Hello. Downloaded the SSE version, but this thread seemed livelier to ask in. Just saw this and its exactly what I hoped for, especially the Harder Thaneships. However after downloading it, I can't tell if it's working properly. After handing in a Jarl quest and progressing dialogue until he explains the need to help people to become a Thane, I get the objective "Assist the people of Falkreath 3/3." Is the quest dialogue supposed to stay stuck displaying the vanilla values, but maybe is still properly counting towards the new total of people I must befriend? Is it counting behind the scenes, so I just need to help 9 more people even if the counter doesn't increase and then the quest will resolve? I can't tell if its working or if something went wrong, so I'm hesitant to save yet. He did not make me the Thane or assign a housecarl though, so that might be an indicator as well. Thanks!
Hey there. I noticed that the comments were still disabled on that page, so I re-enabled them.
As for an all-in-one version: Every module is flagged as an ESPFE, so they do not count towards the load order limit of 255 plugins. Keep an all-in-one version together with seperate versions would be too combersome to keep up to date, not to mention any FormIDs that might get renumbered differently, causing issues for people upgrading on an existing save. For this reason, I have no plans for an all-in-one version.
Thanks AndrealphusVIII for all the great mods you have made , i use a good bunch of them .
But recently there was this mod released "At your own pace" https://www.nexusmods.com/skyrimspecialedition/mods/52704 and just like Not so Fast Main Quest it may conflict with Harder Thaneship , it comes with the script qf_mq104b_0002610c.pex , could you look into that and tell us if its compatible with Harder Thaneship or not ?
Thanks again for all the great mods , esspecially the exploit fixes .
Most likely, it won't be compatible. I assume it will revert the script edits I made that prevent you from becoming auto-thaned after killing Mirmulnir.
I'll consider it, but at this point I'm rather busy. The mod has open permissions, so that's great, but the downside is that they didn't include the source file for the conflicting script and as such, I'll need to decompile and reverse-engineer it, which takes time.
In addition, it's a fairly new mod and as such, it may be updated a lot frequently, making it cumbersome to keep up with patching.
Btw, if I were to make a patch, it will be for the SE version: https://www.nexusmods.com/skyrimspecialedition/mods/27939, as I no longer support this LE version.
Yeah , i was asking for SSE anyways , i just posted here because you locked the comment section on the SSE mod page and redirected users to post here instead .
I am using harder thaneships and it works perfectly! Thank you!
It was a bit jarring to be the thane of every hold by level 20. Now I actually have to work for it. This is a must-have mod for anyone wanting more immersion!
LOVE THESE MODS!!! One problem though is that i am going to be using mods that seriously limit money earning and 100,000 septims might literally be an impossible amount to obtain, lol. Might have to pass on that one. Love your mods dude.
Originally, I was planning on doing this. However, since these tweaks are so different from each other, I've decided to split them up, so people will be able to find them more easily. Not sure when though, but at some point, they'll be seperated over different modpages.
Okay fair dos. You could maybe put the 5/6 Quest ones in a Quest Tweak Mod, and then the few gameplay ones together. Or just leave as is. I'm being lazy haha. Cheers dude.
I like a lot of concepts in the Dawnguard - Tweaks & Enhancements, but one in particular stands out for me. Serena dialogue edit that adds the ability to tell her to stop summoning undead. It is probably not possible Compact the Form IDs to flag as ESL for this full mod, but I was wondering whether it would be possible to pull at least that aspect out and include here in your ESP-FE (ESP flagged as ESL) list of Tweaks as I think that aspect would have wider application even among people who cannot afford full mod ESP and/or increased battle size due to computer limits. Anyway, just a thought - great mods!
Edit: It may be difficult, due to having .fuz which needs to have a direct formID. As ESLs use dynamic IDs, I might need to use an injected record. Not impossible, but may take a while.
Thank you for creating a mod that is always loa friendly and gives depth to the game.
I have a question about Harder Thaneship. Particularly noticeable in Pale, Falkreath and Winterhold, but the number of events that increase the likelihood of residents is not enough in vanilla. Are there any mods that you recommend using together?
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The author has locked this comment topic for the time beingAs for an all-in-one version: Every module is flagged as an ESPFE, so they do not count towards the load order limit of 255 plugins. Keep an all-in-one version together with seperate versions would be too combersome to keep up to date, not to mention any FormIDs that might get renumbered differently, causing issues for people upgrading on an existing save. For this reason, I have no plans for an all-in-one version.
I'm sorry for any inconvenience.
But recently there was this mod released "At your own pace" https://www.nexusmods.com/skyrimspecialedition/mods/52704
and just like Not so Fast Main Quest it may conflict with Harder Thaneship , it comes with the script qf_mq104b_0002610c.pex , could you look into that and tell us if its compatible with Harder Thaneship or not ?
Thanks again for all the great mods , esspecially the exploit fixes .
In addition, it's a fairly new mod and as such, it may be updated a lot frequently, making it cumbersome to keep up with patching.
makes sense and is understandable .
i will just stick to the not so fast mods for now .
Thanks
i just posted here because you locked the comment section on the SSE mod page and redirected users to post here instead .
It was a bit jarring to be the thane of every hold by level 20. Now I actually have to work for it. This is a must-have mod for anyone wanting more immersion!
Thanks for the suggestion.
Edit: It may be difficult, due to having .fuz which needs to have a direct formID. As ESLs use dynamic IDs, I might need to use an injected record. Not impossible, but may take a while.
I have a question about Harder Thaneship.
Particularly noticeable in Pale, Falkreath and Winterhold, but the number of events that increase the likelihood of residents is not enough in vanilla.
Are there any mods that you recommend using together?
Thanks for your tweaks, using a lot of them!