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File credits
Thanks to Xarrian and Ogerboss for Requiem, as well as zer0morph and Applesaucez for their inspiration.
This patch follows the permission statement posted on the Requiem mod Nexus page.
Donation Points system
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Changelogs
Version 3.6
8/24/2019:
Fixed a bug where aligning with the Atronauch Stone would remove all Stamina Regen (and any other) benefits from food that has Restore Magicka properties in some versions of Requiem. The Atronach Stone now reduces the respective food effectiveness to 66% (same as base Requiem for Restore Magicka potions). Thanks to DanteStrife323 for the bug report.
Version 3.5
4/5/2019:
Added backups for a few keywords so that SSR is now compatible with every version of Requiem from 1.51 through 3.0.X
Version 3.4
4/5/2019:
Cleaned up a keyword to allow compatibility from Requiem 1.66 to 2.0.2
The Lover now gives +25% universal skill gain (up from 15%).
Raised the Serpent Stone Star Curse area effect to 6 poison damage per second.
Version 3.3
3/31/2019:
Bug fix for Atronach Stone blessing.
Version 3.2
3/31/2019:
Thief Stone - Fortify Archery and One-Handed weapon damage: effects Expertise in 3.0.X.
Warrior Stone - Fortify Archery, One-Handed, and Two-Handed damage: effects Expertise in 3.0.X.
Lady Stone - Lady's Favor: +15 Speechcraft Modifier added (additionally to already present +15 Speech).
Tower Stone - Grants a constant power to unlock up to mid level (50) locks at will. Lockpicking buff is now +25% (and +25 Expertise in 2.0.X and 3.0.X).
Lockpicking modifier rolled into blessing allowing compatability between 1.9.4.1 and 2.0.X.
Ritual Stone is now a constant effect and grants 0.5 Health/sec, while also turning nearby low to mid-level undead. Will weaken undead PCs who are under it's effect.
Serpent Stone is now a constant effect, granting 75% Poison and Disease resitance and causing constant minor poison damage to all nearby hostile NPCs.
R-SSR is now compatible with 1.9.4.1, 2.0.2, and 3.0.X.
Version 3.1
3/7/2019:
Thief: updated Marksman and One-Handed +10 buffs to Fortify Expertise as per Requiem 3.0.0. Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Mage: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Warrior: updated to include One-Handed, Two-Handed, and Marksman expertise +10 (rebalanced from Requiem 3.0.0) Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Apprentice: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Atronach: Re-added in the no magicka gain from food and 1/3 time reduction of Magicka potions conditions. Unlike base Requiem, SSR Atronach Stone doesn't effect Health and Stamina aspects of food. Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Lady: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Lord: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Lover: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Steed: Increased Movement Speed buff from +8% to +10%. Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Serpent: Improved buff description.
Ritual: Increased the Restore Health buff to 200 over 1 second (from 10 for 20 seconds)
Shadow: Updated description to reflect Requiem 3.0.0 numeric buff transparency.
Version 3.0
8/13/2018:
Rebalanced the following Stones:
Serpent Stone: Once a day power with the following effects:
- Serpent Spell: Cleanses the PC of all poison, disease, and magic effects. The purge blasts powerful venom outward to poison (15 poison damage per second for 60 seconds) and paralysis (for 5 seconds) all NPCs nearby.
- Star Curse: The purge drains 1 Health and 3 Stamina per second for 30 seconds from the PC.
Shadow Stone: Once a day power with the following effects:
- Invisibility for up to 600 seconds if the PC doesn't attack or interact.
- Muffle for 1800 seconds.
Requiem - Standing Stone Rebalance (R-SSR) is an altered approach to aspects I like from both Requiem - Behind the Curtain (BtC) by zer0morph and Requiem - Behind the Curtain - AZ Tweaks by Applesaucez. Although I looked at record edits of the previously mentioned two patches for inspiration, this patch is independently created using Requiem records. This patch's modifications are intended to maintain Elder Scroll birthsign lore, to preserve the experience and play style of Requiem as much as possible, and to give the PC compelling reasons to use each Standing Stone for different character builds.
As with base Requiem, the PC is able to switch Standing Stones mid-playthrough within their chosen Warrior, Mage, or Thief group.