Skyrim

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LunarMagister7

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LunarMagister7

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21 comments

  1. Xardas95
    Xardas95
    • member
    • 0 kudos
    Great mod, perfectly suits my druid gameplay. Keep your work!
  2. deleted3476533
    deleted3476533
    • account closed
    • 1 kudos
    I'll download when it's potions instead of books. If change is mood, good s#*! will this mod get.
  3. Andricknight
    Andricknight
    • member
    • 0 kudos
    I've had an issue where after using the spirit of the wolf, all my shouts had negative cooldown, i dont think that is normal
  4. LunarMagister7
    LunarMagister7
    • supporter
    • 11 kudos
    It is due to how abilities work. Abilities are like spells, in that they can be taught from spell tomes. They can't be taught from potions. I could make the visual look of the tome a potion, but then the player would be confused when they look under potions and don't find the spirit.
    1. AlanPaul
      AlanPaul
      • member
      • 75 kudos
      It can be made as a potion or food item, but only using SKSE
    2. ben51101
      ben51101
      • member
      • 0 kudos
      Or its a spell tomb but looks like a potion
  5. m124128
    m124128
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    • 0 kudos
    Any chance we could get a port for SSE?

    Or does it work good with SSE out of the box?
    1. LunarMagister7
      LunarMagister7
      • supporter
      • 11 kudos
      Skyrim script editor? I don't know why it would conflict. All this mod does is essentially create new recipes. It doesn't edit any scripts or anything like that.
    2. wraith613
      wraith613
      • supporter
      • 2 kudos
      i think they mean skyrim special edition lol
  6. tmrevolver
    tmrevolver
    • member
    • 0 kudos
    Waterbreathing seems a bit much just for some slaughterfish drops. It would be fine if the buffs were temporary but I get the impression they are permanent.

    Think you could change it so you swim faster or can go longer without air underwater instead?
    1. LunarMagister7
      LunarMagister7
      • supporter
      • 11 kudos
      It's very situational, though. Which is why I was fine making it a permanent buff.
  7. bonelink90
    bonelink90
    • member
    • 0 kudos
    I downloaded your mod to test it out, but so far I've killed like 7 wolves and none droped any remains, should this mod be higher in the load order or lower? should I just reinstall it?
    1. LunarMagister7
      LunarMagister7
      • supporter
      • 11 kudos
      They don't drop an item called "remains" you take what they drop, in this case the wolf pelt, and you take it to the cooking pot.
    2. bonelink90
      bonelink90
      • member
      • 0 kudos
      ooooh I see, okay then thanks
  8. johanatnexus
    johanatnexus
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    How well does this mod work with mods that add animals and creatures??
    Also, does abilities from the same creature stack?
    Is there any difference between absorbing 1 or 4 bears?
    1. LunarMagister7
      LunarMagister7
      • supporter
      • 11 kudos
      You can only get the ability from one bear, but there is a different ability for each type of bear. (Normal, cave, and snow.) So you can get 3 different abilities from bears, since there are three types, and the stack, but you can't get the same exact ability over and over to make it stack. Thie mod adds 21 abilities, so you can get all 21 at the same time and they will stack.

      It should work with mods that add animals and creatures, but it won't magically add new abilities for those new animals. However, if the mod adds say, a new type of sabrecat, and it has similar drops to a vanilla sabrecat, then you will be able to use its drops to get the spirit, even if you kill the new modded creature.
  9. Kolagon
    Kolagon
    • member
    • 16 kudos
    Why not make it instead of making it via cookpot, you can eat the corpse itself raw through some sort of activation menu similar to that wolf ring?
  10. FaegenFeorhlif
    FaegenFeorhlif
    • member
    • 6 kudos
    Very nice idea! Thanks for sharing.