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PC denizens have been rebalanced to change their Daily Powers to lore friendly Constant Abilities. Heights have also been adjusted to better reflect TES Lore, and an optional Racial Body Morphs mod patch has been included to further accentuate a TES Lore immersed game play experience.

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Requiem - Immersive Abilities (R-IA) rebalances PC denizens, changing their Daily Powers to lore friendly Constant Abilities. Heights have also been adjusted to better reflect TES Lore, and an optional Racial Body Morphs mod patch has been included to further accentuate a TES Lore immersed game play experience.

Compatible with Requiem 1.7 (not 1.7.3), and with optional compatibility patches for 1.9.4.1 through 3.x.

Altmer 
Height: M: 1.14 F: 1.11
  • Highborn daily power replaced by a constant +50% Magicka Regeneration. Doubles while possessing Auri-El's Bow or Shield.
  • Base Requiem 40% weakness to Magic replaced with (TES Lore): 25% weakness to Fire, Frost, and Shock. This is alleviated while possessing Auri-El's Bow or Shield.
  • Daggerfall Lore: Altmer are immune to paralysis.
  • Maintains base Requiem +50 Magicka and 75% Disease Resist.

Argonian 
Height: M: 1.08, F: 1.01
  • Histskin daily power replaced with constant +1/sec Restore Health. Becomes +10 Restore Health/sec while imbibing in Hist Sap.
  • TES Lore: Poison resist raised to +100% (up from +90% in base Requiem).
  • +10% movement speed, doubling while imbibing in Hist Sap, and tripling while swimming.

Bosmer 
Height: M: 0.92, F: 0.95
  • Command Animal daily power replaced by Bosmer Marksmanship: constant +5% Marksman damage. Doubles while possessing Auri-El's Bow or Shield.
  • The Greenpact Feast provides +5% attack damage and damage resistance.
  • +5% Movement Speed, doubling while imbibing in the Greenpact Feast, or when possessing Auri-El's Bow or Shield.

Breton 
Height: M: 1.0, F: 0.94
  • Dragonskin daily power replaced with a constant 5% chance to absorb hostile spells.
  • Magic resist is now 10% (down from 20% in base Requiem).
  • The above Breton abilities double while in possession of any Daedric item.

Dunmer 
Height: M: 0.98, F: 0.95
  • Ancestor Guardian (Sanctuary): constant 5% chance to ignore incoming damage. Possessing each Daedric artifact from the House of Troubles additionally grants +5% (25% maximum).
  • TES Lore: Resist Fire 50% (down from 65% in base Requiem). Possessing each Daedric artifact from The Reclamations additionally grants +10% (80% maximum).
  • +2.5% movement speed, doubling while possessing any Daedric Artifact of the Reclamations or House of Troubles.

Imperial 
Height: M: 1.01 F: 0.975
  • Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech.
  • If using R-IDB: Imperial Cult ability: While an Imperial PC wears any of the Imperial Cult Amulets (of the Eight Divines) and maintains a given Aedric greater blessing, all followers are stronger.
  • Maintains base Requiem +50 Stamina for Imperial Discipline, and +2 Stamina/second while sprinting.
  • (Loosely Morrowind Lore) Star of the West: +1 Stamina/sec while in combat, doubling while wearing any Imperial Cult Amulet (of the Eight Divines).

Khajiit 
Height: M: 0.99, F: 0.93
  • Maintains base Requiem +15% Movement Speed, Night Eye power, and +25 Unarmed damage with Claws.
  • If using R-IDB: A Khajiit PC who wears the Moon Amulet (from Kharlo in the quest "Amulet of the Moon") gains the blessing of Ban Daar, granting +7.5% Movement Speed and +15% Sneak.
  • Khajiit jump 25% higher than other races, Sneak 15% better, and have 90% fall damage reduction.
  • Movement Speed, Jump Height, and Sneak improvements double while imbibing in Skooma. Including R-CAO ensures Khajiit won't lose Health due to Skooma.

Nord 
Height: M: 1.11, F: 1.09
  • Tongue's Trance daily power replaced with constant +10% Shout recovery.
  • If using R-IDB: Increased blessings when wearing Kyne's Token and maintaining her greater blessings.
  • TES Lore: Woad (Shield) ability which provides a constant +50 Armor Rating and 25% reduced vulnerability to being staggered. Doubles while the PC imbibes in alcohol.
  • Maintains base Requiem 50% Resist Frost and 25% Resist Shock.

Orsimer 
Height: M: 1.1, F: 1.06
  • Berserker Rage: constant +5% Attack Damage and Damage Resistance, doubling when below 50% Health. 
  • +25% chance to stagger opponents, doubling while possessing Volendrung.
  • TES Lore: +5% Magic Resist, doubling while possessing any Daedric Artifact except those belonging to Boethiah.
  • TES Lore: +5% Smithing Power, doubling after completing the quest The Cursed Tribe, and tripling while possessing Volendrung.

Redguard 
Height: M: 1.045, F: 1.0
  • Adrenaline Rush: daily power replaced with a constant +5% One and Two-Handed weapon damage. 
  • Way of the Sword: Wielding one or more blades doubles Adrenaline Rush weapon damage.
  • Sword Singer: Wielding one or more scimitars triples Adrenaline Rush weapon damage.
  • If using R-IDB: Alik'r now all wear light armor imbued with blessings of Leki, Onsi, Tu'whacca, or Ruptga. Redguard PCs and NPCs are granted these blessings while wearing them.
  • Maintains base Requiem +75% Poison and Disease Resistance.
  • +7.5% Movement Speed.

Humanoid NPCs have access to the above abilities, making them more diverse and challenging for longer.

Load Requiem - Immersive Abilities.esp  after Requiem.esp and before Requiem for the Indifferent.esp. Load R-IA before "Requiem - IA Racial Body Morphs patch", or any other R-IA patch. Use only one patch at a time.

Thanks to:
Xarrian and Ogerboss for each of their enormous amount of development work on Requiem.
OnHolyServiceBound for permission to include a patch for Racial Body Morphs.
t0miki for in depth bug testing to make fixing the vanilla Skyrim movement speed bug much simpler.