Skyrim

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Morrowind1979

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morrowind1979

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53 comments

  1. ankokuhou
    ankokuhou
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    I liked so much it. But I don't see lot of sense various sixth house bases more for west(hammerfell+Highrock side) than east(morrowind side).
    The history and missions are so good.

    Other point I like was the Dagoth Flames but I whould like more if was more like Blight or summon a Dremer/ash zombie/ghoul/S.A. like a "ancestral power" from house dagoth.

    On general. I love this mod. Dagoth The best.
  2. Crowbear0neon
    Crowbear0neon
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    Hello. Can I forward it to the 9DM forum in China and localize it into Chinese?
  3. Darklocq
    Darklocq
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    I've made nerfing patch for this mod, that reduces the truly stupendous amount of loot provided by the mod.  I loved the mod story-wise, but it basically ruined my game by dumping shiploads of gold on me, and items worth more than 100K each.  Just way too much.  So I fixed it: "Whispers of the Sixth House De-cheatification Patch".
    1. Darklocq
      Darklocq
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      Update: 1.1 now adds typo fixes and some minor bug fixes.
  4. Darklocq
    Darklocq
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    xEdit reports some errors in this mod (which, whatever effect they may have in game, probably also mean it won't merge properly with zMerge):

    ?[00:00] Checking for Errors in [03] MWSixthHouse.esp
    [00:01] [REFR:0302BF73] (places DLC1LD_BthalftValves "Steam Valve" [ACTI:02015FBC] in GRUP Cell Persistent Children of MWSund02 "Heart of Sin" [CELL:0302BF6F])
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C024] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302BFA1] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C025] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C023] < Error: Could not be resolved >
    [00:01] [REFR:0302BF74] (places DLC1LD_BthalftValves "Steam Valve" [ACTI:02015FBC] in GRUP Cell Persistent Children of MWSund02 "Heart of Sin" [CELL:0302BF6F])
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C024] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302BFA1] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C025] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0302C023] < Error: Could not be resolved >
    [00:01] Done: Checking for Errors, Processed Records: 15850, Errors found: 2, Elapsed Time: 00:01
  5. Lonephantom
    Lonephantom
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    Hello, there. After some issues finding the keys necessary in the first dungeon, I proceeded through the quest with delight, being a Morrowind veteran myself. However, when the time came to fight Dagoth Ur, I found myself stumped. I have, in sequence:

    1) Talked to Dagoth Ur, following the conversation all the way to the end and striking the first blow afterwards.

    2) Struck the Heart with Sunder in my right hand.

    3) No prompt for "using" the Heart came up, so I struck with Keening until the objective switched to "Defeat Dagoth Ur."

    4) I attack Dagoth Ur with everything I had. His health bar didn't go down, not even when I paralyzed him and started laying in attacks that way.

    So the question becomes...what am I doing wrong, here...?
    1. morrowind1979
      morrowind1979
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      The script globals sometimes require and extra hit b4 they trigger for some reason. Try hitting the heart twice with sunder then six times with keening. This will change dagoth ur from invulnerable to a normal killable actor. Also he has 30 000 HP this might take a while to show damage. You can test this by saving your game, opening the console, clicking on Dagoth Ur and typing kill. If he dies you just need to keep hitting him, if he enters bleedout the script hasn't fired to make him vulnerable.
    2. theusuallyunusual
      theusuallyunusual
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      That didn't work for me sadly. he just remained invulnerable
  6. vampirejelly
    vampirejelly
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    i wish this was on SE :,( 
  7. deleted1541885
    deleted1541885
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    Could someone please convert this to SSE? Pretty please...
    1. Dreadruut
      Dreadruut
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      please
  8. faraamknight87
    faraamknight87
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    So I only started playing with this mod about an hour ago and I found a location called Passage of Lost Hope, but there was no entrance to the place. It was all rock, sealed off where the entrance seemed to be (I only noticed because of "enter Passage of Lost Hope" text). I tcl'd in there because I was really curious and I'm also on a no-fast travel playthrough so I didn't want to wait to explore it. Is it part of a quest and it somehow opens up later on? Oh and I agree with the person below me. The voice acting is way too quiet.
  9. Shrekzy
    Shrekzy
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    Things I did like

