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meta

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pin19881127

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About this mod

Are you looking for a mod about the Dwemer style?
Do you think it's boring to just move vanilla enchantments to dwarven equipment?
You can try this.

Requirements
Permissions and credits
Changelogs
Are you looking for a mod about the dwemer style?
Do you think it's boring to just move vanilla enchantments to dwarven 
equipment?
You can try this.


Added 5 types of dwemer cores to the game
These cores are worn alone and have no effect
Must work with other Dwarve suits
Also compatible with all keywords containing dwarven armor mod
For example, aetherium sword and armor

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Aetherial Resist Core - Deflection Element Resistant

When wearing a full dwarven outfit:
80% of the chance of a physical attack on the deflection, reducing the damage 
to 10%
When the fire or frost resistance is above 100%, it can completely immune to 
the damage caused by the flame or frost
(Can bypass the original maximum reduction limit 80%)


Aetherial Energy Core - Recharge Improves Efficiency

When wearing a full dwarven outfit:
Uninterrupted continuous mana and endurance regeneration 10 points per second
I removed a keyword to allow this ability to continue to respond even when cast 
or endurance
It feels more like a kind of energy supply than a strengthening body
In addition, it also reduces the spell consumption of Destruction and 
Restoration Systems by 50%.


Aetherial Barrier Core - Automatic Energy Barrier

When wearing a full dwarven outfit:
Energy Shields are automatically generated, offsetting spell damage or effects 
less than 250.
When the energy shield is activated, 50% of the chance physical attack on the 
deflection is reduced to all damage.


Aetherial Power Core - Battle Center System

When wearing a full dwarven outfit:
Increases life and endurance by a maximum of 150 points
When equipped with dwarven weapons, it can increase weapon damage by an 
additional 70 point, and your power attack does not require stamina.
MOD weapons can also, if the author has a keyword to identify the category
Raise 70 points instead of the increase percentage
Mecha power enhancement should enable people who are not that strong to gain a 
certain degree of strength
The 70 points are increased using the PERK effect
Separate calculations from all enchants
Therefore, it is not affected by enchanting or other skill effects.
Does not disrupt role actor value calculations


Aetherial Vitality Core - organic high fever repair

When wearing a full dwarven outfit:
Increases resistance to fire by 100%, providing 10 health points per second.
Also allows enemies in the melee range to continue being assume to 12 points of 
damage due to burning fuse a high heat flame.
Recovery effect will not be interrupted even if injured or poisoned
Even if the regeneration rate of health is 0, it does not affect the ability to 
reproduce.




version 1.1 
Add two new types:


Aetherial Overload Core-Overload amplifier

Increases the attack speed of a melee weapon by 50% ,and self takes 5 points of overload damage per second. When the lightning resistance is 100% or more, You can completely absorb all magic damage taken and the Destruction spell effect becomes 2 mult.
The overload damage can not be avoided by fortify magic resistance or lightning resistance.


Aetherial Transform Core-Quality Conversion Mode

Increase armor rating 800 point , reduce and prevent the physical attack below <100>. Alteration spells cost <50>% less to cast and gain the ability of the Aetherial Fusion,
You can become ethereal at temporarily.


Now, if you have "dwarven carfter" and "Ancient Knowledge" , You can reselect and make different core on smelter and smithing forge.

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You can careful look at the shelves of Aetherium Forge
After obtaining the necessary items, it can be manufactured in the forging 
furnace of Ethylene
You can only choose one
Equipment slot is 49
Does not conflict with Dwemer Exoskeleton or Dwarven Goggles


How to install
Load the file with the manager
No other things to pay attention to

Compatibility
No overwrite vanilla data
Other mod new dwarven weapons or armor can function properly if they have the 
happened keywords
All enchantment effects are independent
Therefore, the ability part is calculated separately from other MODs.
Can be used with Perk overhaul or new enchant mod
There may be problems with the module that was modified to the Aetherium Forge FormID
Because the new necessary material is located in the Aetherium Forge

How to uninstall
Although it may seem a bit complicated, this mod does not add any extra script
There is also no change to the original value or levellist
Just put the new item into the container and save then exit
You can easily and this crazy stuff say bye bye.


Forgive me for my English
Thanks Miss GOOGLE:)