Skyrim

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Created by

powerofthree

Uploaded by

powerofthree

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About this mod

Cast spells in style with magic runes! Glowing glyphs will appear when casting spells or scrolls. Apocalypse, Lost Grimoire and Forgotten Magic Redone compatible.

Requirements
Permissions and credits
Translations
Changelogs




REQUIREMENTS

 

 
SKSE
Dawnguard
Dragonborn
powerofthree's Papyrus Extender

DESCRIPTION

When casting spells or scrolls, glowing runic circles will instantly appear from your hands. They emit light. Runes will automatically dispel themselves on sheathing them or if sneaking or turning invisible (this can be toggled on and off in MCM). 

NPCs can also cast runes. This can be disabled if needed.

There are over 55 different types of runic circles which will form based on the spell that is being cast. It is also compatible with every single spell mod by default, with additional support for ApocalypseLost Grimoire of Skyrim, and Forgotten Magic Redone spells. No patches needed.

This has been tested with MagiskaMystic Knight, and Finally First Person Magic Animation mods. Magiska and Mystic Knight will need a patch which can be enabled in the MCM. Finally First Person Magic Animation is compatible with or without this patch. Other animation mods will probably be fine at the risk of some clipping.

Comes with options for 2K and 1K textures.

 

CHANGELOG
Spoiler:  
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v2.5

Additions
- Runes give off ENB cast light
- New rune for banish type spells
- Options to change light radius, brightness + enable shadows for ritual and ward runes in MCM
- Option to keep runes on while sneaking
- Added stats page to show list of NPCs detected by this mod
- Some fixes added in MCM for users that couldn't get runes to show.

Changes
- Individual lights for normal, ritual and ward runes
- Overall light radius increased
- Ritual rune size was increased by 75%
- Frost runes have new particle effects
- Ritual fire and frost runes have new particle effects
- Improved fire rune particle sparks

- Several colour and lighting tweaks to most runes

Fixes
- fixed dual cast stagger perk when dual casting runes
- fixed UV distortion present on all runes
- optimization pass on all runes, reduced nif size by 50%
- 1k texture pack didn't have correct paralysis rune texture
- minor MCM corrections

v2.0 

Additions
- Ritual spell support (with custom animations for when casting is interrupted)
- Ward spell support (runic circles will only show up for vanilla and mod spells that use the same ward magic effect)

Changes
- Spell and ward runes use additive blending
- 25% smaller runes
- Runes moved closer to hand
- Start animation of runes sped up by 40%
- Removed animation delay for normal spell runes
- Fire runes have particle effects
- Paralyse runes have new textures
- Light radius decreased by 50%

Fixes
- fixed incorrect nif flags
- fixed bugs where some runes would be cast on the wrong hand
- centered position of sun rune
- minor MCM corrections
- stopped keypress from triggering alias refresh if console menu was active

v1.0 

- Initial Release

NOTES


1. 75 NPCs are supported at this time.
2. This mod works by checking for vanilla magic keywords, so generic runes will be cast for spell mods which lack them. 
3. Three options for ward spells -  vanilla, with light/aqua runic circles/amber runic circles.

INSTALLATION


Place this after any spell mods you have.
Install using Vortex/Mod Organizer

CREDITS

ObsidianDawn for the arcane circle brushes used.
achintyagk for his snowflake texture
Anton0028 for his behaviour file creator.