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gmartins92

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gmartins92

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About this mod

Replace Telekinesis with lore-friendly and USEFUL spell.

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I made a mage build a couple days ago and thought: "I have never used telekinesis before, perhaps I should make a mage that uses it." The result you probably know: There is NOTHING good about this spell. Why bother throwing pebbles at enemies (that do 0 damage) when you can cast fireballs, summon deadra...even punch the guy in the face! Even in non-combat situations there is nothing you can do, not even something completly useless but still fun...nothing!

This spell is a huge letdown in vanilla game so I have replaced it with:

Acceleration Aura - Increase movement speed by 50% per 60 seconds. Dual cast only affect duration. 

It uses the same casting animation of telekinesis but has 2 seconds cast, has the same spell level and so you should be able to buy it or find it like telekinesis.

It is not THE SUPER OMNI SPELL, but it is lore friendly and balanced. 


If you want more strong things nerfed and weak things buffed, please check this: 


For unarmed builds: 
Unarmed Reworked  Balanced Gameplay - https://www.nexusmods.com/skyrim/mods/88449
It does not add unarmed weapons or change too much, just simple tweaks.

A slight increase in Pure Mages Power:
Master Perks Enhanced - https://www.nexusmods.com/skyrim/mods/88377
It adds an ability when you unlock a Master Perk (fair, balanced and lore friendly)

For a new build:
Skyrim for Veterans  Challenging Experience - https://www.nexusmods.com/skyrim/mods/85011?tab=posts
This one nerfs thing that are gamebreaking and boost things that are useless or too weak. 
It does big changes but the game still feel like vanilla. Play in Master/Legendary Difficulty for a real challenge!