dragonskin daily power replaced with a constant 5% chance to absorb hostile spells.
Magic resist is now 10% (down from 20% in base Requiem).
The above Breton abilities double while in possession of any Daedric item.
Dunmer Height: M: 0.98, F: 0.95
Ancestor Guardian (Sanctuary): constant 5% chance to ignore incoming damage. Possessing each Daedric artifact from the House of Troubles additionally grants +5% (25% maximum).
TES Lore: Resist Fire 50% (down from 65% in base Requiem). Possessing each Daedric artifact from The Reclamations additionally grants +10% (80% maximum).
+2.5% movement speed, doubling while possessing any Daedric Artifact of the Reclamations or House of Troubles.
Imperial Height: M: 1.01 F: 0.975
Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech.
If using R-IDB: Imperial Cult ability: While an Imperial PC wears any of the Imperial Cult Amulets (of the Eight Divines) and maintains a given Aedric greater blessing, all followers are stronger.
Maintains base Requiem +50 Stamina for Imperial Discipline, and +2 Stamina/second while sprinting.
(Loosely Morrowind Lore) Star of the West: +1 Stamina/sec while in combat, doubling while wearing any Imperial Cult Amulet (of the Eight Divines).
Khajiit Height: M: 0.99, F: 0.93
Maintains base Requiem +15% Movement Speed, Night Eye power, and +25 Unarmed damage with Claws.
If using R-IDB: A Khajiit PC who wears the Moon Amulet (from Kharlo in the quest "Amulet of the Moon") gains the blessing of Ban Daar, granting +7.5% Movement Speed and +15% Sneak.
Khajiit jump 25% higher than other races, Sneak 15% better, and have 90% fall damage reduction.
Movement Speed, Jump Height, and Sneak improvements double while imbibing in Skooma. Including R-CAO ensures Khajiit won't lose Health due to Skooma.
Nord Height: M: 1.11, F: 1.09
Tongue's Trance daily power replaced with constant +10% Shout recovery.
If using R-IDB: Increased blessings when wearing Kyne's Token and maintaining her greater blessings.
TES Lore: Woad (Shield) ability which provides a constant +50 Armor Rating and 25% reduced vulnerability to being staggered. Doubles while the PC imbibes in alcohol.
Maintains base Requiem 50% Resist Frost and 25% Resist Shock.
Orsimer Height: M: 1.1, F: 1.06
Berserker Rage: constant +5% Attack Damage and Damage Resistance, doubling when below 50% Health.
+25% chance to stagger opponents, doubling while possessing Volendrung.
TES Lore: +5% Magic Resist, doubling while possessing any Daedric Artifact except those belonging to Boethiah.
TES Lore: +5% Smithing Power, doubling after completing the quest The Cursed Tribe, and tripling while possessing Volendrung.
Redguard Height: M: 1.045, F: 1.0
Adrenaline Rush: daily power replaced with a constant +5% One and Two-Handed weapon damage.
Way of the Sword: Wielding one or more blades doubles Adrenaline Rush weapon damage.
Sword Singer: Wielding one or more scimitars triples Adrenaline Rush weapon damage.
If using R-IDB: Alik'r now all wear light armor imbued with blessings of Leki, Onsi, Tu'whacca, or Ruptga. Redguard PCs and NPCs are granted these blessings while wearing them.
Maintains base Requiem +75% Poison and Disease Resistance.
+7.5% Movement Speed.
Humanoid NPCs have access to the above abilities, making them more diverse and challenging for longer.
Load Requiem - Immersive Abilities.esp after Requiem.esp and before Requiem for the Indifferent.esp. Load R-IA before "Requiem - IA Racial Body Morphs patch", or any other R-IA patch. Use only one patch at a time.
Thanks to: Xarrian and Ogerboss for each of their enormous amount of development work on Requiem. OnHolyServiceBound for permission to include a patch for Racial Body Morphs. t0miki for in depth bug testing to make fixing the vanilla Skyrim movement speed bug much simpler.