Skyrim

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Edmond Noir

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EdmondNoir

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  1. EdmondNoir
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    ****IMPORTANT****
    The non-scripted version requires you to read Meditations of the Dovahkiin which can be purchased at the riverwood trader. Once read the player will be given a spell that can be manually triggered while absorbing a dragon soul. If you do not read the book or activate the spell the animations do not trigger only audio will trigger during dragon soul absorption.

    The original Skryim SE mod is also available here
  2. ZeroKiaza82
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    I dont mean to be "That Guy", but how does this Mod differ from DSAMG - Dragon Soul Absorb More Glorious by JonoPhoenix? Your Mod seem to offer the same features as his mod; I've been using his mod for Years now.
    1. EdmondNoir
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      I like the question let me lay it out - His mod uses script hijacking. It causes in game stability loss. His mod does not offer explosive spells, his mod does not offer a kneeling animation, his mod does not offer a non scripted version, His mod does not offer any male wordless screams, his mod because of script hijacking cannot cancel the script if you are attacked instead he makes you invincible, which again can bug out and stay permanent unless council coded away. My mod has all those features, and my script because its standalone will cancel if you are attacked or try to attack something, also my script is very very lightweight.

      My mod can be changed removed or added at any time, his mod risks game stability if you try to do this and are not very very careful because of script hijacking once again. Please note: script hijacking is taking a vanilla beth script hard coded into the game and editing it and injecting your own script to it. Its a very very bad practice.
  3. Foske7
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    I think that my miraak is bugged because when i kill him he just stays there impaled and the quest does not continue... i think that's because in that moment he uses the ritual spell animations so since you modified it, he does the flying animation and the game bugs out.
    I tried disabling the mod but he still does the animation... do you know how can i fix that?
    1. EdmondNoir
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      this is not related to this mod and this mod is not to blame unfortunately. I do not touch or do anything to Miraak or his animations or his assets he is completely untouched by this mod and is vanilla. Your game bugs out with or without my mod installed because my mod is not to blame. Additionally the animation I used for my *custom ritual spell* uses the original Miraak animation that's all it does not touch or alter the original animation it just is a copy paste over. That is vanilla its all vanilla.

      You may have another mod causing you your defect or it may be the vanilla game causes your defect. You can try to load a slightly earlier save and see if that helps but if not I would use the setstage command and force the game past the sequence.
    2. Mookeylama
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      https://elderscrolls.fandom.com/f/p/2350761883205633613


      seems that;s an old vanilla bug. i had it way before using this mod

      on a side note, this mod might run better if the large music files were converted from wav format to xwm. xwm is like 1/10 the size and usually runs n loads faster. i've had good results converting most wavs
    3. EdmondNoir
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      I do that too specifically with Fallout radio music files you are right on and it makes for a smaller quicker download form Nexus especially if you have a lot of sound files. But if a very specific file type is used for a engine process like a sound effect etc I match what is done by vanilla which is what I did here. The mod itself wouldn't be impacted or delayed by music size that would impact a load time but since I only have like 4 or 5 sound files the impact would be so un-measurable it would be some like .000000000000000001 seconds slower to load the initial game only to get to the start menu when loading all assets.
    4. Mookeylama
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      "But if a very specific file type is used for a engine process like a sound effect etc I match what is done by vanilla which is what I did here"
      ===============

      hmm i just checked all vanilla music files and all mods i have w/ files that go into that folder and they're all xwm. so to match vanilla i'd think they should be xwm. i'll convert anyway. and of course thanks for ur work! been using it quite awhile and love it
    5. EdmondNoir
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      well thats my bad then - usually I always match what they have in the vanilla format - but again it wouldnt impact anything not with only 5 files but yea convert away if you need to or want to!
  4. FireIdar
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    Question-so it isn't possible to use male AND female voices for different characters?
    2nd Question-I'm using the mod Mystic knight animation replacer for the magic animations ESPECIALLY the master spells. Will I be able to use those hear instead. they seem similar.
    1. EdmondNoir
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      dont install my animation replacer and use mystic knights ritual spell replacer (I use mystic knight too for animations). itll be fine. no you cant do male and female at the same time but you can uninstall and re-install using the fomod and change out anything in this mod on the fly on a new or existing save.
  5. JustxAwake
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    The Dovakhin scream makes me giggle all the time. Good mod tho
  6. Anzighe
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    You should add the Dawnguard DLC to the requirements section
  7. bdbarbeque
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    What armor mod is the female character in the first image wearing?
    1. EdmondNoir
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      If I recall right its from the author that made the mod below
      https://www.nexusmods.com/skyrimspecialedition/mods/4200
  8. JJRocher
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    I accidentally dropped the scroll, now I cant find it anywhere. Is there a way I can get it back.
    1. EdmondNoir
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      i think you mean the book just type help meditation 4 or help inner 4 and then if you do the first option just do player.additem and then the item number for the book or if you do the second option just do player.addspell and the spell number for the spell.
  9. tremyx
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    Tips: If you have the mod: Master Spells Should Be Masterful v1.1-58543-1-1

    it conflict with the animation part, on my game everything work but the floating part ( the player do nothing) when i unstall the master spell should... the cinematic turn back to the good animation

    Perfect mod i love it so much epic. thank you.
    1. EdmondNoir
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      this mod just triggers the vanilla ritual spell animation.. So there isnt a conflict - if you do not play animations correctly or if animations are broken then that means all vanilla ritual spell animations are broken with that mod installed. That mod is then breaking the vanilla game.
  10. 20WOLF06
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    Im using Skyrim mod organizer, but i did what your supposed to do, but it keeps saying "no game data on top level". Help please?
    1. EdmondNoir
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      I do not use MO so im not sure I apologize. But if all else fails you could do a manual install!
  11. Jena84Plissken
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    Endorse this mod god work
  12. destinyPlayer
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    In response to post #71805118.


    Spoiler:  
    Show

    destinyPlayer wrote: So, uh, I'm guessing that spells don't count as "get a hit in to activate the script"? Because the animation seems to never trigger unless I either punch a dragon, or GET punched by a dragon.

    That's annoying for a pure-mage character.


    if you hit a dragon with a arrow or spell it triggers the script. It looks for damage done... and if the dragon breaths fire on you or hits you at all (Damage done) that triggers the script. So unless you are not getting hit by dragon fire or anything ever the script will fire. I would make sure your not using tgm
     


    Definitely not using tgm. And I'm most definitely hitting a dragon with a spell, I've tried vanilla Fireball and Apocalypse Bombardment for that purpose, and yet every time, no animation plays, only the sound.
     
    Could it be because I tend to instinctively drop combat mode and manually go into third person after the dragon's dead before I wait for the animation? Am I messing something up in the script that way?
     
    Later: Nope, not that. Just checked it again. I used Bombardment and Incinerate from Apocalypse, was entirely in third person, and never sheathed. No animation played.
     
    Even Later: Huh. Seems to be more of an issue of when there are other hostiles around. They don't even have to actually hit me to disrupt the animation, just be there.
    1. EdmondNoir
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      correct if you are in combat the animation will not play it will auto cancel so you can deal with combat. I'm pretty sure you have to be hit by a enemy to cancel the animation sequence but i cant recall id have to check the script. It may just look to see if you are considered to be in combat i.e. combat music plays and a red dot appears on your compass meaning a enemy is activly engaging the player.