Adds support for all equip slots (even non-standard, mod-only slots), corrects some major bugs in unarmed damage improvement, significantly increases the accuracy of the improvement caps, and cleans up the atrocity that was the item improvement script.
Completely rebalances the mod. Reworks the MCM, including a new take on the weapon and armor caps. Items now progress on hit rather than on kill, allowing you to switch your gear during a fight and see all of the equipment you used benefit.
A BSA-based version of the mod for those who requested it. I'd make this the main file, but the loose files will overwrite the BSA unless first removed, making updating a bit of a hassle.