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Yyzi

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Spell pack for Ice Mages.

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Skyrims Definition of "Alteration Magick:
Alteration is one of the six schools of magic. Spells in this school change the world around the caster so normal
physical truths no longer hold. It is sometimes confused with Illusion magic, as both schools seek to change normal truths. Illusion magic,
however, is not bound by the laws of nature but Alteration magic is. The
power of Alteration comes from the fact that the nature of its changes
applies to all, whereas Illusion magic affects only the caster and the
target
(It's basically just AOE spells ig...but Flesh spells? single target Paralyze spell?)

The Restoration discipline is the mastery of the spell effects of the College of Restoration, but it is not considered to be one of the
"great schools" by the Mages Guild.[1] Restoration spells heal, restore, and fortify the body's attributes and
abilities, cure disease, and protect it from other malign influences.
The primary spells of this college heal wounds, cure disease, and
restore lost vitality, but can also augment strength, endurance,
intelligence, agility, and other bodily attributes. Absorption skills
are also sometimes considered part of this college, although they may
also be classed as Mysticism magic.
(All elemental "Mancers fall under this tree, since it's thier body they're manipulating the elements from....)

(To argue a *MOD* that enhances a poorly written and developed game is not lore friendly, is and will always sound silly to me. Lets just not break Immersion with our ADDITIONS! =D )



Fire can never be stronger than The element of "Cold", the colder things are the least oxygen is with in it...No water/fire can penetrate or destroy true "Cold"/"Ice"/Frost" just augument it to adapt around it new environment


Requirments:
Skyrim
Update
DragonBorn

Change Log: V1.7:

- Added New Robes

- Added a new armor

- Added new weapons

- New Spell

- Added a Skill Book


                                    ...:::V1.7 New Spells:::...
Summon Cryo Exile - Summons an Exiled Cryo Cleric, Pay to increase alteration.

Change Log: V1.6:
- Added Chest to FrostFlowAbyss with all Items in it, Chest Respawns items

- Adjusted some Enchantments on Armor

- Changed the Sword Spells for "Frost Mace" and "Ice Hammer"

- Will Reinsert sword spells later date

- Renamed "Magick" type spell from the Ice Salvo Chapter to "Cleric Initiate"

                                    ...:::V1.6 New Spells:::...
- Added Breezed: Chilled Cloak - Targets in Melee Range are 50% weaker to Frost Damage and is dealt 3 points of frost damage p/s as long as cloak last.

Summon Falmer Champion - Summons the ghost of the Falmer hero the Snow Prince to fight by your side, until he's defeated.
Summon Falmer Champion - Snow Prince
(https://www.nexusmods.com/skyrim/mods/20109)

Blizzard Blade - Summons A Blizzard on contact for 2 seconds dealing 45 frost damage each second.


Upcoming Additions:

- Adding Glacier Blade - Creates a small glacier on impact that does 25 frost damage.

- Adding Heavy Armor


Change Log: V1.5:
- Able to wear a circlet with the Snowy Nightingale Helmet

- Added Cryogeneticis Staff:
  Enchantment: A Blizzard is created where casted, +30 Frost damage +20s

- Added Upcoming Spells

- Added Spell Tomes for all spells



                                          ...:::V1.5 New Spells:::...
Icy Veins: Jugular - Freeze target on touch, +30 frost damage p/s.
Icy Veins: Renal - Freeze target on touch, +100 frost damage to overall health p/s.

Arctic Psyche: Soul Push - Stagger target with a wave a cold energy, +200 Frost weakness +120s

Winter Xeylo: Space -  Ice spike, Freezes target in place +2s, +25 Frost Damage, -5% Frost Weakness +6s
Winter Xeylo: Time - Light, Freezes target in place +3s, +100 Frost Damage, -5% Frost Weakness +6s
Winter Xeylo: Existence - Frost Wind, Freezes target in place +5s, +15 Frost Damage, -30% Frost Weakness +6s

Change Log: V1.4
- Spells that needed an adjustment to spell charge have been changed.

