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    When I examined the noble furniture textures and all the accompanying meshes, I discovered that Bethesda was asking an awful lot from only 3 color textures (plus normal maps). While some items like the "bed" texture was allowed a fair amount of space to do its job, the "chest" texture was required to cover a wide variety of furniture objects. Making things worse, the meshes often only reference a small section of the texture and simply repeated it. Simply put, Bethesda's method of wrapping their furniture meshes is less than ideal.

    It was obvious to me that a 4K texture would be required to bring the level of detail needed. While that may not be what many people would ordinarily use in their game, you have to consider that these 3 textures cover well over 50 game objects, so th...