About this mod
Iron Golems are hulking, powerful magical constructs created by skilled practitioners of the arcane arts, and animated by the souls of Giants. These massive, unyielding beings are fashioned from discarded pieces of iron armor and weapons to resemble a giant human form, then animated and set to specific tasks.
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"Iron Golems are hulking, powerful magical constructs created by skilled practitioners of the arcane arts. These massive, unyielding beings are fashioned from discarded pieces of iron armor and weapons to resemble a giant human form, then animated and set to specific tasks, be it searching for an object or guarding a tomb or fort. Defeating one is a feat worth praising, for these rusted iron titans are formidable opponents.
Unlike the daedric atronachs, golems can be animated with the mortal souls of humans, elves, or animals, as well as by crystals, artifacts, or simply pure arcane magic, and do not necessarily require a daedric vestige, or even a mortal soul, as power source to function.
Iron Golems are rare today; most of those that still function are animated by the souls of Giants, slain long ago by great warriors. These souls were then consecrated to the care of great mages from clans, cults, and courts, to be used to animate these golems.
Legends tell of the traitor Miraak using his Dragonborn powers to animate Iron
Golems with the souls of dragons, an unholy act never before seen by the Dovah."
by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)

- 1 new creature, Iron Golem, in 3 variants: Iron Golem,
The Fort Keeper (unique) and The Dragon Wrecker (unique);
- 1 new weapon: Iron Golem Axe;
- 1 new spell: Summon Iron Golem (obtainable by defeating the 2 unique variants);
- 2 new misc items: Soul of a Giant and Soul of a Giant Chieftain;

So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)

The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.

Author:
Mihail- re-modelling of the rusted metal iron pieces used to build the Iron Golem, 4k retexture
of the original textures, animations, weapon, sounds, spells, effects, game implementation;
Some assets used on this mod belong to:
CD PROJEKT RED- original models and textures of the rusty metal armor pieces used to build the Iron Golem;
cALAMIN- for the hd cubemap