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IntadtRaptor

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IntadtRaptor

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Removes the newly-implemented randomness in arrow protection in Requiem 2.0.x

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I'm not a fan of the way perked enemies can bypass the arrow protection of heavy armors at random in Requiem 2.0. This mod changes three things related to archery related combat:

1. The arrow resistance provided by armors is always applied. So, wearing a tier 4 cuirass will always reduce arrow damage by to 0.6 of the original damage. Perks can no longer ignore this. The Piercing Shot and Penetrating Shot perk still bypass 15/55 % of armor, respectively.

2. Tier 1 body arrow protection has had its multiplier tweaked upward to 0.9. 

3. Blur now reduces damage from arrow by a flat 30 points (50 if empowered). These were the minimum values in the random range (30-100, 50-300 if empowered).

These changes should provide for more consistent gameplay in combat. Generally, this makes archery weaker, as it's harder to punch through armor. Mages and low-level light armor characters can still be one-shot though. Heavy armor is much more reliable against archers and crossbowmen. The nerf to blur should make clothes wearing mages weary of ranged bandits for longer in the game.

Load the .esp after requiem.