First appeared on TES Arena, the Ice Golems are giant sentient constructs, made of pure ice, raised by powerful sorcery. Some of the Ice Golems simply born unbound or get uncontrollable after some time of service and end killing their masters and leaving into the snow forests, when they hunt their preys using perfect mimetism and camouflage.
Requirements
DLC requirements
DLC name
Dawnguard
Hearthfire
Dragonborn
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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File credits
Felipe Fabres- vídeo logo CD PROJEKT RED LorSakyamuni Oaristys
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NOTE- if you create models and textures and you would like to see your great work here on nexus, but you don't want to create mods by yourself, please contact me, i will be very happy to include your assets in my mods. You will of course be credited for your contribution :)
First appeared on TES Arena, the Ice Golems are giant sentient constructs, made of pure ice, raised by powerful sorcery. The creation of Ice Golems dates back to times no mortal can remember. Golems follow simple tasks, given to them by their masters, in general, they're basically man-made simplier atronachs. Often, they are ordered to protect some place or item and they are still bound to this duty even when their masters are already dead for a long time. But this kind of Atronach seems to be specially hard to deal. Some of the Ice Golems simply born unbound or get uncontrollable after some time of service and end killing their masters and leaving into the snow forests. Maybe cus they are too strong, maybe cus in the current era mages are too weak, probably the second. But indeed Ice Golems have a very strong and independent personality, what is rare to golems, that commonly are just made sentient of half sentient by magic, or artifacts, not having a human soul, animal soul, or daedra soul, inside them, in this last case they're commonly known as atronachs. The strength and resilience of Ice Golems is quite similar to other golems. They tend to be a bit faster and more agile compared to stone golems but are not that heavily armoured. They are only able to survive in cold climate as Ice Golems will melt in warmer regions unless some kind of magic is applied to prevent this. In cooler areas it is much easier to raise Ice Golems than their stone or fire cousins. Since Frost Atronachs are also giant frost brutes too, and much more docile, intelligent and less feral (cus have daedra souls), mages no more create Ice Golems to serve as guardians. So the only ones that remain are the strayed ones from the past eras. They live on the snowy forests and use mimetism and camouflage to ambush their prey. They spike a snowy pine on the top of their backs and remain inside the snowy ground just with the pine outside, close to snow forest roads, when a human or carriage approaches, they raise from the ground to freeze and eat them.
(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
- 1 new creature- ICE GOLEMS
- they have new sounds, loot, behaviour, magic effects and all are respawnable
- scary encounters on the snow forests and hard fights
- The last Skyrim Update - DLC Hearthfire - DLC Dawnguard - DLC Dragonborn
This mod should be compatible with almost all other mods
ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I will release a complete Mihail Monsters and Animals pack.
I really want to sincerely thank several person. If they are modders, please endorse and play their mods:
Feel free to use my mod in your projects,no need to ask me for permission first. Have fun creating mods. :) I only ask you two things: first, do not use them in paid mods, and second, please give credit in your mod page to this mod page.
(1 last word- PLEASE READ- THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES, THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.
THANKS! :) Mihail Romanov
As some of you already know,i'm working a lot in a new morrowind island close do Mournhold and Necrom, almost the size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release of the corprusarium if you have not already played it, cus i will change several stuff. The part 2(island) will be ready in some months, let me show you some pics of the landscape here, and you can see more in this link (that is frequently updated) https://imgur.com/a/Gz6IG