- Added Snow robes.
Enchantment:
Resist Frost 15%
Resist Fire 15%
Reflect Blows 15%
Dual Flurry Perk 20%
Avoid Death 999 points

-Added Snow Boots
Enchantment:
Resist Frost 5%
Resist Fire 5%
Fortify Sneak 25%
Fortify 1H 15%
Muffle 50%
Fortify stamina 100 points

-Added Snow Hood
Enchantment:
Fortify Alteration 10%
Fortify Restoration 10%
Fortify Conjuration 20%
Fortify SpeechCraft 30%
Fortify Shout Time 0.25 magnitude
Fortify Enchanting 60%
Fortify Magicka 200 points
EnchDragonPRiestMaskEffect: When low on health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender.
Cryogenetic Augment on hood atomizes the the conceptual elements of "ICE"


- Added Focused Ring 01
Enchantment: 10% Sneak, muffled, +30% One Hand fortification, 10% pickpocking, and 35% lockpicking. Summons the Bounded Frost Blade!

- Added Bound Frost Mace
Enchantment: +40 frost damage, Soul Trap, Reanimate corpse, +1 stamina fortification for target.

Added Bound Ice Hammer:
Enchantment: Disarms target.. Summons a blizzard, that reanimates corpses!

                                   ...:::V1.4 New Spells:::...

Hails Imprint: Goat - Conjures a goat companion that grows in power over time.
Hails Imprint: Fox - Conjures a fox companion that grows in power over time.


Genetic Tier: Animal Diety - A stream of snow that causes target to attack anything nearby, while spell is casted.
Genetic Tier: Devil Diety - Ice Spike that makes target run in fear for 15 seconds.
Genetic Tier: God Diety - Ice Volley that makes target attack anything nearby. +60s


Glazed Ailments: Rotted Muladhara - +Invisibility, -Carryweight, +5 Health p/s.
Glazed Ailments: Cool Anahata - +100 Armor Rating, +.25 Health p/s +360s
Glazed Ailments: Frost Plexus - -200 Frost Resistance, +100 Fire Resistance, +5 health p/s +10s
Glazed Ailments: Pineal Gland - Frost makes things brighter at night. +NightEye +10s


Icy Veins: Cephalic - Freeze target on touch. +3 seconds
Icy Veins: Basilic - Freeze target on touch, +50 health absorbtion p/s



Arctic Psyche: Astral Touch - Can pull an object/Actor from a distance. Add it to the inventory or throw it.



Capricorn: Goat - A Frost Grenade, sticks where it strikes and creates a small glacier. +10 frost damage p/s. +20S


Summon Ice Wall - creates a massive wall of ice at the target location. The wall will appear at right angles to the casting direction and will not allow anyone to cross its location. If cast in an open area, your foes will be delayed while they are forced to walk around it. If cast in an enclosed space, your foes will have to break it down to reach you. If you cast it near a stairway or other slope it is possible to jump on top of the wall and run across it.

The wall's Health is 1/4 of your Magicka without Frost Augmentation, or 1/2 of your Magicka with it.

The wall deals slow frost damage to attackers. It is immune to ice attacks but takes extra damage from fire (like a Frost Atronach).

Frost Augmentation increases the number of wall segments (width of the wall) from 6 to 8 at level 1, or from 8 to 10 at level 2. It also increases the wall height.
Elemental Potency affects the duration of the wall, making it last a maximum of 60 seconds instead of 30. It also extends the period of time that the wall is invulnerable to attack.
The Summoner perks correctly affects the maximum casting distance.
Summon Ice Wall
https://www.nexusmods.com/skyrim/mods/13130



Snow Drift - Creates snow where casted.
Fun With Snow
https://www.nexusmods.com/skyrim/mods/29368


Conjure Snow Atronach - Summons a Snow Atronach
Conjure Snow Atronach
https://www.nexusmods.com/skyrim/mods/25994

                                     ...:::Spells:::...

Breezed: Snow Cloak - Damages enemies that come into melee range, absorbs health from targets for 2 minutes.
Magic School: Restoration
Casting Hand: Either
Casting Perk: RestorationNovice00
Spell Cost: 74
Charge Time: 1.5s
Spell Type: Novice


Ice Salvo: Ice Hammer - Conjures Ice Hammer for 360 seconds, sheathe to dispel.
Magic School: Restoration
Casting Hand: Either
Casting Perk: N/A
Spell Cost: 50
Charge Time: 2 seconds
Spell Type: Apprentice

Ice Salvo: Frost Mace - Conjures Frost Mace for 360 seconds, sheathe to dispel.
Magic School: Restoration
Casting Hand: Either
Casting Perk: N/A
Spell Cost: 50
Charge Time: 2 seconds
Spell Type: Apprentice


