Upon leveling up, you will be given the option to retain your experience in either Combat, Stealth, or Magic Skills. The experience of all other skills will be set to 0.
The following permissions apply to all mods that are both made by IronDusk33 and released by IronDusk33 on the Nexus.
Translations: Anyone is free to make translations of all my mods, if they abide by the following requirements: -All translations of my mods can only be uploaded to the Nexus. -All translations of my mods must have a link back to the original mod in their description.
Patches: Anyone is free to make patches and edits of all my mods, if they abide by the following requirements: -Any edits to the .esp file must be in the form of a separate plugin file; patches cannot replace the original plugin or contain the original plugin file. -Patches must prominently show the version of the original mod used to make the patch, so as to prevent bug reports caused by using the incorrect version of the original mod. -All patches can only be uploaded to the Nexus. -All patches must have a link back to the original mod in their description.
Re-Uploads and Ports: No re-uploads or ports of my mods are allowed, apart from the following exception: -XBox Ports of my mods are not allowed if they were a collaborative work or were derived from another modder's work. You must contact the collaborating author or the original author first for their permission. -XBox Ports of my mods are not allowed if the mod has been labelled a work in progress; if the mod has been labelled an 'Alpha' or 'Beta' mod. -XBox Ports of my mods are allowed if and only if the mod has been uploaded by me on the Skyrim Special Edition Nexus. -XBox Ports of my mods can be uploaded to Bethesda.net, and only Bethesda.net. -XBox Ports must have a link back to the original mod in their description. -Note XBox Ports will not work if the mod requires SKSE.
Mod Packs: Anyone is allowed to release a mod pack that contains my mod if they abide by the following requirements: -Mod packs cannot contain a re-upload of any of my mods or any component of mods. -Mod packs cannot contain a plugin that was created through the merging of any of the plugins of any of my mods. -Mod packs can include a plugin that requires one of the plugins of any of my mods. See Patches above. -Mod packs can link to the original mod page. -Mod packs can automate the downloading of my mods if and only if the download comes from the original mod page.
Reusing Assets: Anyone is free to look through and examine any components of my mods to learn about the modding techniques I use. However, no one is allowed to directly copy any components of my mods for use in their own mods.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Overview Skyrim's leveling system can be overpowered. You can simultaneously study magical arts, picking pockets, and smashing people's faces in, turning your Dragonborn in a fantasy version of the Renaissance man. In reality, if someone tried to teach themselves so many different skills at once, it would take an incredibly long amount of time, and they would likely forget some of it while focusing on another skill.
Enter: Harsh Leveling. Now, each time you level-up, you will choose which set of skills you 'focused on' for that level, i.e. what experiences you retained. You will be given the option to retain the experiences of either your Combat skills, Stealth skills, or Magic skills.
You will keep the progress to the next level in each of the skills from the set you've chosen, but the experience in the remaining skills will be set to 0. Now, trying to create a character with mixed specialties is harder to accomplish, and focusing on either a combat-, stealth-, or magic-focused character is easier, as less relevant skills will level-up less frequently.