Skyrim

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King Coin

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820 comments

  1. Argagax
    Argagax
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    I don't know how soon it's supposed to work, but I dismissed my follower, left for a different area, had her join me again, and she does nothing. I also downloaded the patch in the correct order, and there is no change. She stands there like a statue, and there is no new dialogue option.
  2. Lo8o
    Lo8o
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    Will this work with TKAA? Like if you take your kid on an adventure as a follower, will this mod allow them to get the relax dialog too? 
    It would be so cute to take the whole fam adventuring lol 
    1. Moricano
      Moricano
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      Mine here doesn't look like the "We'll be here for a while" options anymoreIt just pops up a damn "I want you to do something for me" option this is rubbish because if you want to sleep your follower stays there next to you in bed talking all the time if I need something.
  3. Moricano
    Moricano
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    Before I put in the Relationship Dialogue Overhaul Mod, this mod had the "dialogue we're going to be here for a while, so you can stay here, or stay close to me among others".Now nothing appears, only the "dialogue I want you to do something for me" appears, does anyone know why this is?I'm using the original mod 6.35
  4. KatharielNightOak
    KatharielNightOak
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    Loot is telling me to delete The Followerwander2.esp cause its already included in UFO, but if I delete it then I get an Error missing master warning about it from Dual sheath Redux. WTH? any help would be nice.
    1. Bluecreepertntguy24
      Bluecreepertntguy24
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      Dual Sheath Redux is poor when it comes to compatibility. It conflicts with master files of a lot of mods, not only this one.
  5. ceano
    ceano
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    The "debug spell" don't seem to work at all, i had a follower that started to only walk after me even if i was running and i used the spell on here but nothing did happen?
  6. umanfly
    umanfly
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    • 1 kudos
    Just like ( moonman3km69 ).... what can you say on a great mod as this especially when you add EFF , the wandering effect alongside .
    Sidenote : I am always catching myself in conversation with a character on a quest , and see my followers scurry around the room , some sit down , some stop to eat , or to make themselves at home . And then some wander outside to explore .... not too far , but in any case brings a bit of realizm to the gameplay . 
    Thanks so much for this !!
  7. moonman3km69
    moonman3km69
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    • 2 kudos
    I really wish you just created 2 versions, I don't see the point of the second option, and I hate having to click "OK?" to confirm selection like my follower has down syndrome.
  8. xdEckard
    xdEckard
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    Very immersive, didn't need the "ok?" tho, looks kind weird, but okay
    1. moonman3km69
      moonman3km69
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      Thats what I say
  9. faraamknight87
    faraamknight87
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    I'm just wondering if this affects followers even if they're not actively your follower. Meaning you've already either hired them (mercenaries you pay to follow you), you acquired a houscarl, or you became friends with someone and then you dismissed them. I started a new game and I got Lydia but after I bought my house and went inside I immediately dismissed her. She just stands by that weapon rack that's close to the cooking pot and sometimes stays there for a very long time. I want her to roam around the house freely, not just stand around like a house robot, waiting for orders.
  10. Mystise
    Mystise
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    • 5 kudos
    Feel "late to the party" with this mod. Had it for a long time, and still only learning what it can do. Got used to followers sticking to my character like glue, or standing aimless. Tested out the "we'll stay here, so you can relax" option on a couple of custom characters, and suddenly they are doing what they are supposed to - interacting with the environment. I use Campfire - and they seem to adapt well with that. Even more impressed than I was before. Kudos.