Cleric Initiate: Tombed - Incases target inside of a tomb of frost.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationExpert75
Spell Cost: 235
Charge Time: 2 seconds
Spell Type: Expert

Cleric Initiate: Decayed Hashed - Life Essence infuses my body to manipulate the coldest temperatures to damage targets.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationNovice00
Spell Cost: 0
Charge Time: 5s
Spell Type: Novice

Cleric Initiate: Snow Pile - A volley of frozen shards that do 20 points of damage, and reduces targets resistance to frost by twice as much. Ignores targets frost resistance when casts
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationApprentice25
Spell Cost: 100
Charge Time: 2s
Spell Type: Apprentice

Cleric Initiate: Cryogen Wall - Sprayed on the ground, it creates a wall of frost that does <25> points of frost damage per second.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationExpert75
Spell Cost: 300
Charge Time: 3s
Spell Type: Expert

Cleric Initiate: Hail Shard - A blood-freezing shard, +10 Health & +10 Stamina damage +5seconds.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationApprentice25
Spell Cost: 100
Charge Time: 2s
Spell Type: Apprentice

Chill Breeze: Whistle -  +100 magicka Fortified, but +10% shock weakness for 1 minute.
Magic School: Restoration
Casting Hand: Either
Casting Perk: RestorationApprentice25
Spell Cost: 100
Charge Time: 2s
Spell Type: Apprentice

Chill Breeze: Stench - +10 health recover p/s, but +10 stamina damage p/s and 20% shock weakness for 1 minute.
Magic School: Restoration
Casting Hand: Either
Casting Perk: RestorationApprentice25
Spell Cost: 100
Charge Time: 2s
Spell Type: Apprentice

Atmo Effects: Footprints - Cast on targeted location to show the path to current goal.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationNovice00
Spell Cost: 0
Charge Time: 0 seconds
Spell Type: Novice

Cryo Augment: Aged - Restores 5 points of magicka per second for 1 hour.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationNovice00
Spell Cost: 100
Charge Time: 10 seconds
Spell Type: Novice

Cryo Augment: Cool Hands - +100 health and magicka restored to target.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationAdept50
Spell Cost: 100
Charge Time: 10 seconds
Spell Type: Adept

Cryo Augment: Decayed - Restores 3 points of stamina per second for 6 hours.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationAdept50
Spell Cost: 100
Charge Time: 10 seconds
Spell Type: Adept

Cryo Augment: Star Burst - Restores 65 points of magicka and damages 30 points of health.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationExpert75
Spell Cost: 210
Charge Time: 2 seconds
Spell Type: Expert

Cryo Augment: Capricorn - Restores 100 points of magicka for 10 seconds, restores 25 points of stamina for 4 seconds and damages health by 21 points of health for 3 seconds.
Magic School: Alteration
Casting Hand: Either
Casting Perk: AlterationMaster100
Spell Cost: 600
Charge Time: 6 seconds
Spell Type: Master

Frost Focused: Stealth - Improves armor rating by 120 points for 240 seconds. Fortifies sneak by 15%, pickpocketting by 25%, lockpicking by 25%, conjuration by 50% for 3 minutes.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationNovice00
Spell Cost: 96
Charge Time: 30 seconds
Spell Type: Novice
 
Frost Focused: Programmed - Improves armor rating by 200 points for 240 seconds. Fortifies Alchemy, Smithing, alteration and SpeechCraft by 33% for 3 minutes.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationAdept50
Spell Cost: 338
Charge Time: 30 seconds
Spell Type: Adept

Frost Focused: Hail Embodied - I ignore 80% of all physical damage for 30 seconds. Fortifies Restoration by 35%, and restores magicka by 20 points per second for 3 minutes.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationExpert75
Spell Cost: 658
Charge Time: 30 seconds
Spell Type: Expert

Frost Focused: Frozen Corpse - +35% frost resistance, -50 health,  +5 stamina per second, +15 magicka per second, +200 magicka fortification for 3 minutes.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationNovice00
Spell Cost: 220
Charge Time: 30 seconds
Spell Type: Novice

