Hi everyone! I've been very busy, but finally I was able to finish version 1.5 of the mod and give it a little more time.
Version 1.5: I have finally been able to finish version 1.5 of the mod, this new version requires the dragonborn dlc (for new spells such as the "Sand Coffin" spell), so keep in mind.
Future plans and SSE version: After thinking about it a lot, I have decided how to make the port for the special edition. I have decided to make a "remake" version in this way for several reasons:
Separate the mod into two parts, one with the Dragon ball spells and the other with the Naruto spells, in this way the user will not be forced to have spells from the other anime if they do not want to.
Do not force the user to port the required mod "DBZ Overhaul Post CK", as this is a more complicated task for an average user.
Redone some spells from scratch to make them more unique, since over time I have learned some new things from the world of modding that at first I did not know.
I know this is a complicated task that will take time, but I think it is the best way to do it.
To anybody still seeing this, I made a little mini port for this mod using cathedral assets optimizer (I know I sound like a pyramid scheme guy but i promise it works lol) So if you still want it you can go check it out on my profile, of course if luheu1 wants me to take it down I will!
Please tell me, when will the special edition be released? The idea about Itachi's ravens is there) To make a clone of ravens or a flock of crows distracting enemies)
Here is a method to quickly port skyrim mods to se. Download and use cathedral assets optimizer, copy the file location into it, and press run. I just did it for this mod and everything is working for me so far. The only issue i've had so far is with a different weapon mod where the textures didnt appear, have fun :D
So has anyone ported this to SE succesfully? I'm trying to get this to work with SE as the original files and as files I've ported but I can't see the textures anymore. It worked perfectly before AE and it didn't work after downgrading to SE anymore
Yeah it's easily ported to SE (or ig AE. Lol) I use an old method, but it works. Afraid I can help other than to say that "It's possible." Now you can start scouring the web trying to figure it out. :D Enjoy!
i know im late but use cathedral assets optimizer, copy the file location into it, and press run. I just did it and everything is working for me so far
Could you please make that spells like sage mode: odama Rasengan will be quieter? because npc voice is so low, and every spell effect is so low, but then when I use odama Rasengan he fucking yells out of my speaker lol
Hello, Just right off, i'm a monk-addict so i'm only downloading this mod for sand coffin.
Second, if you'de Be So Kind I'd Like To Request A Mod That Add's Power's Of Hand to Hand & Sword Based Melee Attack's, And if Your Able Maybe Make a Mod That Allow's An Automatic Flank & Counter Attack When Hit ?.
i am 1 of The (i Assume) Many Who Has a Huge Issue Getting Nemesis To Work, And even When i Do it By The Book 110% Somehow Something Goes Wrong.
i Hope To See Power's in The Likeness of 8-Trigram's 64 Palm, Lion Barrage, 8-Gate's Rush & Wolf-Fang Fist in The Future.
i don't Mean To Preasure You But Help Us luheu1Your Our Only Hope !.
144 comments
I've been very busy, but finally I was able to finish version 1.5 of the mod and give it a little more time.
Version 1.5:
I have finally been able to finish version 1.5 of the mod, this new version requires the dragonborn dlc (for new spells such as the "Sand Coffin" spell), so keep in mind.
Future plans and SSE version:
After thinking about it a lot, I have decided how to make the port for the special edition.
I have decided to make a "remake" version in this way for several reasons:
- Separate the mod into two parts, one with the Dragon ball spells and the other with the Naruto spells, in this way the user will not be forced to have spells from the other anime if they do not want to.
- Do not force the user to port the required mod "DBZ Overhaul Post CK", as this is a more complicated task for an average user.
- Redone some spells from scratch to make them more unique, since over time I have learned some new things from the world of modding that at first I did not know.
I know this is a complicated task that will take time, but I think it is the best way to do it.Greetings
I'm trying to get this to work with SE as the original files and as files I've ported but I can't see the textures anymore. It worked perfectly before AE and it didn't work after downgrading to SE anymore
I use an old method, but it works. Afraid I can help other than to say that "It's possible."
Now you can start scouring the web trying to figure it out. :D
Enjoy!
please for se and ae port
because npc voice is so low, and every spell effect is so low, but then when I use odama Rasengan he fucking yells out of my speaker lol
Second,
if you'de Be So Kind I'd Like To Request A Mod That Add's Power's Of Hand to Hand & Sword Based Melee Attack's,
And if Your Able Maybe Make a Mod That Allow's An Automatic Flank & Counter Attack When Hit ?.
i am 1 of The (i Assume) Many Who Has a Huge Issue Getting Nemesis To Work,
And even When i Do it By The Book 110% Somehow Something Goes Wrong.
i Hope To See Power's in The Likeness of 8-Trigram's 64 Palm, Lion Barrage,
8-Gate's Rush & Wolf-Fang Fist in The Future.
i don't Mean To Preasure You But Help Us luheu1Your Our Only Hope !.
Like... is there a practical use?