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Last updated
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Created by
NimeeUploaded by
AndreeaAVirus scan
Activity logs
This page was last updated on 22 November 2020, 7:21PM
- Changelogs
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Version 2.0.0
- Part I changes:
Performance:
- Reduced object count by 12%.
- Added more occlusion planes.
- Optimized some meshes and textures.
- Increased texture re-usage -> decreased overall number of textures.
QoL:
- Reduced interior building requirements to a minimum.
- Added auto undress script for bathtub.
- Reworked custom display system. Some items will appear only when their related quests have been completed. Added an illustrated display guide.
- Added more custom containers (clothes, capes, boots, helms).
- Added two more planters.
- Added two more illumination variants as optional files.
- Added option to eat displayed food.
Miscellaneous and Bugs: (re)moved/replaced/added some furniture and clutter, reworked illumination, removed critter spawners, optimized navmesh and collisions, fixed food triggers, removed havok for some statics, fixed the boat-bed not working with HMA, improved local map, etc. - Part II changes:
- Reduced interior building requirements.
- Replaced vampire room with a second arms and armors display area.
- Added more mannequins and weapon plaques, a custom ingots container, more regular containers.
- Replaced some meshes and textures.
- Reworked custom display system. Some items will appear only when their related quests have been completed. Added an illustrated display guide. Added new displays (Nightingale armors and weapons, Ebony Mail, Ulfric’s Clothes, Silver Candlestick).
- Added two illumination variants as optional files for the cellar.
- Restored the milk container. One jug of milk/day spawns in dairy corner once a cow has been bought (max 7).
- Added windows shutters.
- Added one more planter on Alchemy Tower platform.
- Part I changes:
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Version 1.1.0
- Part I
Changed the cell attributes to “no reset zone” and “player owned”; as a result, the mead barrels and butter churner will nor reset anymore, see Part II v 1.1.0 changes.
Changed region’s weather (from Snow to Pine Forest).
Improved navmesh.
Changed the spouse sleeping package.
Improved the sleeping behavior for bard and steward.
Changed the lights switch script.
Added emittance for windows so they will change luminosity according to day cycle even without an ENB installed.
Fixed Dragon Elder Scroll not displaying.
Changed collectibles displays scripts.
Added new displays for: Gauldur Amulet, Necromancer Amulet, Savos Aren’s Amulet, Staff of Magnus, Dancer’s Flute; removed the display for White Phial.
The bathroom door will now close if someone’s using the toilet.
Fixed master bed collision’s shape.
Removed a critter spawn node.
Scaled down some clutter.
Moved the bathroom sound emitters.
Moved the cellar door teleport marker.
Fixed the bookshelves edges flickering; fixed one tapestry clipping through a display case.
Improved performance in the library area.
Updated the bedroom building note to match the exterior changes from Part II.
Part II
Added a dairy corner with 2 butter churns, adjacent to the Animal Pen (a cow must be bought for them to appear).
Added a picnic site by the pond.
Added 9 more farming plots, leather seats for patio furniture, 2 mead barrels, more idle markers, vegetation and some toys.
Removed the cellar door teleport marker changes.
Improved performance in the treasury room.
- Part I
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Version 1.0.1
- Part I
Lighting issues (flickering, striping, extreme brightness) were fixed.
Performance in the storage area was improved.
A "keys" container was added.
A previously invisible rug was fixed.
Removed ownership on carl's bed. - Frostfall Patch
Removed the sound emitters changes.
Replaced the bathtub trigger.
Packed it as a .bsa. (remove the lkvm_frost_bTub .pex from your data folder if upgrading!)
- Part I
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- Author's activity
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November 2020
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22 Nov 2020, 7:21PM | Action by: AndreeaA
Attribute change
Description changed.
June 2020
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18 Jun 2020, 11:13PM | Action by: AndreeaA
Attribute change
Description changed.
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18 Jun 2020, 11:13PM | Action by: AndreeaA
Attribute change
Description changed.
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15 Jun 2020, 5:29PM | Action by: AndreeaA
Attribute change
Description changed.
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13 Jun 2020, 9:20AM | Action by: AndreeaA
Attribute change
Description changed.
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13 Jun 2020, 9:18AM | Action by: AndreeaA
Attribute change
Description changed.
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04 Jun 2020, 3:07AM | Action by: AndreeaA
Attribute change
File 'LKVM' description changed.
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04 Jun 2020, 3:05AM | Action by: AndreeaA
Attribute change
Description changed.
Mod version changed to 2.0.0.
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04 Jun 2020, 12:12AM | Action by: AndreeaA
Attribute change
file visible to the public
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03 Jun 2020, 11:37PM | Action by: AndreeaA
File added
LKVM [version 2.0.0]
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03 Jun 2020, 12:37AM | Action by: AndreeaA
Attribute change
file hidden from public viewing
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03 Jun 2020, 12:29AM | Action by: AndreeaA
Attribute change
file visible to the public
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02 Jun 2020, 11:05PM | Action by: AndreeaA
Changelog added
Change log added for version 1.0.1
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02 Jun 2020, 11:02PM | Action by: AndreeaA
Changelog added
Change log added for version 1.1.0
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02 Jun 2020, 11:01PM | Action by: AndreeaA
Changelog added
Change log added for version 2.0.0
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02 Jun 2020, 11:01PM | Action by: AndreeaA
Changelog added
Change log added for version Version 2.0.0
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02 Jun 2020, 10:59PM | Action by: AndreeaA
Changelog added
Change log added for version Part I v1.1.0
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02 Jun 2020, 10:48PM | Action by: AndreeaA
Changelog added
Change log added for version 2.0.0
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02 Jun 2020, 10:47PM | Action by: AndreeaA
Changelog added
Change log added for version 2.0.0
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02 Jun 2020, 10:32PM | Action by: AndreeaA
Attribute change
Description changed.
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- Mod page activity
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26 Mar 2024, 2:11AM | Action by: ashcraft74
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11 Mar 2024, 11:00PM | Action by: ZeroHunter135
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10 Mar 2024, 10:01AM | Action by: pokpokpoki
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