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Kerber

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Kerber100

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  1. Kerber100
    Kerber100
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    It's discovered that MO1 does not compatible but at least the problem should not be as big for it since any call to a non existing file is already being optimized by MO1 itself.
    I will investigate further, but there doesn't seems to be anything I can do.
  2. matidisawah1
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    Hey, when i used this mod, my cursor suddenly become nuts, i see quest and scrolldown a litte and it goes f***ing fast like shit.
    1. Kerber100
      Kerber100
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      I've never heard of such problem, no idea what causes that.
  3. MiGJaell
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    Will be that comatible with Enderal?
    1. Kerber100
      Kerber100
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      It should. No one reported anything about Enderal compatibility (or incompatibility ) yet.
  4. modal1
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    In response to post #64371891. #64372051, #67515106 are all replies on the same post.


    Spoiler:  
    Show

    Sweet. I'll have to try this out the next time I open up the game
     


    Did that work at all for you?
     
    I disabled PPR and still had the problem, though didn't experience any CTD's when testing, so it is something else interfering with FreeFlyCamSKSE in my case.
  5. Jinxxed0
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    Hey Kerber100
    I found an incompatibility. This mod breaks the FreeFlyCam Plugins mod. The mod that allows you to tilt the camera in tfc-mode.
    What happens is, when you have that mod and this mod installed, tfc and tfc 1 doesn't work. The camera wont move at all.

    However, without that mod, tfc and tfc 1 works. Without this mod, FreeFlyCam works fine. So, you have to choose between the two of these. I haven't tried the latest update, but I'll go ahead and try it.
    1. Kerber100
      Kerber100
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      Yeah, I know. But I don't have time to research why FreeFlyCam is incompatible.
    2. modal1
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      I use both of these mods and found a workaround for this, though I never realized the two together could be the cause. I would be interested to know if the following works for you as well.

      When activating tfc (mine is mapped to the pause key) and the camera will not move, go into your inventory and then back to the game. Most of the time it starts working at this point but I do get an occasional crash, sometimes with a dialog (windows logs state Faulting module name: FreeFlyCamSKSE.dll).

      If this also works for you, I will add this info to the FreeFlyCamSKSE thread: http://enbseries.enbdev.com/forum/viewtopic.php?p=82999#p82999

      Note that I haven't tested this with 0.3.3 of this mod yet. still on 0.3.1.
    3. Jinxxed0
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      Sweet. I'll have to try this out the next time I open up the game
  6. Kira_Shadowstep
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    Hi again Kerber!

    Thanks for the update. Gave it a try but the game wouldn't load.
    The SKSE window popped up as normal. Then instead of the black game screen coming up, a white square appeared in the top left of my screen and stayed there. The game wouldn't start.
    I tried using the log but it's very large, so large (1095662 lines) I can't actually copy and paste it to pastebin without my browser crashing which is a bit weird. The last thing in the log it was looking at was my enbseries.ini getting values for the interior and exterior lighting.

    1. Kerber100
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      Compress the log with WinRAR or 7-Zip and upload somewhere (to Google drive for example). I'll take a look. Does v0.2.0 works well for you? I remember you had problems with ENB config earlier.
    2. Kira_Shadowstep
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      Sorry for taking so long to get back to you Kerber. I've been doing some testing and found something interesting. I think I'd hit a theoretical limit on either SKSE dll's or some other factor regarding them. Once I uninstalled a few dll's your mod no longer seemed to impact on the ENB and the game started up fine. I'm not entirely sure if there is an SKSE plugin limit and googling it didn't turn up much for me. But I think everything is fine now. I'll update you if there are other issues as I'm playing.
  7. superrayas
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    newer version is the slower one :/
    1. Kerber100
      Kerber100
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      To what extent?
  8. NeOniq
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    Hi, Kerber100! Thank you for great optimization of the game starting process. Endorsed!

    I have one question: functions covered by this plugin can be used not only when loading mods? I mean papyrus functions, such as, for example, SetINIFloat, and others that record the values of an INI file. So, any mod that records settings during gameplay will act more efficiently?
    1. Kerber100
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      If SetINIFloat and such uses one of listed functions (and I do think they use them) then yes.
  9. AndrealphusVIII
    AndrealphusVIII
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    Hi there

    First and foremost, thank you for your great work on this SKSE plugin. It's a real boon to our loading times.

    I, myself, am running a rather immense load order (merged plugin way beyond the 255 limit)

    It normally takes about 2-3 minutes for my game to load. With this plugin it's a little bit faster, but still quite long: 1-2 minutes.

    Are there any other tweaks I could do to increase load times?

    Thank you in advance

    Keep up the great work! :)

    Kind regards

    Andre
    1. Kerber100
      Kerber100
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      There are few:
      - Disable logging in Redirector.
      - Install Skyrim and mods on SSD.
      - Move to Special Edition and use new ENB with startup speed improvements or don't use it at all.
      - Don't unpack archives (varies, may not be useful).

      Beyond this there isn't much could be done.
  10. XenolithicYardZone
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    Edit: My bad. Should have checked the log file and paid attention while reading the comments before I posted. Issue was with Immersive Horses as mentioned below. Its all good now. Endorsed. 
  11. shodaikage
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    The Mod works if I use BethINI to manage INIs too right?
    1. Kerber100
      Kerber100
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      Yes, BethINI edits INIs only when game is not started (before you start the game if you wish). So yes, it will work.
    2. shodaikage
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      Thanks :)
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