About this mod
Improves the Severin Manor player home from the Dragonborn DLC, adding some lighting, additional containers, a set of lore-appropriate shrines, and a live-in general goods merchant with deep pockets.
- Requirements
- Permissions and credits
- Changelogs
Makes a few updates to the Severin Manor player home from the Dragonborn DLC:
- Adds a few additional containers to the crafting areas and bedroom
- Enchanting: Satchel on the enchanting table, chest for soul gems or items to be enchanted, strongboxes for filled soul gems
- Alchemy: adds a strongbox for alchemy gear
- Smithing: adds a chest for ores, ingots, etc
- Bedroom: adds a strongbox on top of the safe, and replaces some baskets with a barrel
- Adds some additional lighting in the darker areas (especially around mannequins and weapon racks so you can actually see your decorations)
- Replaces the bench in the spouse bedroom hallway with a set of dark elf shrines (Mephala, Boethiah, and Azura)
- Adds Talda the merchant to the kitchen area; Talda is a general goods merchant who sells area-appropriate items, and has 30,000 gold on hand to buy any junk you might have dragged home!
Installation
I recommend adding this mod after the player has acquired Severin Manor as a home. Shouldn't interfere with the main questline if installed earlier, but it might be weird to find Talda in Severin Manor while it's still controlled by the Severin family...