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About this mod

Adds in considerable content for the Imperial Legion, Hold Guards, Stormcloaks, and Forsworn.

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There are many mods that alter the various warring factions and brigands in the province of Skyrim. I personally could usually not find a one mod fix all to what I wanted to see though. This is my attempt at helping this problem. The main focus was the Imperial Legion, to give you a glimpse into my ideal Imperial Legion, but for multiple reasons I can't got totally all out so this gives you a glimpse into the idea. This mod has three parts; Imperial, Nord, and Forsworn, each having two versions; blacksmith and quartermaster. That's just my fancy way of saying standalone (Blacksmith Edition) and leveled list (Quartermaster Edition). The Imperial Legion will now have pants and sleeves and make use of all vanilla armors, while Hold guards and Stormcloaks now have sleeves. Generals, Legates around Skyrim, as well as high ranking people in the Reach are no longer essential. Studded Imperial Armor also now has metal pieces on the skirt like it should have. It also adds in Dunmer and Orsimer troops to the Legion. I also adjusted the stats of Imperial Armors to match Leather and Steel mainly and bumped guard and Stormcloak armors up a bit as well. Forsworn have been nerfed to more realistic stats for their armor and weapons. I cannot promise a perfectly bug free experience as this is my first mod of this scope and only my third publicly released mod. The Blacksmith Editions make those changes, while the Quartermaster Edition adds in a mess of new armors and weapons that the factions will now use. All of these items are craftable in both versions. 

Special Thanks: 

Jedo_Dre and team: One Nordic Axe and sword, Imperial Crusader Helmet, Rectangular and Oval shields, and the Imperial Broadsword all are originally taken from the Historical Revival Roman Era mod. 

RonnieMagnum: Helped me get the hang of making weapons and fixed my spears, they swing like swords, but they work, and he allowed me to make use of his Ordinary Weapons mod for meshes and/or textures for several weapons; knight mace, morning star, elite waraxe, as well as nordic axes, a mace, and sword. 

JZBai: Lamellar textures and the bulkier mesh originated from JZBai's Generic Lamellar Armor mod. 

Excinerus: Allowed me to make use of his morning star which I made look like a flail. 

THusky: Trollbone and Nordic Steel Armors from his Morrowind Armors mod, had to remake the helmet because some weird neck issue was going on, not sure why; probably on my end because I've heard no complaints about his mod. Go check it out! 

Frank9710: Oblivion armors and weapons (Legion, Wtach, Palace, Dragon, Silver), I still left my terrible attempts at recreating them in there as craftable armors. 

ruddy88: Huge help with a lot of issues I was running into and taught me a lot. 

Dark1Nova: Helped me learn some basic skills that were crucial to learning modding. 

Eatfist: Gave me multiple ideas and suggestions like the Wolfblood, and carved armors. 

Taro 8: W2 Content as well as mesh for the new crusader helmet. 

Studio CD Projekt Red: W2/W3 content. 

ArwingXL, TH3WICK3D1, lord of war, red xavier, Afro: W2 Content. 

Benchman121: Imperial Knight Sword. 

Toasty Fresh, Erik Redbeard, Noobles, Hovihar, Medtech: W3 Content. 

Higeyosi, hifoo: Cutlass. 

For the mods and modders I stated above: Check out their mods! I hope nothing got missed!

I tried going with a number of ideas I had, inspiration from history, other games, etc. and tried doing so in a lore friendly way. I hope you enjoy the mod and please let me know if you run into issues, want to fix any issues/know how, or want to port to SE and possibly Xbox. Need anything or have questions just contact me. 

Should just need to drop the files into your Skyrim Data folder. Blacksmith and Quartermaster Editions are compatible, just get lots of space taken up because there's two of everything at the forge. 

V 1.1 is in development and will include weight slider support and some improved normal maps for some of the textures. It will also feature overhauls and improvements of multiple items and some new additions. (Completed) 

Update: V 1.1 is completed! It is counted as a separate mod so best to start with a fresh game. I have made a number of changes and will hopefully have screenshots soon for you all!

V 1.2 is in progress, the last update had a lot of unintended issues that I did not notice, only recently got back to TES modding. So 1.2 should fix the broken meshes, overhaul a few, and add a few new things in.