Thank you JobVanDam, I have few more mods coming down the pipeline, so keep tracking my profile and mods for updates and new mods coming in the near future!
love all of your mods. follow you since the sabre cat mod. and will 200% install all of them when i can play (hopefully next year) and give you a 1000 endorsements then :P
oh and btw some guys in the comments wished that the trolls get some love of you. i would agree there. ^^
and a question about the mammoths and giants: do you think from a professional perspective they need some attention? just curious what your opinion is.
Hi Cailan33, Thank you for the kind words, I eventually will take a look at all the creatures in Skyrim and improve the ones I feel need the most attention first. Keep tracking my profile and mods for updates and new mods coming down the pipeline. Have Fun and Enjoy the mod!
The vanilla Gargoyles didn't match the frail and batlike vampire aesthetic and looked silly with overly big body proportions and wings that were way to small in relation. This mod is a real 110% boost to immersion :D.
I really find your work inspiring and I would like to ask if you could recommend any guides to help someone get started with this style of modding. For example, I would love to rework the falmer making them more like the Crawlers from "The Descent" kind of like this https://www.nexusmods.com/skyrim/mods/4432 but add ghostly ethereal hair and a creepy sound effect. Imagine how terrifying the depths of Skyrim would be, especially with your Chaurus.
Hi Graven, Thank you for those kind words, and I'm glad that you'd like to join the modding community. If you're relatively new to modding I would start with You Tube and look at some video tutorials from Elianora and Darkfox127. They really helped me when I first started out. Get familiar with the Creation Kit and start small, make something easy then work your way up. For me weapons were the easiest thing at first, but everyone is different and you might find other areas you like as well, keep an open mind and your skills will slowly improve the more you mod. Have fun & Enjoy!
Hey, good work Sir! Your Gargoyles look good, but I have a question: Since this is replacing the skeleton of them, does this remove the Gargoyle-related Killmoves? I like them somehow.
Lol. Your money is no good here, I only accept kind words of encouragement! Seeing other modders having fun with my mods is how I make Skyrim and the real world a little better for everyone.
Okay Then you have some work to do my good man! I know the chicken is something to be considered... and there is the death hounds that looks like rubber toys lol! And if you have courage, werewolves and werebears, now that would be epic!
Hi grasum, I'm assuming you're talking about Savage Wolves and Feral Foxes.... The reasons are mostly technical because of the way Bethesda designed the Wolves and Foxes, instead of having separate skeletons, they were given a single skeleton to share between the two. The ESP Plugin gives the two creatures separate skeletons so that changes can be made independently of the other. Most other creatures in the game have their own skeleton, and thus don't need an esp. Hope this helps, enjoy the mod!
I'm looking forward to your next mod. Maybe the cute trolls are a bit more realistic. (-; Or the Ashes Monster of Solstheim. No matter, I'm looking forward to it.
45 comments
I hope you all enjoy "Grave Gargoyles"!!!
Please feel free to send me as many images or videos of your Grave Gargoyles as you like, I truly enjoy seeing your encounters!
And don't forget to check out my other mods as well, keep tracking my profile for any updates and future releases, I'm sure you'll enjoy them all!
Grave Gargoyles Special Edition Released!!!
Look for the link at the top of the Mod Description page!
Have Fun & Enjoy!
I have few more mods coming down the pipeline, so keep tracking my profile and mods for updates and new mods coming in the near future!
Nothing better than a satisfied customer!
oh and btw some guys in the comments wished that the trolls get some love of you. i would agree there. ^^
and a question about the mammoths and giants: do you think from a professional perspective they need some attention? just curious what your opinion is.
keep the amazing work up!
Thank you for the kind words, I eventually will take a look at all the creatures in Skyrim and improve the ones I feel need the most attention first. Keep tracking my profile and mods for updates and new mods coming down the pipeline.
Have Fun and Enjoy the mod!
I really find your work inspiring and I would like to ask if you could recommend any guides to help someone get started with this style of modding. For example, I would love to rework the falmer making them more like the Crawlers from "The Descent" kind of like this https://www.nexusmods.com/skyrim/mods/4432 but add ghostly ethereal hair and a creepy sound effect. Imagine how terrifying the depths of Skyrim would be, especially with your Chaurus.
Thank you for those kind words, and I'm glad that you'd like to join the modding community. If you're relatively new to modding I would start with You Tube and look at some video tutorials from Elianora and Darkfox127. They really helped me when I first started out. Get familiar with the Creation Kit and start small, make something easy then work your way up. For me weapons were the easiest thing at first, but everyone is different and you might find other areas you like as well, keep an open mind and your skills will slowly improve the more you mod. Have fun & Enjoy!
Your Gargoyles look good, but I have a question: Since this is replacing the skeleton of them, does this remove the Gargoyle-related Killmoves? I like them somehow.
Rock On!
The Killmoves shouldn't change, and everything should still work normally.
Have fun & Enjoy!
Seeing other modders having fun with my mods is how I make Skyrim and the real world a little better for everyone.
Thanks again!
This made me happy!
A noob question: Why does this skeleton replacer need no .esp, but your other ones do ?
I'm assuming you're talking about Savage Wolves and Feral Foxes.... The reasons are mostly technical because of the way Bethesda designed the Wolves and Foxes, instead of having separate skeletons, they were given a single skeleton to share between the two. The ESP Plugin gives the two creatures separate skeletons so that changes can be made independently of the other. Most other creatures in the game have their own skeleton, and thus don't need an esp. Hope this helps, enjoy the mod!
Maybe the cute trolls are a bit more realistic. (-;
Or the Ashes Monster of Solstheim.
No matter, I'm looking forward to it.