Skyrim

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Leodoidao

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Leodoidao

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24 comments

  1. Aemilia12
    Aemilia12
    • member
    • 4 kudos
    Thank you for the two hours of fun! A nice mod for who likes to explore new places! I had two problems only: I had to cheat on the keys because I wasn't able to find some of them for the life of me and I had to use tcl to reach the exit from Azura's temple.
  2. bjzhangzhe
    bjzhangzhe
    • member
    • 0 kudos
    i  ported it to se,but when i went to the dungeon,some textures in there were wrong. so i checked the mesh folder,and in 'meshes\dungeons\akaviri\rooms' all the meshes named 'column' were not right for se. after that i opened NifSkope,turned off all the 'Colors' options in 'BsTriShape - Vertex Desc',and the textures were right now.
  3. mraclemike71
    mraclemike71
    • member
    • 2 kudos
    Loved it. The new textures, enemies, it felt like an adventurous vacation.
  4. Plorfegian
    Plorfegian
    • member
    • 0 kudos
    Great mod so far! 10/10, Would slaughter pitiful samurai wannabes again.
  5. molleken
    molleken
    • member
    • 3 kudos
    i just started to play this mod and already i feel this is something skyrim missed.....
    The invisible bridge ( indiana jones inspired?) ,good thinking .Enemies are not too hard and yet not retarded, they even know to redraw after a good hit, very real...
    the layout : 10/10
    the overall atmosphere; 10/10..
    However in the alchemy room (1st level) with the mountain pass key, there is a piece missing in the floor and i did fall all the way back downstairs, not gamebreaking btw....is this on purpose, like some sort of trap, or is it a missing meshfile ?????
    Anyway, i'm heading towards mountain pass, fingers crossed....
    Greetz from Ninove,Belgium...

    So i finished this well done mod...
    There are a few things that could be improved imo...
    the mine level: too much fus-ro-da's, few CTD because of an avalanche of shouts.....Beth's engine limitations.....
    maybe a few more potions of invisibility, stealth is important here... (again imo)
    in the lighttower is a zombie standing right on your head when entering through the trapdoor, after several reloads the zombie just sticks at this place making it impossible too sneak-kill......
    Anyway, i enjoyed playing it and it only can be improved/updated for perfection, ......
    Good job 10/10

  6. nimueg
    nimueg
    • member
    • 0 kudos
    What is the level required fo this mod? Can a 25 level character play or should I have a higher level?
    1. Leodoidao
      Leodoidao
      • premium
      • 99 kudos
      All creatures and foes here level according to the character. The hardest ones are 1.5 X the char´s level. The ghuang ho armor has the elven´s armor same rating, so I think it is OK for a LVL 25.
  7. Alogenes
    Alogenes
    • member
    • 0 kudos
    Whill this mod come to SSE?
    1. Leodoidao
      Leodoidao
      • premium
      • 99 kudos
      Most likely not. It uses several resources which were not ported to SSE yet (some of them will probably never be). But if someone feels like porting this mod, my permission is given: just remember to contact the authors listed on the credits and ask them too.
  8. Pickysaurus
    Pickysaurus
    • Community Manager
    • 656 kudos
    Hello there!
     
    Thank you for sharing your excellent mod with the Nexus Mods Community!
     
    We like it so much we're going to promote your mod on our Social Media.
     
    Look out for your mod appearing on our Facebook or Twitter over the next few days!
     
    Keep up the awesome work!
     
    - Nexus Mods Staff
  9. maxarturo
    maxarturo
    • supporter
    • 59 kudos
    I love any mod that has Akaviri theme inspiration !. I enjoyed playing it !... But this mod needs some polishing.
    Spoiler:  
    Show
    1) The rocks outside looks so weird, it's like you took a 256x256 texture and strech it to 800x600. I couldn't take a single screenshot of the beautiful Akaviri temple because the rocks look so ugly.
    This can easily be solved by applying some vanilla rocks and grounds, plus will enhance the visual of the ugly rocks.

    2) A lot of vases had missing textures.

    3) The interiors needs some more decoration, not much, just enough to actually give you the impression that there are some people-creatures living in there.

    4) Needs better lighting. I don't mind durk dungeons and i don't mean to make them brighter, just to calibrate the lights (one candle can't have the same luminosity of four, four candles should have enhance light to emphasize the light diferencia).
    You can achieve wonders by just playing with lights & color of lights, plus torches and other light emitting sources, by putting holes in some ceilings to let the outside light enter (giving the sense of an old ruin temple), or put some hidden white-cyan lights can emphasize the beauty of your "mysterious dungeon mood" without removing the element of darkness.(i've post 2 images that illustrate what i mean, i used one simple magelight). All of the above can enhance big time the gaming experience of players who are using light mods & enbs.

    *I hope you are still working on this, it's in a good track and i would love to see it improved. It has big potentials !!.
    Thanks a lot for sharing !!!.
    1. Leodoidao
      Leodoidao
      • premium
      • 99 kudos
      It seems your game had an issue recognizing the .BSA file. I checked and tested it once again, there are no missing textures or meshes (The hallways are empty like halls ought to be, but the rooms should be filled with new clutter). I suggest you extract the compressed files with Fo3archive and test it, in case you want to help me with the issue, and provide a feedback. About the other sugestions... yes, I want to make another update and I will address the topics you listed (except for the "hole in the roof" light: I also wished to do something similar, but the tileset lacked a "hole in the roof" mesh). But I will just do it after I finnish my Ayleid dungeon.
    2. maxarturo
      maxarturo
      • supporter
      • 59 kudos
      Update.
      Spoiler:  
      Show
      - Reinstall file and no problem with missing vases textures, apparently something went wrong with first installation (pcs do make mistakes).
      - If you know 3d studio Max, you can easily make your own mesh or modify an existing one, is not that difficult.
  10. thomasjr22183
    thomasjr22183
    • premium
    • 18 kudos
    Outstanding job! This was a lot of fun to play. I had some CDT's happen when I got close to the bookshelves that had scrolls on them for some reason, but other than that there were no issues for me. It could have just been me or my rig. I was able to play through the whole thing, though. Keep up the great work!