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Mihail Romanov

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MihailMods

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About this mod

First introduced on ESO, Undead werewolves are a undead variant of werewolves that have been forbidden to enter the Hunting Grounds after death by Hircine himself, because they had shameful conducts as wild hunters, bringing shame to the Hircine's werewolf blessing. They are now condemned to roam the world as undead for eternity.

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JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK







video by Ikari


(your videos and screenshots
would be very welcome)




NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)



First introduced on ESO, Undead werewolves are a lycanthropic undead variant of regular werewolves, they have been forbidden to enter the Hunting Grounds after death by Hircine himself, because they had shameful conducts as wild hunters, bringing shame to the Hircine's werewolf blessing. They are now condemned to roam the world as undeads for all the eternity.They live in ferocious packs with the leadership of a big Alpha Undead Werewolf, and commonly they can be seem close to their origins, when they received the blessing.Some can be seem close to Hagravens, Companion related dungeons, or also roaming the places when they have been killed by Silver-Hands.They are slower than regular werewolfs cus their rotten body, their staggering movement evidences the decay of their limbs, they no more have fur, just a putrid skin with lots of scars and wounds.Despite this, their claws are still sharp, and carry debilitating diseases, also they attack in big wolf packs.Faolchu is a notable undead werewolf originally slain in the Battle of Glenumbra Moors. He has taken control of Camlorn in High Rock with an army of undead werewolves, during the events of ESO.

(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.






- 1 new respawnable undead lycanthrope- Undead Werewolf
in 2 variants, common and Alpha, with custom sounds






- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.








I really want to sincerely thank several modders, because without 
some of their meshes and textures, this mod wouldn't exist. :) 
Please endorse and play all of them:


Felipe Fabres
CD PROJEKT RED
LorSakyamuni



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PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for 
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, 
please give credit in your mod page to this mod page.



(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 

THANKS! :)
Mihail Romanov







As some of you already know, im quite absent from nexus cus i'm 
working a lot in a new morrowind island close do Mournhold and Necrom, almost the 
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon 
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release 
of the corprusarium if you have not already played it, cus i will change several stuff. The 
part 2(island) will be ready in July, let me show you some pics of the landscape here, and 
you can see more in this link (that is frequently updated) 
https://imgur.com/a/Gz6IG

















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