Skyrim

About this mod

Small and cluttered functional Solitude house for a family with two kids. Navmeshed, with custom containers, bathing and laundry area, sandbox idles and chocolate bars.

Requirements
Permissions and credits
Changelogs
This is a house mod based on imAarwyn's work – Deithwen - Witcher Inspired Home.



This is for LE Skyrim. SE conversion by mdzukunft could be found here.

Compatibility and changes:

It is incompatible with the original. The house now exists in one cell and has only one area where you have to go through another loading screen (basement), and it doesn't have any area outside Solitude (no teleportation). It is family friendly, cluttered (mostly a bit differently) and it doesn't add any npcs. I also changed the way the house looks on the outside and moved it to the corner.

It is surely incompatible with mods adding buildings to the same location. In order to find the place go to Solitude, pass the market, go through the arch, turn to the right. The house is in the corner near the arch wall, opposite the cemetery (check the images section for more pics).

Incompatible with Bells of Skyrim and Post Office, Holds The City Overhaul.

It is fully compatible with JK's Skyrim. I use JK's Skyrim major Cities only, and it is all well and good. There is, however, a small tree growing inside a tiny shed near the house, but I consider it a cute addition to the place. If it bothers you, you can disable it in console.



Features:

Compatible with Hearthfire multiple adoptions by TMPhoenix.
There are two children's rooms in the attic. There is also a cradle. It is obviosly static, but if you play with mods like Being Female, that could add to immersion, lol.

In order to move in the house with the family, you will need to have Hearthfire multiple adoptions installed and active, moving in the house goes as usual. In case you don't know how, here is a small guide.
You'll need to cast 'Bless Home' spell inside the house and then ask your spouse to move in your new home. If you don't have a spouse and only have children, be careful and remember about a vanilla disappearing bug, so always keep a save before you ask a child to move.

Children and anybody else will sandbox around the house.

Following crafting stations are present: cooking pot, oven, alchemy station, enchanting table, forge, grindstone, workbench, tanning rack.



Besides that, there is a small addition, that I added while doing some boring final fixes. The teapot is now a functioning new crafting station, it produces coffee, hot cocoa and tea. I added only a couple new items to leveled lists, to keep things simple and not to add additional dependencies (sugar, chocolate bar, jug of water, coffee beans, and drinks themselves). They should keep a low (but not too low) profile, sometimes you'll find them. Using a Bashed Patch is always advisable.

Added items are Ineed compatible, just register them as any other modded food.

Oven, cooking pot and teapot don't have animations (but do work fine otherwise).

If this is a huge problem for you, you can disable this oven/pot in console and build a vanilla one with mods like Hearthfire Extended or Hearth Craft.

Update notes and Installation process

Since I was releasing Deithwen - Family Edition pretty much on Christmas Eve, I may have gotten a little carried away there. Originally I did not plan adding any non lore friendly consumables (this is one serious insult to chocolate and I'm already sorry). But I kind of liked having a working teapot in the house. I also posted a small drinks mod, Warm Drinks - Simple Tea And Coffee Recipes - for Campfire, and it is way more lore friendly (without hot cocoa).

So with Deithwen - Family Edition 2.0 there are several options, from which you can choose after installing the core file (bsa).

(1) First option – Simple, standalone. That means that you will just get a house. Great in case you already have enough mods adding to your leveled lists, you use other mods to craft coffee and drinks and don't want overlapping, etc. The teapot is there for decoration purposes only.

(2) Second option – Christmas Flavour, standalone. You don't need any other mod, just find/buy/make yourself some coffee and be happy. Drinks, as well as items like sugar, coffee beans, etc. are added to leveled lists. This version is the closest to the original release.

(3) Third option – Simply Warm Homemade Drinks. Your immersion will stay intact. No chocolate, no coffee beans, no nothing. But the teapot in Deithwen allows you to make tea, coffee, and other weird substances from Warm Drinks mod. No changes to the recipes.
This option requires Warm Drinks - Simple Tea And Coffee Recipes.

