Skyrim

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xtif

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xtif

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About this mod

Compatibility patch between Enhanced Lights & FX and Dawn of Skyrim Director's Cut.

Requirements
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Changelogs
There are no hard incompatibilities between Enhanced Lights & FX and Dawn of Skyrim Director's Cut. However, if you play with both, you may notice objects from Dawn of Skyrim clipping with light fixtures from ELFX, phantom lights with no corresponding light fixture, and general inconsistencies in lighting.

This patch aims to fix those issues, for those of you who have minor OCD like myself. Posted with permission from BluePianoTwo and Anamorfus.

What this patch does:
Moves or removes objects that clip.
Removes phantom lights.
Adds light to fixtures which have none.
Changes light type or color for the purpose of consistency.
Removes minor lights to help alleviate some flickering.

As an added bonus, this patch fixes the issue of getting stuck under the overhang outside of the Daedra temple in Windhelm Gray Quarter by increasing the size of the overhang, and adjusts some of the items that are placed during the Burning of King Olaf outside the Bard's college in Solitude so they don't interfere with the new items added by Dawn of Skyrim Director's Cut.

Do you need this patch?
No, this patch is not a necessity. If you haven't noticed or don't care about clipping, phantom lights, etc, you don't need this patch. ELFX and Dawn of Skyrim work together without any actual bugs, so this patch is purely aesthetic. I made this patch for personal use, but figured there were probably other people who want to play with both mods without compromise.

Requirements:
Dragonborn, Hearthfires, and Dawnguard (as per Enhanced Lights & FX)
Enhanced Lights and FX with Exterior option!
Dawn of Skyrim Director's Cut This will NOT work with Dawn of Skyrim Original Collection!!

Installation:
Unzip to your Skyrim folder, or use NMM/MO.

It is safe to install this mid-playthrough.

Load Order:
You can use LOOT to sort your load order, or do it manually.

EnhancedLightsandFX.esp
ELFX - Exteriors.esp
Blues Skyrim.esp
Dawn of ELFX.esp

Known Issues:
There is a lantern that shows up, floating on the left side of the door to Elgrim's Elixirs in Riften. For some reason, this particular lantern doesn't show up in my Creation Kit to move or remove. It is safe to disable it or markfordelete via console commands, as there is no corresponding light source for it.

ATTN SKYRIM SE USERS: This plugin can be easily converted to SSE, simply by loading in SSE Creation Kit and then resaving. Thanks to FollkenSama for testing this method out. If you experience crashes after converting to SSE, user DagoC92 has reported success in running this ESP in SSE without having to convert it.


Changelog:
V1.12 - 
Dawn of ELFX.esp plugin cleaned and resorted via xEdit, as per user Project579

V1.1 -
Dawn of ELFX.esp no longer requires ELFX - Enhancer.esp as a master. If you happen to be using a modified version of ELFX - Exteriors.esp which restores lit windows on buildings, the windows of buildings added by Dawn of Skyrim will now glow the appropriate color, instead of just white.