About this mod
A patch for the Populated series. Rebalances inventories to be more appropriate for Requiem, and makes some NPCs' inventories more entertaining/immersive.
- Requirements
- Permissions and credits
Populated Cities Towns Villages Reborn: nexusmods.com/skyrim/mods/73167/?
Populated Lands Roads Paths Reborn: nexusmods.com/skyrim/mods/73186/?
Populated Forts Towers Places Reborn: nexusmods.com/skyrim/mods/73177/?
Not edited:
Populated Skyrim Prisons Cells Reborn: nexusmods.com/skyrim/mods/73194/?
Populated Dungeons Caves Ruins Reborn: nexusmods.com/skyrim/mods/73212/?
About:
Rebalances inventories to be more appropriate for Requiem, and makes some NPCs' inventories more entertaining/immersive.
Note:
Only newly generated NPCs will be affected. So, that's when they are recycled, when you haven't been to their location before, or when you start a new game.
Changes:
- Removed Daedra Heart from vendors
- Non-combat NPCs given interesting inventories: Beggar, Servant, Hunter, (some others)
- Combat NPCs inventories nerfed
- Archers have arrows reduced ~200 -> ~25
- Mage gear changed from static 'Adept' level, to between Novice-Adept (favouring Novice)
- Potions drastically reduced in amount and quality
- Gold reduced (it's now about as much as bandits)
- Many NPCs given some food/drink
- Town-based NPCs' inventories incorporate standard Skyrim leveled lists, same as vanilla NPCs (compatible with overhauls)
Changelog:
v 1.2FixA
- Actually fixed Wandering Knights not fighting back (removed some tags from the mod's horse faction)
v 1.2
- Fixed Wandering Knights not fighting back
- Lower chance of Citizens having empty pockets
- Small chance for Hunter to have gold from selling his loot
- Priests can have healing scrolls, potion of cleansing
v 1.1
- Updated for Requiem 2.0.0+
- Improved some leveled lists (use more vanilla lists, lower chance of empty)
- Reduced arrows on a few more NPCs 300 -> 25
v 1.0
- Creation