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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Anyone can share this or use my parameters as part of your own custom ini. Just credit me for some baselines.
File credits
Credit to Sydney666 and Redguard for some baselines.
Donation Points system
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Changelogs
Version 2.1
Pulled back yellow intensity during sunsets
Polished lighting during sunsets
Tweaked dungeon lighting/RGB
Tweaked daytime lighting/RGB
Version 2.0
Completely new sunsets
Very slightly less blinding days
Version 1.0.7
Small changes to the night variables
Made interiors and dungeons slightly brighter
Several misc changes of "pointless" variables
Version 1.0.6
I take back what I said about no more changes until 1.1 :D
Slightly increased the brightness of interiors to be more realistic.
Very slightly increased the brightness of dungeons.
Version 1.0.5
Increased RGB lines overall for nights, days, interiors, and dungeons
Version 1.0.4
Lowered greenMultiplierNight by .2
Version 1.0.3
Increased targetLum1MultiplierNight by .1
Decreased contrastMultiplierNight by .05
Version 1.0.2
Added a small amount of blue to dusk to match the surrounding sky and mountains
Decreased the blue at night by .05
Version 1.0.1
Made dusk somewhat brighter
Comparison slideshow in the videos section.
NOTE: 1.0.5 and up are for use only with Realistic Lighting 3.31
NOTE: If you use with the Revamped Exterior Fog mod, my ini will NOT look right. Nights will be much brighter, while days are also brighter but with what seems to be much more contrast. You have be warned.
My custom ini file for use with Realistic Lighting. Made a lot of tweaks and am very satisfied with the results. Dark darks, bright brights, and colorful colors. Simple. Stylised realism is what I was aiming for. Screenshots were not taken with nothing but the in-game FXAA and the official HD pack. Goes great with Torches for Realistic Lighting: http://skyrim.nexusmods.com/downloads/file.php?id=8741
1.0.1: Made dusk somewhat brighter.
1.0.2: Added a small amount of blue into dusk. Decreased the blue at night by .05
1.0.3: Increased targetLum1MultiplierNight by .1 Decreased contrastMultiplierNight by .05
1.0.4: Decreased greenMultiplierNight by .2
1.0.5: Only for use with RL 3.31 Increased RGB lines overall for nights, days, interiors, and dungeons
1.0.6: I take back what I said about no more updates until 1.1 :D Slightly increased the brightness for interiors to be more realistic. Very slightly increased the brightness of dungeons.
1.0.7: Small changes to the overall look of nights Made interiors and dungeons slightly brighter Misc changes in "pointless" variables
2.0: Completely redone sunsets Very slightly less blinding days
2.1: Pulled back yellow intensity during sunsets Polished lighting during sunsets Tweaked dungeon lighting/RGB Tweaked daytime lighting/RGB
Credit to Sydney666 and Redguard for some baselines.