Sup guys i know i'm very late to the party but, i just recently switched to skyrim SE and i was lookig for a port to this mod but i had no luck.... soooo i did it myself and guess what ? i managed to fix the issues it had all of them. working on skyrim SE/AE sadly i can't share it here since i made it NSFW, so if you guys are interested seek me out in loverslab here's my profile link:
You got my curiosity. I went over to see if you got said mod files on hand, but there wasn't anything. Sent you a DM inquiring about this port your talking about
To anyone trying to get access to this redone mod by this user, they won't give it to you and will instead call you rude for contacting them out of the blue asking for a mod. Source: They did that to me.
idk what Versail said to them, but Pawnisher/luantcb was not rude at all when i contacted them. unfortunately, launt doesnt have it anymore as they dont play skyrim anymore
Dear author , Will you port this mod to SSE in the future ? I managed to port your awesome mod by myself , however , hair of both Sayori and Natsuki looked like messed up after using Nif optimizer to port the facegendata , they became pixel like and my eyes are really unpleased :( , please , can you help ?
I am unable to port any of my mods to special edition because i don't have it on my computer. I don't have any problems with other people porting them though as long as they give me credit for the original mod.
Didn't Skyrim PC owners get SSE for free? I know I did. Either way, I MIGHT be able to port it. Since it doesn't use SKSE it should only require loading it into the SSE Creation Kit, possibly regenerating the faces if the black face bug occurs. There's also no BSA so that saves me the effort of having to repack it.
Also, upon investigating in NIFSkope, it seems some meshes are looking for textures in "textures/ssghairs" but this folder doesnt exist within the mod, so these should be renamed to "doki". On top of this, some textures it's looking for from ssghairs have not been included in this mod (such as 00haircurly2, which is part of the 00000D62 mesh). Creation Kit is also telling me that some specular maps are missing. That could just be due to the latter issue, however. Have you made sure that this mod works COMPLETELY on a clean install of skyrim and with only this mod? I'd recommend using Mod Organizer 2 for that. The issue you said with it not transferring all the files isn't a real issue. You probably had the mod high up in the assets load order (NOT the ESP load order. The mod list on the left pane of MO is for assets. If two mods alter/add the same asset, then MO will install the one from the mod lower in the list, and ignore the conflicting file from the higher up mod).
Hello, I knew the mod was missing some parts of the hair (I remembered to be hair line texture files), I have a formal copy of a completely list SG hair pack, so I've put the necessary file into the mod and tried porting it, the problem I have is that Nif Optimizer seemed to break the face gen Nif file when doing the process.(the hair problem) I test it on a clean save, but I didn't test it without other mods, since I have more than 500+ follower mods installed on my modified SSD (about 300+ I ported myself), I'm sure that there's actually no big issues between the facegendata of one follower mod to another, since they define by their own .esp name, there's no usual way that they can run around and broke your file :D I'll try porting this in the future, since now I've around 600+ follower mod waiting to be port 0-0. Edit: Or this might be the issue of Nif Optimizer version problem, me and bichick found that there is some Nif porting problem between versions (you can find this in bichick's porting guide, that part is pointed out by me, not a big issue, but sometimes small issue is the real pain since there's no information on the internet :D), when the first time I ported this file, I haven't found the issue yet, so I didn't test it on the older versions, maybe it'll work. (^^)
I'm not very good with NifOptimizer or NifSkope, but the post says to make sure the UVs in the NIF file are within coordinate 0.0-1.0, as SSE has much lower precision for UV coordinates. Try checking to make sure that's the case. If not, recenter the UVs in NifSkope
i added the required mods but there all still bald and have black eyes they all look like this https://staticdelivery.nexusmods.com/images/1704/51593731-1541549531.jpg
I have seen the problems that beewyka819 was talking about. I made folders for the nonexistent directories, everything is in place and the hair textures work but not the eyes! I don't understand why the eyes won't work.
First I would like to thank the Author for all the time and effort in making Skyrim Great! I am also having the same problem, they have no texture for the eyes or hair in my game. Maybe mod conflict, not sure.
I had no mods that touched those files or folders. I don't even really know why when I try to edit any pre-existing mods, the changes don't save after I exit the CK. So I am even more unsure about this mod.
Don't know if it's a bug from the mod or something else, but I married Natsuki and now there's two of her?? After we moved into Lakeview Manor, I had her follow me, and right after adopting our second child I went home and there was a second her in the house.
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https://www.loverslab.com/profile/7169101-pawnisher/
Send me a private message asking for the mod.
Source: They did that to me.
I test it on a clean save, but I didn't test it without other mods, since I have more than 500+ follower mods installed on my modified SSD (about 300+ I ported myself), I'm sure that there's actually no big issues between the facegendata of one follower mod to another, since they define by their own .esp name, there's no usual way that they can run around and broke your file :D I'll try porting this in the future, since now I've around 600+ follower mod waiting to be port 0-0.
Edit: Or this might be the issue of Nif Optimizer version problem, me and bichick found that there is some Nif porting problem between versions (you can find this in bichick's porting guide, that part is pointed out by me, not a big issue, but sometimes small issue is the real pain since there's no information on the internet :D), when the first time I ported this file, I haven't found the issue yet, so I didn't test it on the older versions, maybe it'll work. (^^)
they all look like this
https://staticdelivery.nexusmods.com/images/1704/51593731-1541549531.jpg