Skyrim

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Feralkyn

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Feralkyn

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About this mod

A Snow Elf-themed player home and sanctum adding the ability to restore Falmer to their Snow Elven roots, and repopulate Skyrim with the Snow Elves. Requires all 3 DLC and progression through Dawnguard.

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Find the ancient sanctum. Restore the machine. Use Auri-el's blessings to return the Snow Elves to Skyrim.




Requires Skyrim + update, Dawnguard, Hearthfire, and Dragonborn.

Progression will require most of Dragonborn complete up until Touching the Sky (quest from Gelebor to retrieve Auri-el's bow), and Mzulft open through the Mage's Guild.



Download the mod. Unpack it using 7zip or a similar program. From within its Data folder pull the .esp, and the meshes, scripts, Seq, sounds and textures folders into your Skyrim's Data directory. Alternatively, pull over the .esp, .bsa, and the Seq folder. The mod comes with a ReadMe with a more thorough guide and list of information. To uninstall: dismiss any followers added by this mod (Snow Elves and/or Ouro), leave the area, save the game, and then remove any associated files.

This mod is on its first release. Please inform me of any bugs you find. I have cleaned it with TesVedit, but if you see problems please let me know. See the full ReadMe for known issues and more information.




The mod includes a large (but not maze-like) Snow Elf-themed player home using vanilla Snow Elf architecture and assets. It features an open, airy layout with plenty of greenery, fountains, and natural sound. It includes almost all displays, crafting stations and holds plenty of storage. There are 19 mannequins, numerous weapon racks, plaques and displays, tons of bookshelves, and lots of custom and named storage--too much to list. For a full list of features, see the "Docs" tab for the full Read Me. Snowblind Sanctuary is Hearthfire Multiple Adoptions compatible, and has room for followers and five children.

The mod also includes a quest line to repair the Dwemer apparatus within the Sanctuary, and then go through the process of gradually reforming Falmer into Snow Elves, and the Snow Elf created will depend on the type of Falmer caught. The Snow Elves can then be recruited as followers, allowed to live within the Sanctuary, or told to wander Skyrim. All Snow Elves can be traded with at any time, and will keep their armor/weapons equipped, so that once you've geared them up and sent them on their way, you might find them all over Skyrim. Also includes a recipe to create Ancient Falmer Armor (requires Elven Smithing), along with a new version of the Crown that's considered Light Armor rather than jewelry so that it will count toward the Well-Fitted light armor perk (it can also be improved at a workbench).

If the mod works for you bug-free, please let me know in the comments, and tell me what you think of it. Thanks!



You will find a more detailed walkthrough guide in the ReadMe. For now:

1. Find the Altmer Skeleton in Darkfall Passage, and loot the key and journal.
2. Enter Snowblind Sanctuary outside the caves, and retrieve the Research Journal.
3. Travel to three Dwemer ruins to retrieve three pieces needed to repair the Solar Focusing Iris: Kagrenzel for the Dwemer Capacitor, Mzulft for the Dwemer Energy Core, and Raldbthar for the Dwemer Control Cube.
4. Return to Snowblind Sanctuary, and place all three items into their slots beside the Falmer cage.
5. Learn the "Ensnare Falmer" tome on the other table, if you haven't already, and (also if you haven't already), go out and use it on any Falmer.
6. Create an Auri-el's Gift potion at the blessed font beside the cage (requires daytime). Feed this to the Falmer.
7. Pull the lever beside the cage (requires daytime to function). The Falmer will be transformed into a Snow Elf, its class randomized based on whether you captured a Shaman or not. Shaman will become magic-using Falmer (Sorcerers, mages and spellswords) whereas other Falmer will become Archers, Warriors, Champions, and Skirmishers.
8. Talk to the new Snow Elf and reassure them. Since they've lived feral their whole lives (and use a vanilla voice-type with few lines) they will be very quiet as a rule. They can, however, be recruited as followers, equipped with any items, asked to travel the world, or allowed to live within the Sanctuary.
9. Repeat steps 5-8 as many times as you wish, for as many Snow Elves as you want.

If you encounter bugs at any point in the process, there is an in-character "reset button" meant to "reset the magical process." It is a Dwemer pedestal button to the right of the right-hand table. Press it, wait, press it again to be safe, and it should reset the Falmer and cure process. Using this button WILL NOT reset the initial Snowblind quest nor affect existing, already-cured Snow Elf NPCs in any way--you will only need to recapture any Falmer you caught.

Hearthfire Multiple Adoptions Compatibility: If you want to adopt children and move them and your spouse to Snowblind, please perform the following steps.

1. Download and install the Hearthfire Multiple Adoptions mod by TMPhoenix.
2. Use that mod's Bless Home spell while in Snowblind Sanctuary. It should return with a message that this is your new home, and has five beds (for children).
3. Speak to each of your children and/or spouse, tell them you are moving, and select the "new home" option. They should then, after a short passage of time, arrive in the Sanctuary.






Darkfox127 for numerous, extremely understandable and helpful YouTube videos. I could never have done any modding (for better or worse) without his very generously-uploaded vids.  I strongly recommending having a look and subscribing if you're at all interested in modding.

Blary's Alchemy Clutter Resource for the wonderful wall hangings, Alchemy static clutter, hanging butterfly cases and more! A must-have for most house mods.

MrDanSG1's Modder Display Compendium. Most if not all of my Dragon Claws, Elder Scrolls, Masks, etc. Display scripts and statics are either directly his or adapted from his work. Beautiful work, generously uploaded! If you make mods, he has all the items laid out neatly with scripts & activators in a room--all you have to do is copy-paste into your own cell, move it around and rename the items. I highly recommend it!


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Known issues: the lighting changes from day/night can be somewhat jarring; the kids do tend to sink into their stone beds (vanilla problem); there is no Horse fast-travel marker (non-Tamriel worldspace). Though not optimal, these aren't bugs, just quirks with the default game/mod limitations.