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Kelsenellenelvian

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Kelsenellenelvian

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A massive overhaul adding hundreds of new spells, over 120 new enchantments and over 12,000 new weapons and armors (Vanilla styles and materials they contain the new enchantments, not new styles of materials). This overhaul brings together several mods based on expanding the Spells, Magic, Skills and Enchantments of Skyrim.

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Nexus Skyirm Overhaul Magic Edition:

This single esp is part of my 3 mod series on overhauling Skyrim with the best that nexus and mod authors has to offer your game. This one is primarily for Magic, Enchantments and skills.


This overhaul brings together several mods based on expanding the Spells, Magic, Skills and Enchantments of Skyrim. I have taken all of the mods listed, fixed any known errors (There wasn't many) resolved any conflicts (There was a few of those) and combined all of them into one single esp that has all of this content fixed to work well together. One of the major benefits is that I have done the considerable amount of work blending these mods together and making sure they all seamlessly integrate into your game with as few conflicts as possible while saving you precious plugin space. While this one so far only combines a dozen-ish mods my Main NSO mod already combines well over 600 mods and contains a ton of content solely made for the overhaul by mod authors such as - myself, homercide, sirjesto and skylover64 among others.

Note about donations concerning my compilation overhaul mods:
The donations sent to me from this mods page are solely for the work I have done in compiling these mods and cleaning any conflicts with them together. The donations sent to me are for my work provided here. If you want a donation to go to the author of your favorite works contained in here please go to the related mods page and donate directly to the author of the mods content. Please also be sure to go and endorse their work(s) and\or drop them a note of gratitude.

Each title is a clickable link that will take you to the mods page for a full explanation of what that particular mod adds...

Apocalypse - Magic of Skyrim - Apocalypse adds 155 new spells to Skyrim. The spells are unique, balanced, lore friendly, use high quality custom visuals and blend seamlessly into the vanilla magic system. Also includes scrolls and staves.

Summermyst - Enchantments of Skyrim 
- Summermyst adds 119 brand new enchantments to the game. The new enchantments are balanced and integrated seamlessly into the item system. It also makes many improvements to vanilla enchantments.

Elemental Destruction Magic - Adds earth, water, and wind as new types of destruction magic. Besides dealing the same amount of health damage as their vanilla counterparts, each new type of destruction magic has a unique secondary effect as well. Water spells stop enemy Magicka and Stamina regeneration for several seconds, earth spells stop Health regeneration and have a chance to stagger targets, and wind spells have a chance to blow targets away. This mod contains 30 new spells, including 24 destruction spells, 6 conjuration spells, 9 perks, 3 weapon enchantments, and 3 armor enchantments. New spell casting enemies that use these new spells have also been added. The Dragonborn version includes the spell Ash Cloak to replace the vanilla Whirlwind Cloak spell and adds a new Dragon Priest masks for each element.

The Elder Scrolls Tomes - Skyrim Magic Addon - This spell package offers a wide variety of magical tools to either aid in exploration or to help you defeat your powerful opponents. 

Calling of the Conjurer - The Calling of the Conjurer focusses on expanding conjurating making it more fun, and exciting. With over 200 new summoning spells that scale with your level. You will never run out of things to summon.

Paladin Spell Pack - There are many different spells to Fortify Spellpower, Melee Damage, Attack Speed, Critical Chance, Stagger Chance, Armor, Resistance, and the three base stats, Health, Stamina, and Magicka. As well as new healing spells and new damaging spells in the style of the Restoration school. 

Skyrim New Master Spells - This mod adds new Master Level Spells to the game. Destruction, Restoration, Illusion and Alteration spells.

See Enchantments - Enchantments now have animations and particles.

Shadow Spell Package - Adds "shadow" themed destruction/illusion spells and perks to Skyrim. These spells are based around drains, damage-over-time and debuff effects.

Aetherial Veins - Magic Enhancements - A magic enhancement you won't live without. Certain spells, like raise zombie, are now cast with a simple hand gesture, staves gain benefits from perks, etc.

Immersive Performance for Ordinator -  This mod makes the 'Perform' power you get from Ordinator Speechcraft tree more immersive by adding an equippable lute utilized in your performance.

Realistic AI Detection (better sneaking) Lite version - This is a script-free total re-calibration of Skyrim's detection formula, which improves the balance and realism of sneaking. Enemies will have enhanced sight and hearing abilities, and will search longer when alerted. This mod represents over 300 hours of meticulous research and optimization work.

Ordinator - Perks of Skyrim -  Ordinator overhauls the perk trees of Skyrim, replacing them with ~400 new perks to improve the depth and fun of building and playing your character. It accomplishes this in a lightweight, compatible and clean fashion.

Ordinator extras - To go with the new thief perks, there is now extra changes that modify many game settings related to sneaking, lockpicking and pickpocketing to improve the thief experience: the effectiveness of sneaking now depends more on light level and movement and less on skill level, the pickpocket cap is 95%, and more

A free perk point is granted whenever a skill reaches level 50, 75 or 100. The bonus perk points are retroactive. While Ordinator is balanced for vanilla perk gains, this is a clean way to get more perk points.

Resistance caps are now 95%
You can now summon two creatures at a time also.


Patches for Ordinator are included and True Weapons damage leveling is employed for Summermyst.

Mod Highlights:
  • 654 New, non-repeated spells.
  • 10 New, magical arrows
  • 2,894 New pieces of armor, jewelry and clothing (Vanilla versions for the new enchantments)
  • 318 New scrolls
  • 9,895 New weapons (Vanilla versions for the new enchantments)
  • 125+ new enchantments

Facts:
A new game is highly suggested!
There is a list of included esp files under the docs tab in the readme.
This can be used with or without the NSO main mod!
NSO users - Still suggest a new game as upgrading your current NSO plugin with this in a existing game may cause weird behavior.
This is and will from now on be replacing the magic plugin from NSO main. The next NSO main will not have a magic plugin.

NSO - Main users = This is an expansion to NSO and should be loaded lower in your load order and a bash patch is mandatory!

F.A.Q.S
Forgotten magic redone is fully compatible!
No, do not remove mods contained in here and add this to a in progress game! PERIOD it will ruin your game...
No, I am not going to make a version without Ordinator. 


Credits:
(Yes! I know this is a mix of LSE & SSE links I draw from both games for resources! Stop reporting this!!!)

Realistic AI Detection (better sneaking) by OlivierDoorenbos

Apocalypse - Magic of Skyrim by EnaiSiaion
Summermyst - Enchantments of Skyrim by EnaiSiaion
Summermyst - TrueWeapons and LvlLists by jchernandez
Ordinator - Perks of Skyrim by EnaiSiaion
Elemental Destruction Magic by reaperix
The Elder Scrolls Tomes - Skyrim Magic Addon by Merkcy
Calling of the Conjurer by EddieTheEagle
Paladin Spell Pack by KahjiitRaj
Skyrim New Master Spells by Avengarth
See Enchantments by Ceaseless
Immersive Performance for Ordinator by Vitala
Shadow Spell Package by TenebKel

Kelsenellenelvians' Mods <---- Check my mods list!
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