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Mihail and SoN6of6TrediS

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MihailMods

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About this mod

Flesh Golems are brute abominations made of stitched skin and muscle, with dangerous metal prosthesis on their arms, animated by an evil daedric soul. Despite being a type of Flesh Atronach, this ones are very different to those which appear in the Shivering Isles, in appearance, size, and abilities. This happens due to their methods of creation.

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PLEASE, IF YOU LIKE MY WORK,
DON'T FORGET TO ENDORSE MY MOD, 
IT'S QUICK AND FREE, THANKS :)

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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK






(your videos and screenshots
would be very welcome)



(this mod is a result of a colab between me and my great friend SON60F6TREDIS, thanks for your amazing talent, colaboration and great love for this series)

Flesh Golems are brute abominations made of stitched skin and muscle, with dangerous metal prosthesis on their arms, animated by an evil daedric soul. They are often constructed and summoned by high necromancers to aid them in battle. Despite being a type of Flesh Atronach, this ones are very different to those which appear in the Shivering Isles, in appearance, size, and abilities. This happens because these last ones come from a different realm of Oblivion, and are created using the specific methods of the dunmer mage Relmyna Verenim, while Flesh Golems are created using more raw and generic high necromancy ways,and appear on all the Oblivion realms.
They can be found on Nirn guarding necromancy locations, and will act as boss fights in some of necromancy oriented dungeons, also are summoned by master and arch necromancers, and dragonpriests. The Flesh Abominations are commonly stronger than the regular Flesh Golem, but you can also find some rare specially huge Flesh Golems.
A few flesh golems and flesh abominations have unique names (some of the flesh golems that also appear on ESO much years prior to skyrim events), and if you manage to kill all, you will obtain a full set (w/shield) of daedric armor, since each one have a piece on their loot.
Mod also have some groups of necromancers roaming on skyrim trying to take forts, and allways will be there an arch or master necromancer, that will summon, respectively, a flesh abomination or golem, to aid them, so this is specially interesting during civil war cus you need to defend the forts, also killing this necromages is the only way to obtain the spell books to summon this flesh constructs.

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TO THE SHIVERING ISLES FLESH ATRONACHS DONWLOAD MY OTHER MOD FLESH ATRONACHS






- 2 new types of Flesh Golem (all respawn):
Flesh Golem (in various sizes and unique names)
Flesh Abomination (in various sizes, skins and unique names)


- they have new sounds and behaviour

- custom spell to summon them

- groups of necromancers on roads that summon them

- more daedra to your game, and boss encounters





- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.







I really want to sincerely thank several person. If they are modders, please endorse and play their mods:


SoN6of6TrediS
Felipe Fabres
RustyShackleFord69
CD PROJEKT RED




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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) https://imgur.com/a/Gz6IG


















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