    The items; they're pretty cool
    Alright character designs

    Just a few things I didn't like;
    I understand you were going for a horror based dungeon-quest, but it wasn't really scary.
    1. Just darken it, use the Borderwall lightings, and still have there be enough light sources so players can see where they're going. Just, tone down the red.
    2. Don't have enemies at the start of an entrance, its really annoying for a lot of players, especially for sneak-based players. Either place them in strategic spots, so both sneaky characters can just sneak kill them, and warriors can kill them. Or tone down enemy populations
    3. Balance the stats, if a random dreamer in ragged clothing takes like 30 shots to kill, then you got to lower it down, have an apropiate level cap (level 3 for dreamers, up to level 20 as an example.
    Just a few other minor things
    The voice acting is way too quiet, I have to turn my audio all the way up just to hear what they're saying, try to use an audio software, you clearly have done in the past, with your Pit of Sorrow mod.
    Why would the Sixth House be carrying Empire-Brand currency? And especially in large amounts?
    One of the Sixth House soldiers wears Grey Telvanni Robes, this is fine, but it was camoflauged with an Ancient Nordic Tomb.
  10. KaWaIIRIPper
    KaWaIIRIPper
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    I just got a quick sneak peak, because I'm not actually playing Skyrim yet, I'm just testing some mods to decide what to install for my playthrough. I'm not sure about this one yet, although it looks rather intriguing. So I thought I should share my opinion now.
    I dunno if anybody already said this, but here we go. First of all, the voice-acting is surprisingly great! But I wish it was louder. Also I wish there were some choices for the dialogue with the historian. Like, I'm playing a dunmer right now and by his concept he should be aware of the lore of his kind. Question about the House seems a little odd hearing from him. Yeah, I know that more options=more voice-acting=more time=harder to make a mod. I don't even know if you are still working on this. It's just a suggestion ;) You could just add an option to skip this part of dialogue and go straight to the start of the quest. Although I don't know if there are similar situations later on. But still, I like even this small part that I've seen of the dialogues.
    Also, I think it would be better if the merchant and historian were in different locations. For example, the merchant is in the Drunken Huntsman and the historian is in the Bannered Mare. It would be even better if they were in the different cities. It seems strange that historian is so shocked seeing the amulet when the merchant sold it to you in the same room just a few steps away from her.
    But endorsed anyway! It looks really promising! I'll definitely give it a shot. Maybe not this time though :D Also, didn't see them in the game, because I didn't progress far enough,, but I love Vicn Creature Pack - it's good to see that it's put to a good use judging by the pictures!
    1. morrowind1979
      morrowind1979
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      I'm done with this mod for now. I will tell you what I tell everyone else (but don't get me wrong I am not offended or butthurt in any way or having a go at you, just repeating the same thing I repeat to everyone else so please don't take offense as this is not my intention) I won't be changing any of my mods to suit anyone else's ideas or wants. If you don't like something about the mod then open it up in the Creation Kit and change it yourself.
    2. KaWaIIRIPper
      KaWaIIRIPper
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      Oh, thank you for replying! None taken :D I probably would say the same thing :D As I said, it's a great mod, and I actually checked other quests of yours and liked them too. I think they are quite underrated, you deserve more attention. Hope you'll continue to make awesome mods even if you are not going to change anything in the ones that already out :) As for CK - yeah, I actually was planning to learn it a little bit, I've already started, but it's a reaaaally slow process. Although I can at least move an NPC :D
    3. NicotineCaffeine
      NicotineCaffeine
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      (1) Of course when someone gives you his opinion, that would be a chance for 'improving' your mod, if you think that is perfect as it is... Well... OK.
      And, (2) having the creation kit is one thing, but using it for edit maybe some heavy scripted stuff well... That's a whole other thing.
    4. morrowind1979
      morrowind1979
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      (1) Everyone is entitled to their opinion I am not debating that. But if you don't like something about the mod or would have done something different I don't care, not my problem. No one is forcing you to download it. No skin off my back either way.

      (2) Yes, but you expect me to do it for you. Not going to happen either. Do what I done and learn it.