File information

Last updated

Original upload

Created by

Mihail Romanov

Uploaded by

MihailMods

Virus scan

Safe to use

Tags for this mod

About this mod

Large and powerful beasts with cannibalistic tendencies, Ogres are a daunting opponent in singular combat and a major threat in large numbers. It is best to fight them one at a time to avoid being quickly overwhelmed. They belong to the same kin of Orcs and Goblins, and are child of Malacath.

Requirements
Permissions and credits
Translations
  • Polish
*** V1.1 RELEASED- THE NECESSARY NON-PLAYABLE AXES APPEARING ON OGRES INVENTORY WHEN YOU LOOT THEIR CORPSES ARE NO MORE VISIBLE***



special edition here


*********************************

JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK






video by S.Silin




(your videos and screenshots
would be very welcome)





NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)



Large and powerful beasts with cannibalistic tendencies, Ogres are a daunting opponent in singular combat and a major threat in large numbers. It is best to fight them one at a time to avoid being quickly overwhelmed. They belong to the same kin of Orcs, Gremlins, Hobgoblins and Goblins, and are child of Malacath.
Despite this, Orcs commonly use them as work force on mines and farms, and as tankers on battle, and guardians for the Orc Strongholds. The strong arms of the Ogres worked on the building of the various Orsiniums in the past. Also Orcs seems to eat Ogre meat.
Ogre are common in various provinces of Tamriel,including Skyrim, and you can find them here on 5 variants, the regular one and the savage, commonly living on caves, abandoned ruins and bandit camps (after have killed the bandits),also some serve on orcs mines. The Armored Ogre commonly serves as bodyguards of the Strongolds,and it seems that only Orcs are able to tame them. And the snowhills ones (Ogre and Savage Ogre), with white fur and blue skin, that live only,as the names says, on the Snow Hills, commonly close to High Rock.
They are able to build their own tents, but in Skyrim they seems to prefer to invade human inhabited places, kill the inhabitants, and start living there. They are really wicked in their manners, as you can see by the big puddles of blood around all their victims, not only person, but also wildlife.
They also seem to have a grudge against Forsworn, since you can see groups of them regularly invading Forsworn Camps.
Ogres attacking farms are rare, but can happen, so, be aware when entering a farm house if you see some suspicious outside.
They also regularly ambush travelers and carriages on the roads, and also are known to attack bandit forts and caves.

(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.







- new creature OGRE- in 5 variants:
Savage Ogre, Ogre, Armored Ogre,
Savage Snowhills Ogre, Snowhills Ogre

- They have new loot (ogre teeth) and new sounds,and
behaviour to attack forts, camps and to ambush npcs on roads

- more lore from ESO and TES 4 and life for Skyrim







- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods







ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.









I really want to sincerely thank several modders, because without 
some of their meshes and textures, this mod wouldn't exist. :) 
Please endorse and play all of them:


 RustyShackleford69
Felipe Fabres
LoneNorseman
Berkian
CD PROJEKT RED
LorSakyamuni
Exray Catt



**************************************************

PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for 
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, 
please give credit in your mod page to this mod page.




(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 



THANKS! :)
Mihail Romanov









As some of you already know, im quite absent from nexus cus i'm 
working a lot in a new morrowind island close do Mournhold and Necrom, almost the 
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon 
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release 
of the corprusarium if you have not already played it, cus i will change several stuff. The 
part 2(island) will be ready in July, let me show you some pics of the landscape here, and 
you can see more in this link (that is frequently updated) 
https://imgur.com/a/Gz6IG
















REPORT BUG
Top