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Gamwich

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Gamwich

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  1. Gamwich
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    UPDATE 3.0: I added the display case textures to match the style of the other pieces. Your player home should look more together now.

    UPDATE 2.0: I added the textures for the "furniture high chest", which is part of the upper class furniture. This was not included in the hi-res packs, so only a 1K texture was available. I shortened the mod name to RUSTIC FURNITURE, because it is no longer limited to just the noble furniture pieces.

    Rumors of my demise have been greatly exaggerated. I return to give you the latest addition to my "rustic" series of Skyrim retextures, RUSTIC NOBLE FURNITURE.

    Please leave comments here, and feel free to add screenshots for all the items that I was unable to capture.

    Thanks for visiting.

    Cheers,
    Gamwich

    Note: All my mods are exclusive to Nexus - I do not port my work to other sites.
  2. Worldsong
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    Fantastic as always, Gamwich! I use practically all your retexture mods - they make Skyrim look so much better! I've been remodding my Skyrim with updates, etc. and will be adding this mod. However, could you consider perhaps making an alternate version of the display case available? I'll admit I'm not that knowledgeable about older technology, but I kinda doubt there would have been a means of creating those 'etchings'  or raised designs on the glass lid. Even if there was such means back then, I think the center design makes it a bit harder to see the details of the items inside - after all, that is the purpose of such display cases. Hence my suggestion for an optional file to replace the fancy glass version with one without at least the center design? Thanks as always for your fantastic work on retextures!
    1. Gamwich
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      The means are quite simple really. All you need is a mold with the raised design to pour the liquid glass into. Not a modern technology at all.

      What is unrealistic is to have a perfectly clear glass cover like a modern window pane. The glass art of Skyrim wouldn't be that advanced. It should have irregularities and impurities.
    2. Worldsong
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      Oh, I agree that the glass wouldn't be perfectly clear - it just seems to me that having a raised design in the center of the glass kinda defeats the purpose of displaying items in the case, that's all.  Thank you for the quick response and explanation and hope you'll still consider doing an optional version without the center design.
  3. Organonmodell
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    Thank you for the update, the new display case looks awesome :)
  4. franzacq
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    Would it be possible for you to add back the older files as an optional download? I use Skyrim Mod Combiner and the newest version isn't accepted unfortunately.
  5. Vigilant1000
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    ... and what used to be my least-liked furniture in the game is now my favourite.
    Absolutely cracking work.
  6. skyf0rger
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    1) I love so much of your stuff. I'm always excited when you post a new file.

    2) Can you tell me what texture overhaul you're using for Whiterun? It looks great!
    1. Gamwich
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      It's been some time since I added those textures, but I know a lot of them are from Langley's Texture Workshop. I always liked her architectural textures.

      The mod link: https://www.nexusmods.com/skyrim/mods/26269
  7. deleted47182198
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    Thank you so, so, so, so, SO much! This texture mod is fantastic! I know you're probably a very busy man and don't have a lot of time, but if at some point you could expand it from just noble furniture to all furniture...it would be amazing. Thank you so much for everything you do, and keep up the great work! Endorsed! =)
    1. Gamwich
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      Yes, I do plan to add to this mod with other furniture pieces. I'm doing the upper class stuff next, but I'm not sure what is exactly "upper class" about some rather rustic looking furniture items.
    2. deleted47182198
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      Awesome! Glad to hear it. Thanks so much, Gamwich!
    3. Gamwich
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      I just reworked the "furniturehighchest01" texture that was never part of the high resolution packs, so people were stuck with the low-res regular texture.
    4. AnvilOfWar
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      Gamwich, is that the same chest that SMIM updated with a higher poly model?

      IE this one: https://staticdelivery.nexusmods.com/mods/110/images/8655-1-1375242276.jpg or possibly these with the both "new" and "worn" look? https://staticdelivery.nexusmods.com/mods/110/images/8655-1-1375242259.jpg

      and if so, will SMIM users require a suitable patch or perhaps alternate texture? In any event thank you for the continuing work. :)
    5. Gamwich
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      @AnvilOfWar - It seems that SMIM continually tries to find ways to make my job harder. Improving meshes in one thing, but replacing the textures as well, that's just taking things too far.

      Having checked the SMIM textures, they are fine quality as they are. I don't see any real point in redoing them. You have two options already, the regular version, and the weathered version.
    6. AnvilOfWar
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      @Gamwich, figured I'd let you know before the eventual flood of "my chest doesn't look any different" reports come in.

      It's funny now this is the very first time I have been tempted to -not- use a SMIM object in preference of a texture. I really do like the way your chest matches the rest of the furniture, I have to say that your textures combined with Noble Skyrim as the general textures really complement each other exceedingly well.

