Skyrim

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CrazyFluke

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crazyfluke

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31 comments

  1. roster01
    roster01
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    I ported this to SSE for my own use and I just wanted to come back and thank you for all the creativity and attention to detail you poured into this mod. This place is great! And so convenient. Now, when I'm working my way through some dungeon or dwarven ruin that takes 3 days to complete, I can actually rest up along the way and not have to just plow through it. I just pop into my handy repository; unload my "stuff"; grab a bite to eat; and maybe a nap; and I'm good to go again. I can even have a shower if I'm feeling particularly grungy from wading through stagnant ponds of.....whatever. I love this place! Thanks again.
    1. crazyfluke
      crazyfluke
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      That's brilliant, so glad you enjoy it, that's what its all about - I was hoping someone would find it useful for dungeon diving :)
    2. Zerosluque
      Zerosluque
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      xD
    3. Zerosluque
      Zerosluque
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      Thank you very much,
      would it be possible to pass me the files of the sse version or tell me how I can pass the files to sse

      Thank you very much (sorry for my bad english)
  2. winnermacx
    winnermacx
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  3. Ratara
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    It looks very nice, lots of custom assets.

    I just thought I would give you two other ideas for entry, (I am a fan of having a hotkey instead of a spell to teleport in).

    Both of the mod authors for the mods below have given permission to use their scripts.

    Teleport into the home via hotkey.
    Haven Bag
    https://www.nexusmods.com/skyrim/mods/21454

    Create a structure anywhere the "key" is dropped, also teleport into the house when an item is equipped.
    Kagrenacs Instant Fortress
    https://www.nexusmods.com/skyrim/mods/17835
    (I saw one mod author make just a doorway appear instead of the entire tower.)
    1. crazyfluke
      crazyfluke
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      Thanks for your feedback and some good ideas! I have been tinkering with the Haven Bag script and placed a teleporter cube inside the repository - doesn't seem to be working as yet but when it is I will be including this in v1.3 along with hopefully a custom merchant NPC
    2. crazyfluke
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      "Haven Bag" style accessibility has now been added from v1.3
    3. Ratara
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      Thank you
  4. Eclipse5001
    Eclipse5001
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    This is a really cool mod, Any chance you could add a shop in there? somewhere to fence all your stuff for convenience, call it a dwemer converter or something lol break down you useless stuff for cash.
    1. crazyfluke
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      Good idea that, could have an actor that looks like a dwemer centurion or something that will buy and sell - this should be in v1.3 if I can work out how
  5. JarlofIce
    JarlofIce
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    Cool mod and nice little retreat with a change of pace.
    1. crazyfluke
      crazyfluke
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      Thanks glad you are enjoying it :)
  6. WereTech
    WereTech
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    Don't know if this is a bug, but the teleport to Falkreath goes to the Falkreath Watchtower instead of, well, Falkreath.
    1. crazyfluke
      crazyfluke
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      Well that is quite strange as I placed all the markers manually, maybe I messed one up a bit - I will look into it ASAP
  7. WereTech
    WereTech
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    Great mod! Honestly needs more recognition as this is a useful portable storage/player home mod. Love the look and functionality :D
    1. crazyfluke
      crazyfluke
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      Thanks :) Glad you like the mod, I use it a lot myself too in-game - useful for temporary storage on those big dungeon runs
  8. HatchetBanana
    HatchetBanana
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    when i seen this mod...the cube mod i use for travel storage..and the lil droid that i get no end of luaghs from...well u kan figure out the rest. ty for this home to make the dwemer feel useful were ever they may be...
    1. crazyfluke
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      Yes I find myself using it for travel storage too - if you use Dynamic Auto Sorting mod (put the sort tokens in the relevant containers) & the Dwemer Luggage mod (put the main Auto Sort token in him) then you can just put anything in the cool-looking dwemer luggage and it will auto-sort to the appropriate containers throughout the repository, then you have fully portable storage
  9. fireraven36
    fireraven36
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    are you planning do any updated like maybe family home mod? if not that cool
    1. crazyfluke
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      Well this mod is kind of hard to expand as the whole house sits in a mesh (instead of made from parts) and it needs more beds for that but I will be adding such features to my Darkwater Hall exterior house which will be coming soon :) Thanks for the download!
  10. Herrmannesque
    Herrmannesque
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    crazyfluke, thanks for sharing your work with us! This place looks amazing with all the textures I've got installed... Here are a few things I noticed:
    1) I took a follower with me to the repository. After using the spell, she was still with me and did some idling. When I went to the tower, she went with me but when I went back, she did not return. I had to summon her.
    2) I'm hearing the ambient mechanical background noise now in many of the interiors I've gone into. I noticed it right away in some of the interiors in Raven Rock like the Retching Netch and the NPC homes nearby.
    This place is really awesome... I've only seen it at night so far and looking forward to seeing how the lighting changes during the day.
    1. crazyfluke
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      Possibly I have forgotten to finalize the navmesh in the miniature tower, that would explain that so ill look into it - as for the ambient mechanical noise in other interiors that is a very strange one, not been able to reproduce that myself. The sounds are just markers in the cell so a bit of a mystery but ill see if I can get it to do that at this end. Glad it looks good with custom textures I was hoping it would! Thanks for downloading and taking the time to comment
    2. Herrmannesque
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      As a test, I disabled the esp and loaded the game. Went back to the places I mentioned and did not hear that ambience. I hope you're able to identify the cause of the issue. Endorse this mod, peoples!