Skyrim

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Ronnie Magnum

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RonnieMagnum

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38 comments

  1. RonnieMagnum
    RonnieMagnum
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    Mod archive reuploaded. Replaced some invalid NIF-files with corrected versions reworked by Erstam, for what I'm very grateful to him.

    Also it turned out that I forgot to add the model and textures of the sword that was supposed to be in this mod. All missing files added to archive.
  2. Bonehelmet12
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    This is very good!
  3. Incaendo
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    Part of the fence piece is missing collision, can walk right through it.
  4. ProNoob101
    ProNoob101
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    Are there any other new pieces planned by any chance? 
    1. RonnieMagnum
      RonnieMagnum
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      Maybe.
  5. ProNoob101
    ProNoob101
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    Very nice tile set, would you mind also adding a chest too?
    1. RonnieMagnum
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      Sorry, no.
  6. JKalenad
    JKalenad
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    This is an absolutely amazing tileset! Extremely versatile. I'll be using it for the Forest Temple in my mod Relics of Hyrule. I plan on releasing the update with the Forest Temple later in December.
  7. Incaendo
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    A really nice tileset.
  8. thebuzzer2
    thebuzzer2
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    im pretty new to making mods and just want to know if these work in sse or what i would have to do to make them work. please point me in the right direction at least if possible
    1. RonnieMagnum
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      Yes, it will work on SSE if update the NIF-files with SSE NIF Optimizer and resave the ESP-file in SSE Creation Kit first.
    2. thebuzzer2
      thebuzzer2
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      thanks im guessing that goes for all tile sets so ill take that knowledge forward. thanks again!
  9. destero
    destero
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    Just stumbled over this, it looks fantastic, good job!
  10. Erstam
    Erstam
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    There are a few meshes that appear black in the CK and ingame, with some funky colors here and there. It's because their vertex colors are messed up somehow. I fixed them in Nifskope. Feel free to update your resource with them:

    Akaviri dungeon tileset - fixed meshes.7z
    https://mega.nz/#!EKRkzCCA!JsQQ01a5yExLxpP2xjlKtNYyi4369xzKCjhYUzd5Bcw

    --- EDIT ---
    I've done some more research on it. I've been wondering why the problematic meshes render fine in your screenshots. I am using them for a personal project in Skyrim SE. The meshes have vertex colors in their NiTriShapeData blocks, but the Vertex_Colors flag is not set in the BSLightingShaderProperty. So the faulty data is just ignored in Skyrim Classic. In SE however, that doesn't seem to be the case. Vertex colors affect the mesh regardless of the flag being set or not. This happens with your original meshes, as well as after converting them with SSE Nif Optimizer.

    So it's not an urgent matter, but you should consider including the fixed meshes next time you update the resource.
    1. RonnieMagnum
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      Thank you very much! I'll upload the archive with your fixes in next few hours.


      Done.
  11. deleted6995998
    deleted6995998
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    Hi ! I'm on a huge project, can I use your Tileset ? :)
    1. RonnieMagnum
      RonnieMagnum
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      Sure!
    2. deleted6995998
      deleted6995998
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      Thanks man :)