Skyrim

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675 comments

  1. BeLeifIt
    BeLeifIt
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    Having some issues, unless fSkillCapMult=0 the skill cap does not work at all. It defaults to Community Uncapper's max skill level instead. That made me suspect Community Uncapper, but when I changed the fSkillCapMult=0 instead of 2, my skill caps show correctly. I.e., all skills cannot go above whatever my fSkillCapBase is.... I have also set bUseRacialCaps to 0 just to eliminate any confusion.

    Maybe another mod is in play here, but if another mod alters my base level without me knowing about it, which sounds absurd, I have positively no idea what is causing this mod to believe that I am a high enough level to get my skill level to 1000 (which is just what I set the cap to for testing purposes.) I am level 7. Not accounting for racial bonuses, my skill cap for every game by default should be 18+7=25.

    I'm just a little confused, hoping others have hit this issue but I haven't seen any posts online.
    1. BeLeifIt
      BeLeifIt
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      I chose to leave this post as an example to others instead of editing or deleting it. The issue with my game was I was testing it incorrectly. Like any modder should, I was installing the mod, and validating that it was functioning as intended. But I did it in an unintelligent way. I increased my ability skill by 1 million instead of 1000 to speed up the testing process. I'm uncertain how this mod enforces its skill cap, but it obviously doesn't handle it in one giant burst like this, which would never happen in game anyway. Unless you have got some crazy setups going, some cheats (resto stacking for example) or you have found some kinda bug.

      Mod seems to be working fine. The mod calculates the base skill cap, skill cap level mult, and race modifier appropriately.
    2. z4x
      z4x
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      This is to prevent multi skill rewards such as Oghma Infinium getting wasted when you are close to skill cap. There was discussion about this feature in SE version and we decided to keep it as is. It can't ever happen during normal gameplay anyway.
  2. NCRRanger5212
    NCRRanger5212
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    Wow. This mod is so good it doesn't even work. Great job
  3. inowa54
    inowa54
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    This mod will still bring in experience from the increase in skill level. What should I do?
  4. Psydeffexclone
    Psydeffexclone
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    i wouldn't recommend anyone installing this mod. this mod single Handedly ruined all of my saves since my character no longer receives any XP. no matter how many grinding i do not to mention it seems to be now permanently stuck on level 13. and the rest of the skills are no longer increasing as well even deleting the mod wont even fix it. even editing the ini.file  csv.file doesn't do anything all experience gained is zero.
    1. technologhost
      technologhost
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      Did you use the correct version of the mod? This one is for LE edition (aka old skyrim)

      This one if for SE/AE
      https://www.nexusmods.com/skyrimspecialedition/mods/17751
    2. Psydeffexclone
      Psydeffexclone
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      i am using the LE edition and my copy of the game is LE.
    3. CaptainXavy
      CaptainXavy
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      i'm using this mod for 2 years, with 251 others mods, i'm lvl 95 and this mod works completly fine. Not recommended a mod for everyone just because you must have some conficts who breaks your leveling system just for you is not really nice. You can ask for help for your situation, but no need to write this kind of things because you got tilt, which i can understand.
    4. AIMED55
      AIMED55
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      You know most or half of these mods are dead! So dont expect help from the creators too
  5. SlashRaptor
    SlashRaptor
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    I love this mod, and it works, but I have two issues with it. One is I think a bug, where roughly 50% of the time, when I fast travel, I get the experience for all the cleared dungeons again as if I just did it, which makes me level faster than I should be.

    The other is that it puts limits on your skills and doesn't explain how to get past them. Smithing for me is the one that gets locked most often. I just randomly stop earning exp and the level stays the same. And in the skill tree, the number that shows the level isn't red meaning it's being lowered or green, meaning it's being raised, but yellow which I guess means frozen in time.
  6. MrSwatPL
    MrSwatPL
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    Is there a player level cap, or like vanilla - infinite lvl? 😻
    1. CaptainXavy
      CaptainXavy
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      255 it seems according to the ini files, but you could change it i guess.
  7. rafaelrichard
    rafaelrichard
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    i was wondering on how to keep the slow leveling feel of mlu with this, do i just edit the exp file and reduce all xp reward by 50% or something else? anyone got any suggestion?
    1. masternoxx
      masternoxx
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      I suggest level rebalance - slowdown mod... also in the comments for that mod a guy posted an excel spreadsheet for calculations... get that too...

      then u may want to modify the values in that .esp, to do that you must use tes5edit... there are 2 values a base and a per lvl modifier so if you set the base at 400 and the modifier at 100 then it will be 500 for lv2, 600 for lv3, 700 for 4, etc
  8. Provengreil
    Provengreil
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    Mod just doesn't work?

    Installed, deployed, and it isn't in game's mod load menu and I got xp from leveling a skill, not any of the kills. Am I missing something?
    1. masternoxx
      masternoxx
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      Are you starting the game with skse...
      I have it working using Skyrim LE ... experience from quests has not worked for me yet, and I have done at least 2... it may not work... but XP from discovery, and most importantly XP from kills is working =)

      I am using this with level rebalance - slowdown
      with the values of 400 and 100

      also used "whelp skills" mod which starts most skills at 5... just like morrowind..

      am liking it  a lot =)  ... i feel like this is the best way to play the game...  I couldn't stand being nerfed by my non combat skills... and now I can use them
    2. masternoxx
      masternoxx
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      A second thing to add is I tried this on a non new char and all the skills had bars near full.. but then I tried starting new game and they are working now... just a cosmetic glitch maybe it was that happens with games already in progress.  Anyways its probably best to start a new char with this mod anyways IMO.
    3. masternoxx
      masternoxx
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      I can now confirm that I recieved xp (150 xp) for both main quest and companions quests, so any faction type quests will give xp.
      A misc quest I did not get xp for was "fire salts for balimund", also did not recieve any xp for "unbound" training start quest, which is good and fine...
  9. doommaniac26
    doommaniac26
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    How do you level as a werewolf, feeding does nothing and the experience bar is gone.
  10. skotie2007
    skotie2007
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    Hope someone can help. Trying to use the mod and I installed via vortex. I have the original mod and the MCM menu but no matter what I set the experience gain or settings to on the menu, it all just reverts back to 0 settings when I move between pages of settings. I love the idea of using this but not sure why I can't get this to work.