Explore the new Windhelm Blacksmith's quarters, that is if you're willing to break in and experience it for yourself...
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Do whatever you want, just no direct reuploads.
File credits
roserosenbergfr (bearing in mind that no assets were imported from Skyrim: Radioactive)
Donation Points system
This mod is not opted-in to receive Donation Points
This mod is the first iteration of a prospective series which aims to breathe life and lore into some of the more innocuous buildings in Skyrim. It overhauls the Windhelm Blacksmith's Quarters, making it feel much more like the base of production for the Stormcloaks' armaments. A barrel crane to the side of the building gives access to new scaffolding near a roof hatch, where the body of a spy, hired by our favorite shopkeeper who definitely isn' t selling anything stolen, lies.
Things to come: -Bug Fixes -Civil war implementation -Expanding the immersion