(4) Fourth option – Warm Christmas Drinks. The most elaborate of all.
Install this if you want to add drinks from the mod Warm Drinks to Deithwen's teapot and vice versa. You'll get the drinks! Chocolate! Sugar! Horse Sweat! To boil water you'll need to get a jug of water first! All that fun stuff...


Recipes from Christmas Flavour are now rebalanced and unified to work with Warm Drinks.

Adds chocolate, sugar, coffee beans, etc. to leveled lists.

You don't necessarily need a patch to run these two mods together, but this way they will have one united and reorganized crafting menu. You will be able to make the same drinks at home and in the field.

This option requires Warm Drinks - Simple Tea And Coffee Recipes.





No smelter, no mannequins, no bookshelves (there are containers for books though).

Three display cases for favorite weapons are still there.

A lot of custom containers for raw and cooked food, drinks, potions, rare and common alchemy ingredients (to separate ones that you need to save for quests for example), weapons, cloaks etc.

(There is a box for old shoes atop a huge dusty wardrobe, just so you understand the vibe here.)

Cosy static decorations everywhere.



If you'd like to take a bath or do some laundry, activate the bucket near the shelves with soap and towels. The room will change: the dirty clothes from the basket will appear on a clothes line, the former empty bathtub will be filled with steaming water and fenced off from the rest of the room with tapestries, and npcs will start to remove their clothes once they enter this area (and put them back on when they leave*).

*Inigo in his relaxing mode might became a bit confused, asking him to follow and go back to relaxing or changing his inventory would help.

Activating the bucket again will put all this away.



I believe the house could be considered performance friendly (on a PC, that doesn't really handle ENBs all too well, it runs smoothly). And more or less lore friendly, but both of these statements are very relative and are not to be taken seriously. There were assets used in creation of this mod that were not present in vanilla, so perhaps lore bending is more to the point.

Feel free to submit your screenshots of the house, since it will look a little different depending on your lighting mods and/or ENBs.


(Hopefully my english is understandable.)

I consider this project finished.

Do not reupload it anywhere, do not try to monetize it – the usual.
If you want to convert this to Special Edition or do something else, just let me know at some point and give credit to everyone involved.

I thank imAarwyn for creating Deithwen, very inspirational and beautiful house, and for giving me permission to publish this version of it.

I am also grateful to all the modders who made these wonderful resources (and all the people who ever filmed or wrote tutorials on Creation Kit, as well as Bethesda, of course, for making this all possible).

These resourses are amazing and I was happy to use them:

Ready Clutter and Furnishings 1.1
Visible Windows
Elianora's Extra Resources
OpenBooks Resource
PotionShelf Resource
Ingredients Wall Art Resource
Wicker Set
Modular Crafting Table
Lolicept Resources
Strotis Kitchen Tools
Strotis Rustic Furniture Resource 1_2
Stroti Resource Pack
Stroti Resource Pack II
Insanity's Washing Stuffs
Modder's Resource Pack
Insanity's Room Dividers 1.0
Insanity's Folded Blankets
Strotis Ovens Resource
Resources for modders
The Witcher 3 Mega Resource Pack
Modder's Resource Pack - The Witcher Extension
Insanity's Food Stuffs - Resource
Orient Set
Resource extra food v2
Insanity's Curtains
Insanity's Collectible Cards 1.0
Insanity's Bath Towels 1.0
Mr Siika Castle Seaview Kit
New Plants 1_3
Strotis Old Mill Resource
Strotis Small House Resource
Tlaffoon's Rugs and Tapestries
Jokerine's Misc Resources
Paintings and Frames
Windows Resource Pack
Antique statue
Lor Modders' Resources
5 Assorted Cabinets
Upper Class Furniture Pack
BookSets Resource

Hopefully I listed every one of them, let me know if I missed someone out, I'd hate to do that.

Besides, I very much appreciate all the wonderful work that was done in creating Deithwen - Witcher Inspired Home and encourage you to download and endorse it.
The aesthetic (as well as assets) created by CD Projekt Red must also be credited here.

My other LE mods: