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bein

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beinz

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47 comments

  1. keichan189
    keichan189
    • member
    • 1 kudos
    Is it possible to make this mod head track other npcs like the other mod? Maybe make this mods "Look at camera function" be top priority so if npc is in looking view and camera is focused on face then face will track camera first before looking at npc. Is that possible to code? 0_0

    Thank you for this awesome mod btw.
    1. fossmana
      fossmana
      • supporter
      • 0 kudos
      Same question.
    2. Lexmax
      Lexmax
      • member
      • 15 kudos
      ^ This, so much! The possibility to make NPC's head / eyes track the screen instead. That would be awesome!
  2. ArturoPlayerOne
    ArturoPlayerOne
    • member
    • 31 kudos
    You have NO idea how many years it took me to find a mod like yours, after all this time, the search was worth the while!
    Thank you so much for this mod, you did make me truly happy :)

    (Endorsed, of course, and thank you once more).
  3. yfh19961130
    yfh19961130
    • member
    • 3 kudos
    .
    1. Manu0020
      Manu0020
      • member
      • 1 kudos
      Thank you!
    2. blackopsflyer
      blackopsflyer
      • supporter
      • 2 kudos
      Thanks. I don't have a problem with this mod using HDT-SMP using LE. It seems to work fine. I do wish it worked with random facial emotions or had a randomizer either across all emotions or different groupings (angry faces, happy faces, etc.)
    3. BlueGunk
      BlueGunk
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      • 105 kudos
      Sadly I cannot get the SSE port to work.
      This might be due to using "Random Expressions" mod, PC headtracking, and having DAR Dynamic Idles.
      Is the structure of the SSE mod right? I would not expect SKSE to be under the src folder...
      Any ideas, please?
    4. yfh19961130
      yfh19961130
      • member
      • 3 kudos
      The legendary edition HDT-SMP involves some Intel instructions, some low-performance CPUs may not have, like my $400 laptop.

      Well, I'm sorry, I didn't systematically learn what modder needs, such as C + +, Papyrus, Form. Now I'm focusing on the web front end for a job.

      Maybe in the future, I'll modify it to support random expressions. I can't promise, sorry.
    5. yfh19961130
      yfh19961130
      • member
      • 3 kudos
      If your compilation options causes it to fail to work, download the release on my GitHub repo, which has been tested.
      En, may be I compile it with Win10 SDK and VS 2019, so may be your need install VC++ 2015~2019 runtime libary.

      Sometimes it doesn't follow the camera after a fast travel. There are bugs in the original script. It's caused by the inaccurate trigger time of some quests, just press tab to refresh.

      As for the structure of the source code, it will not change for the time being. Now I'm focusing on the web front end for a job.
    6. BlueGunk
      BlueGunk
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      • 105 kudos
      Thanks, I'll try your Github one. I think it is other mods that are killing this mod.
    7. anusher3223
      anusher3223
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      • 3 kudos
      нет срабатывания,раса нингхэм.
  4. HacheHi
    HacheHi
    • member
    • 0 kudos
    Edit: Nvm i find the way to change the expressions.
    Awesome job mate, a really good mod.
  5. blackopsflyer
    blackopsflyer
    • supporter
    • 2 kudos
    Question; is there a master list of the emotions by number? If not. I'll list them.
  6. daybreaks0
    daybreaks0
    • member
    • 0 kudos
    Is this mod compatible with Player Headtracking mod? because sometimes this mod working sometimes dont
  7. jiawenjia
    jiawenjia
    • member
    • 0 kudos
    Could you please port it to SSE
    1. blackopsflyer
      blackopsflyer
      • supporter
      • 2 kudos
      Look to camera mod.
  8. lefttounge
    lefttounge
    • supporter
    • 212 kudos
    This is a beautiful mod bud, thank you. ^~^
    ...but what if I look all crazy when I'm staring back at me?
    like my eye corneas are all shrunken and my eyes all wide... O_O
    that would be kinda creepy
  9. elzee
    elzee
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    • 1,355 kudos
    Waited for this for along time. Thank you.
    Could you please port it to SSE?
    1. QuietPippin
      QuietPippin
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      • 189 kudos
      +1
    2. jiawenjia
      jiawenjia
      • member
      • 0 kudos
      +1
    3. elzee
      elzee
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      • 1,355 kudos
      SSE here:
      https://www.nexusmods.com/skyrimspecialedition/mods/19189
  10. krull32
    krull32
    • supporter
    • 2 kudos
    To bad this mod stops working after closing this game and start it again.
    Even the on/off key in the menu doesn't work. Only solution is to install this mod again , but even then it only works for one gaming session.
    1. lucmac
      lucmac
      • member
      • 0 kudos
      Yeah on/off key is still buggy, first you need to turn off in mcm and then use on/off key to work perfectly, hope this mod fix this next update