Is it possible to make this mod head track other npcs like the other mod? Maybe make this mods "Look at camera function" be top priority so if npc is in looking view and camera is focused on face then face will track camera first before looking at npc. Is that possible to code? 0_0
You have NO idea how many years it took me to find a mod like yours, after all this time, the search was worth the while! Thank you so much for this mod, you did make me truly happy :)
Thanks. I don't have a problem with this mod using HDT-SMP using LE. It seems to work fine. I do wish it worked with random facial emotions or had a randomizer either across all emotions or different groupings (angry faces, happy faces, etc.)
Sadly I cannot get the SSE port to work. This might be due to using "Random Expressions" mod, PC headtracking, and having DAR Dynamic Idles. Is the structure of the SSE mod right? I would not expect SKSE to be under the src folder... Any ideas, please?
If your compilation options causes it to fail to work, download the release on my GitHub repo, which has been tested. En, may be I compile it with Win10 SDK and VS 2019, so may be your need install VC++ 2015~2019 runtime libary.
Sometimes it doesn't follow the camera after a fast travel. There are bugs in the original script. It's caused by the inaccurate trigger time of some quests, just press tab to refresh.
As for the structure of the source code, it will not change for the time being. Now I'm focusing on the web front end for a job.
This is a beautiful mod bud, thank you. ^~^ ...but what if I look all crazy when I'm staring back at me? like my eye corneas are all shrunken and my eyes all wide... O_O that would be kinda creepy
To bad this mod stops working after closing this game and start it again. Even the on/off key in the menu doesn't work. Only solution is to install this mod again , but even then it only works for one gaming session.
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Thank you for this awesome mod btw.
Thank you so much for this mod, you did make me truly happy :)
(Endorsed, of course, and thank you once more).
This might be due to using "Random Expressions" mod, PC headtracking, and having DAR Dynamic Idles.
Is the structure of the SSE mod right? I would not expect SKSE to be under the src folder...
Any ideas, please?
Well, I'm sorry, I didn't systematically learn what modder needs, such as C + +, Papyrus, Form. Now I'm focusing on the web front end for a job.
Maybe in the future, I'll modify it to support random expressions. I can't promise, sorry.
En, may be I compile it with Win10 SDK and VS 2019, so may be your need install VC++ 2015~2019 runtime libary.
Sometimes it doesn't follow the camera after a fast travel. There are bugs in the original script. It's caused by the inaccurate trigger time of some quests, just press tab to refresh.
As for the structure of the source code, it will not change for the time being. Now I'm focusing on the web front end for a job.
Awesome job mate, a really good mod.
...but what if I look all crazy when I'm staring back at me?
like my eye corneas are all shrunken and my eyes all wide... O_O
that would be kinda creepy
Could you please port it to SSE?
https://www.nexusmods.com/skyrimspecialedition/mods/19189
Even the on/off key in the menu doesn't work. Only solution is to install this mod again , but even then it only works for one gaming session.