File information

Last updated

Original upload

Created by

simtam

Uploaded by

simtam

Virus scan

Safe to use

About this mod

Alternate start mod, a superset of subset of Skyrim Unbound. Does not cause quest mods to always call you Dragonborn

Requirements
Permissions and credits
HELGEN UNBOUND

An alternate start mod derived from Skyrim Unbound mod. It will be easiest do describe it by listing the differences. With Helgen Unbound,

* within the initial screen, Helgen is not under fire, and the weather is always clear...

* Main Quest is not butchered. Use something like Never Talk To NPCs if you want to progress civil war questline without being Dragonborn

* there is no issue with quest mods recognizing the player character as Dragonborn from the beginning.

* it's possible to develop custom start extension mods, loosely coupled - no "master" dependency required! no Papyrus script API!

~~~History ~~~

0.1
- Helgen starts as empty ruins;
- use "setstage mq102 30" to get on track with the Main Quest.
- does not include Dragon Stalking Fix
0.2
- Helgen is not ruined at start, civilians of Helgen are present
- MQ101 and MQ101DragonAttack react to 'setstage', yet most if not all triggers won't start any of them until the quests are primed (MQ101 - stage 2, MQ101DragonAttack - stage 10); that should not create multiple non-unique NPCs.
0.3
- added Dragonborn.esm as master and a Solstheim / Raven Rock start location.
- MQ104 "Dragon Rising" completes and stops on investigating the dragon in Non-Dragonborn mode.
- cleaned up ITM records, forwarded some minor Unofficial Patch changes
0.4
- added "Fluff" MCM menu page, to complement the core settings
- added custom alternate start extension framework. Included a demo of a custom start in Beyond Skyrim: Bruma
0.5
- implemented Miraak stealing Milmurnir soul for non-Dragonborn, and other fluff options (killed dragon turn to bones, switching to Dragonborn after MQ105 quest is detected).
- conditioned Balgruuf and guards dialogue about dragons on completing MQ101 (unchecked "Start with game enabled" for MQ103 as a temporary solution for testing Dragonsreach dialogues)
0.6
- added a trigger box inside Helgen Homestead that starts the vanilla cart scene. By the time Helgen Homestead cell will be replaced with a regular Skyrim home decorated interior, we'll have a more immersive way to start the vanilla intro, I hope.
0.7
- restored the cart scene and tutorial dungeon (at least if started right away after start game, and no mods such as Touring Carriages break it)
REPORT BUG
Top