Skyrim

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whatever

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giamel

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About this mod

That's right you heard me. 2,335 new Lore friendly Enemies added to the leveled lists for all levels and factions in addition to the vanilla enemies.

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That's right you heard me. 2,335 new Lore friendly Enemies added to the leveled lists for all levels and factions in addition to the vanilla enemies.
If you are looking for a combatant to run up and use the new skill of booger smearing across your face this is NOT the mod. everybody has the same old skills as vanilla enemies. What mods you use after that for difficulty is up to you.

Basically this mod increases the odds for more varied appearance to the recycled Bethesda NPCs randomly chosen from the Leveled-lists to spawn. Leaving intact vanilla structure and allowing for other difficulty mods which may change enemy AI fighting tactics or equipment outfitting and such.

This mod is based off of Extra NPCs. Thank you Nitrogoose big fan of what you've done here. unfortunately the mod out of the box wasn't working properly for me. I had discolored faces and I felt the mod was trying to do to much. I.E. more classes and additional spawn points. But was impressed with the additional TES5edit randomly generated npcs added to the leveled-lists


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No scripts, it does affect guards but you can still use diverse guards mod and such. No performance drop.
Let me explain for everybody in case they are still confused... Every time you enter a fort/dungeon or location, its like entering an ice cream parlor would you choose one that only has 3 flavors or one that has 31 flavors even if you could only afford 1 scoop. The game can only afford 1 scoop... from the choice of 3 or 31? Which would give you your most options?



Changes from the original:

  • removed any changes made to vanilla enemies so it would work correctly with my ETFF mod. Another appearance mod which tackles a different issue
  • changed altmer (caster bandits) to bosmer archer/melee bandits because the altmer are "superior", and not among the common hoodlum types.
  • removed any and all race alterations and additional classes from the vanilla races
  • removed additional spawn points and locations. Nitrogoose did an excellent job here but I figured I'd use other mods to increase difficulty.
  • removed forsworn armor entry for a mesh that wasn't included at the time I downloaded the original mod.
  • re-exported all facegeoms correcting discolored heads for me in my game.
  • additionally I Altered about 5% of female faces to be attractive to me. To appease whatever freaky antics I find myself caught up in at the time.

This will be compatible with anything that alters vanilla skills, classes, reflexes, AI, difficulty mods or additional clothes, Armor and weapons to  the enemy resource pool.

Again this will go perfect w/ my ETFF mod. So go get that too.

v200922: Originally mixed up my folders but, Here are proper corrections since last upload: about 15 or so tint masks for Altmer were given to Bosmer, removed staves, extra spells and quest.