This is not a fully fledged mod, it is a mere patch to the Bat Travel power created by Didymus Ei. This will allow the user to use the Bat Travel and Cloud of Bats powers in any area identifying as IsInterior == false. In short it should allow the power to be compatible with worldspaces which are created and released as part of other mod
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Didymus Ei for the original Mod
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.4
OMG - When I updated the description of the mod in creationkit, it de-referenced the BatTravel.esp as a master, which broke it. It is now fixed. Works locally.
Version 0.3
OMG - WinRar was preventing it from installing via NMM, now using 7zip.... grrr
Version 0.2
Fixed the archive - I forgot that winrar puts it into a subdirectory etc
Version 0.1
Releasing the patch as is - works for me. Should work for everyone else.
Donations
No donations accepted
This is not a fully fledged mod, it is a mere patch to the Bat Travel power created by Didymus Ei. You will require that mod for this to work. This patch must come after the original in the load order. This will allow the user to use the Bat Travel and Cloud of Bats powers in any area identifying as IsInterior == false. In short it should allow the power to be compatible with worldspaces which are created and released as part of other mods.
This patch does not include any scripts, it is just a form modification to the two magic effects that facilitate the cloud of bats and bat travel powers. I added an extra condition that will allow them to take hold. Eg: If is interior == false - then lets fly.
It should be noted that IsInterior is sometimes described as glitchy, as some areas are made to resemble interior, but they are actually exterior areas. In those cases this patch may behave strangely. In most cases however, you should be able to fly and travel from any worldspace added by other mods. Isle Of Mara for instance, or Cyrodil if playing the Bruma mod.