      Thank you again for all your hard work.
    7. Gamwich
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      The problem is that the SMIM layout is entirely different, which would require me redoing everything..... and three versions of it to boot. That's a lot of extra work for one game object, and a fairly minor one at that. There're other things I'd rather spend my time retexturing.
    8. 8hooves
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      There are a lot of SMIM meshes I set to hidden with Mod Organizer because they don't display various custom textures properly. The SMIM meshes are great, but the problem is that the SMIM textures don't all hold up so well to a lot of the high-quality texture mods now available, and start to pale in comparison as more quality custom textures are added. My Skyrim is a huge amalgam of textures from many different texture mods, some of which I renamed, some of which I used Nifskope to change the filepath for, some of which I used Ordenador to reduce the resolution of, and some of which I custom edited in GIMP to change hue or brightness - all in order to make everything blend nicely while not totally murdering my framerate.

      Unfortunately, the SMIM textures sometimes don't blend well at all with my vision of Skyrim, and as Gamwich pointed out in the preceding post, some of the SMIM meshes use standalone textures that frustratingly use a different image layout, so it's not as simple as changing a filepath or renaming another texture to apply it to these particular meshes. (Not all SMIM meshes use SMIM-specific textures, so sometimes there is no problem applying a custom texture from another mod. Basically, you have to look at the files in "SMIM\textures\smim" to see which ones are specifically for use with the corresponding SMIM meshes.) For a good example, take a look at the SMIM wood beam and plank textures in that mod's "\textures\smim\dungeons\mines" folder. Those textures don't blend well with the other texture mods I employ, and I had to hide the all the SMIM meshes used for the rope bridges just so the bridge leading across the river to the Riverside Lodge didn't look like it was covered with green slime. And that's just one example of many where I had to go hunting for an SMIM mesh because I wasn't seeing a custom texture I wanted to use displaying in my game. To be sure, Mod Organizer's "mohidden" feature simplifies things in this regard, since you can just hide the SMIM mesh without deleting it, and then switch it back on later if you change your mind or if you just want to make an in-game visual comparison.

      It's nice when texture modders include SMIM texture options for the specific SMIM meshes that require them, but totally understandable why no one would want to do two or three retextures just to cover one object. Thanks again Gamwich for all your fantastic work!
  8. TechAngel85
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    Are the shots taken using an ENB or taken in SE? I only ask because the wood color I get in game (no ENB) is different than the color in the shots. Yours are richer, with more brown tones. In my game they are more grey or "washed out" in appearance.
    1. Gamwich
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      My ENB is fairly warm, so I wouldn't call the screenshots accurate as far as the vanilla lighting goes. The meshes apply their own colors as well, so the textures read differently on different meshes. Burpy added some screenshots to the SSE version that are more accurate as far as the true color of the textures is concerned.
    2. TechAngel85
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      Thanks for the clarification. I took a couple shots with STEP v3.0 vs this mod for a comparison, if anyone is interested:
      https://postimg.cc/image/pfxwbuou1/
    3. Gamwich
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      My general feeling was that the original textures were oversaturated compared to the other wood found in the building construction. It always looked a bit out of place to me. That was particularly true after the meshes applied "extra" color on top of the textures. I wanted the wood furniture colors to blend better with their surroundings.
    4. TechAngel85
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      Yes, I actually agree with that assessment. They do blend better with the surrounding wood textures and look more like natural, untreated wood. The vanilla and other mod textures tend to look as though they've been stained with a wood stain.
    5. Gamwich
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      Exactly. Not all of Bethesda's design choices are good ones, but that's not surprising when you have different artists responsible for different textures. You need good oversight to make sure everything "hangs together" properly.

      I also wanted the wood grain to be visible, and that wasn't going to be possible if the color was too prominent. So, in the end, making the textures less saturated made them blend better with the surroundings, and made the "rustic" nature of the wood more evident.

      A win/win.
    6. maxman885
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      Gamwhich what enb do you use?
    7. Gamwich
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      It's an old one from prod80, named Tranquility.
    8. maxman885
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      Thank you!
  9. KiseeraCey
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    I'm probably going to feel stupid, but I looked around and can't find where those awesome book textures are coming from? I need them in my life!
    1. Gamwich
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      They are from the Book Covers Skyrim mod by DanielCoffey.
    2. KiseeraCey
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      That's the one I finally just found! LMAO, thanks. I'm in texture heaven over here.
  10. LatinGames
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    Great Job my Friend,even there is some other furniture textures around needing some improvement like this,Endorsed!
  11. justprevail
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    The textures are very good, my go to textures for furniture! Thanks so much!