This mod is fantastic and I love it. The feel of the new worldspace it adds fits perfectly with my current alchemist character, and the small house at the center provides a very homely feel, unlike so many mansion mods that seem almost like one of Harkon's dungeons in comparison. The house has plenty of storage in the form of shelves for all of your items, and has both an arcane enchanter and an alchemy station to do your crafting, with the forge and its associated stations placed outside the actual house structure in its own pavillion for immersion and space conservation. There are planters and apiarys just outside the house, taking advantage of the hearthfire assets to add to both to the utility and theme of the home, and I really appreciate that level of detail and practicality. checking on my plants and bees gives me something to do in the amazing new worldspace, rather than it simply being a pretty driveway. The inclusion of the morrowind music also gives this home a unique feel compared to a lot of other homes, and it fits perfectly. I have had no bugs or problems with this mod of any kind, and my mid-tier 2014 PC runs the mod smoothly with low load times even with all the magic effects and lights. This has got to be one of my favorite home mods of all time and if you are reading this considering a download I urge you to go ahead. My only real problem with the mod is the deer. not because I dislike the idea, but instead because there are so many of them that it is distracting and hurts immersion. I recommend disabling most of them, but keeping a few, especially if you play a druid type character. Congratulations to the author are in order, cheers.
Hii :) isnt these deers so annoying? I would like to give it a try . Its such a wonderful gorgeous mod :) but as what i red on the comments most or what's hot here is the complaint about these deers . So i guess maybe yes ? Solving this will be easy as said, to disable them . But how will you enable them ? Are their codes just thesame or have a unique code ?
Also is this compatible for all other mods ? Thanks :) really great mod :)
I ended up deleting all the deer because their breathing followed me into the home and it was super loud. Other than that minor issue, this is a lovely mod. I have paired it with Tel Mos for my wizard character, it's so convenient having those two relatively close together.
To delete the deers, press "~" and click on the deer, then write "disable" then press enter, the deer you choose will be deleted, do it several times until all are deleted, then it is done!
I just finished the main quest, and I have to say this mod is absolutely outstanding. I couldn't understand a thing when the frog and the Imp were trying to explain what was going on, but other than that, the rest of the characters helped me make sense out of everything. There's only two things I would improve: lighting (some interiors, like the top level of the house at the abandoned grotto are too dark) and the final boss (He's too weak, needs a huge buff. Even Alduin is stronger than him). I'll try and clear the labyrinth, but I have a question: can I make the ghosts flee or disappear so I can move on, or are they blocking the paths on purpose?
I like this as an early game sanctuary. Only complaint is the two dibella statues, but I hate dibella and it wasn't hard to change them into something else in tes5edit.
16 comments
The house has plenty of storage in the form of shelves for all of your items, and has both an arcane enchanter and an alchemy station to do your crafting, with the forge and its associated stations placed outside the actual house structure in its own pavillion for immersion and space conservation. There are planters and apiarys just outside the house, taking advantage of the hearthfire assets to add to both to the utility and theme of the home, and I really appreciate that level of detail and practicality. checking on my plants and bees gives me something to do in the amazing new worldspace, rather than it simply being a pretty driveway.
The inclusion of the morrowind music also gives this home a unique feel compared to a lot of other homes, and it fits perfectly.
I have had no bugs or problems with this mod of any kind, and my mid-tier 2014 PC runs the mod smoothly with low load times even with all the magic effects and lights. This has got to be one of my favorite home mods of all time and if you are reading this considering a download I urge you to go ahead.
My only real problem with the mod is the deer. not because I dislike the idea, but instead because there are so many of them that it is distracting and hurts immersion. I recommend disabling most of them, but keeping a few, especially if you play a druid type character.
Congratulations to the author are in order, cheers.
Also is this compatible for all other mods ? Thanks :) really great mod :)
I'll try and clear the labyrinth, but I have a question: can I make the ghosts flee or disappear so I can move on, or are they blocking the paths on purpose?