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IronDusk33

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IronDusk33

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34 comments

  1. DenVis7
    DenVis7
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    I Have a Problem ...I cant fall unconcious or die, Im basicly Immortal
  2. EbonyMachelle
    EbonyMachelle
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    Whenever I am Defeated my Character stays in infinite bleedout mode. How do I fix this?
  3. mallakite
    mallakite
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    How does this mod detect the last bed you slept in for the surrender option? I'm using the player home mod Ruska and it's not detecting when i sleep in the house's bed.
  4. U1849KA
    U1849KA
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    So, turns out Potema's Catacombs with RotE, Supernatural Overhaul, Bring Your Silver, and Vampire Lord Expansion is tough as nails at level 20ish. Ran into a couple issues with defeat not quite working correctly, but hoping the newest version fixes that, but the mod did its duty and told me quite definitively that I was outmatched, and it was time to go back out and reconsider my approach. I'm currently in the Temple of the Divines, asking Kynareth and Arkay for guidance. Surely the gods have answers for this task they've given me. d:
  5. NoahBoddie
    NoahBoddie
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    Alright so I believe I've encountered another glitch, slightly more severe this time but in the grand scheme of things not game breaking. Once again, converted version so take that with the info. Currently I'm playing the first non-radiant quest for the companions and I'm getting my ass whooped, but the odd thing is upon being downed there is no option to get back up or surrender, rather my character just gets all their health back and gets up as if that option goes through. From what I can tell the weakened debuff has gone through since when I get up I get one shot instead of maybe 2 shot so as far as I can tell it seems to be working as intended, however there just isn't any option for me to choose otherwise or fail which ultimately puts me in a death loop (which isn't much to worry about given the enemies I'm facing are far more leveled than they should be so that's on me rather than the mod).

    Edit: I should also note that this feature has worked for me in the past and the only major difference I can think of is the installation of Vigor and the fact that the companion quest I'm on has a follower that may be different from the vanilla follower fare. Not sure if this information helps but it's there if it does.

    Edit 2: After finishing the quest and ditching the partner in question I can confirm that it works in the absence of Farkas specifically as a follower for the "Proving Honor".
    1. U1849KA
      U1849KA
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      For certain quests the game disables the knockout function to preserve the pacing of the quest; usually boss fights or when you're traveling with a quest-related NPC.
  6. U1849KA
    U1849KA
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    Was knocked down by a shout from a custom Draugr (Rage Warrior from Revenge of the Enemies) went down, but revived. However, when I revived, the camera seemed detached from my character model, and stuck sideways on the floor. I tried sitting via iNeed, paralyzing myself with Netch Jelly, tfc, tfc 1, tcl commands, even entering showracemenu; nothing fixed it. Thankfully my quicksave wasn't far away, but it's a worrying development. Any ideas how to fix such a thing should it happen again?

    Going into showracemenu made my character appear for a moment and then disappear, whereupon my equipped weapon dropped to the floor.
  7. killerbunny51
    killerbunny51
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    Any plans on a SSE version?
  8. deleted21585644
    deleted21585644
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    Nice mod, offer some unique feature.
    Good alternative to *that mod* (y'know) that appear to be extremely unstable, followed his recommended uninstall procedure still breaks the game completely.
    //
    I wonder why success [Rally] still teleport me elsewhere? Or was that not intended?
    //
    I am wondering if there any way a mod can affect ENB configuration by making alternative black-out, since the vanilla fade-to-black just won't work with most ENBs. Tbh I dunno if there even fade-to-black in this mod or not lol... Would be useful to cover up the transition.
  9. kamikatze13
    kamikatze13
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    converted this mod to SSE since DAYMOYL is reportedly unstable but I'm giving it a go anyways because:

    tried to sneak alone into whiteruns hall of the dead / catacombs, got mauled by multiple skeletons. went into bleedout, skeletons stopped mauling me, got a menu to stand up or surrender. so far so good.

    now, no matter which option I choose, I get up at the same spot where I got downed and i'm at 0 HP again even before the black screen fades away since the skeletons did not have enough time to walk away. I was expecting to either be resurrected at an inn (even tried to set the chance to 100% in the MCM) or get thrown out outside of the hall of the dead. nope, standing up it is. Tried to hit "Stand Up" five consecutive times but have not managed to "fail" to stand up either.

    so, yeah. my experience yet in a nutshell.
    also, a curious question: what happens if you pick 'surrender', but the character has not slept in a bed yet? or slept in a portable bedroll? or hasn't slept at all?
    1. IronDusk33
      IronDusk33
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      If you pick surrender without having a bed remembered, it will default back to the random location.

      If you are defeated in an interior location that doesn't have an associated Map Marker, like the interiors in cites, the mod won't know where you are, won't be able to move you, and so will just leave you in the dungeon. This is partly why I changed the 'surrender' option as a sort of back-up escape.
  10. NoahBoddie
    NoahBoddie
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    I have a glitch to report, though it should be taken with a grain of salt as it is a self done (non-distributed of course) port to SSE. When I wake up after surrendering I noticed that I could fly through objects and wouldn't fall. When I went to third person I realized it was because I was in the sleeping position. All I had to do to undo this and go back to normal was press sleep on the bed again so that's good.