Frost Focus: Eskimo - +100 frost resistance, +50 fire resistance, -50 shock resistance, +10 health p/s, & +300 fortified magicka for 6 minutes.
Magic School: Restoration
Casting Hand: Both
Casting Perk: RestorationMaster100
Spell Cost: 600
Charge Time: 30 seconds
Spell Type: Master

Slush Debuff: Chipped - Enemy Debuffed -25% frost tolerance +30s
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 220
Charge Time: 5 seconds
Spell Type: Adept

Slush Debuff: Boxed - Enemy Debuffed  -Paralysis +6s
Cast a frosted wind that leaves target frozen solid for 6 seconds.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 220
Charge Time: 5 seconds
Spell Type: Adept

Slush Debuff: Glazed - Enemy Debuffed for -1 magicka absorbtion per second, -2% movement speed. +25s +Stackable.
Using the elements of ice, frost targets, slowing their movement by 2% and damages their health.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 220
Charge Time: 5 seconds
Spell Type: Adept

Cryogenetic Entity: Manifested - Turns an enemy into a friendly Frost Atronauch or Wisp Mother for 30 seconds.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationExpert75
Spell Cost: 220
Charge Time: 10 seconds
Spell Type: Expert

Cryogenetic Entity: Scars - Turns an enemy into a friendly frost Troll or Snow Bear for 30 seconds.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationExpert75
Spell Cost: 220
Charge Time: 10 seconds
Spell Type: Expert

Cryogenetic Entity: Refined - Turns an enemy into a friendly Snowy Sabre Cat or Ice wolf for 30 seconds.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationExpert75
Spell Cost: 220
Charge Time: 10 seconds
Spell Type: Expert

Cryogenetic Entity: Unwinded - Target NPC is put under your control.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationExpert75
Spell Cost: 220
Charge Time: 10 seconds
Spell Type: Expert

Spoken: Myst - Slows target movement speed for 10 seconds.
Magic School: N/A
Casting Hand: Voice
Casting Perk: N/A
Spell Cost: 0
Charge Time: 0
Spell Type: N/A

Spoken: Frost - A Ball of cloud that absorbs the targets health when hit for 30 points of health and paralysis target for 4 seconds.
Magic School: N/A
Casting Hand: Voice
Casting Perk: N/A
Spell Cost: 0
Charge Time: 0
Spell Type: N/A

Spoken: Spark - Releases an electrical spark that damages target by 25 points and paralysis target for 4 seconds.
Magic School: N/A
Casting Hand: Voice
Casting Perk: N/A
Spell Cost: 0
Charge Time: 0
Spell Type: N/A

Blizzard Bounded: Guardians - Summons a Snow atronaut.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 500
Charge Time: 30
Spell Type: Adept

Blizzard Bounded: Guardians - Summons a Ice atronaut.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 500
Charge Time: 30
Spell Type: Adept

Blizzard Bounded: Tera Frost - summons a Wisp Mother until killed.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 500
Charge Time: 30
Spell Type: Adept

Blizzard Bounded: Araknice - Summons a very small spider for 60 seconds.
Magic School: Alteration
Casting Hand: Both
Casting Perk: AlterationAdept50
Spell Cost: 500
Charge Time: 30
Spell Type: Adept



Upcoming Additions:

- Balancing Everything

- Fixing bugs with art

- Adjusting hand art/lights for all spells for immersiveness/realism

- Working on NPCS

- Spell Tomes For New Spells

- Staffs

- Equipment for different play types

- Non vanilla looking equipment


Would like to add:

- Custom immersive playable race (Zun

- Quests

- A Story line

- A New land

- Custom animals and creatures that fit

- People that download this mod to be wowed


Credits:

Conjure Snow Atronach
https://www.nexusmods.com/skyrim/mods/25994

Summon Ice Wall
https://www.nexusmods.com/skyrim/mods/13130

New Spell - Ward Foxfire
https://www.nexusmods.com/skyrim/mods/56912

Fun With Snow
https://www.nexusmods.com/skyrim/mods/29368

Summon Falmer Champion - Snow Prince
https://www.nexusmods.com/skyrim/mods/20109

White Robes and Hood
https://www.nexusmods.com/skyrim/mods/47170/?

Earthice Sword Created by
Squall
https://www.nexusmods.com/skyrim/mods/73708

Skycutter by FavoredSoul
https://www.nexusmods.com/skyrim/mods/83809
(FavoredSoul created and owns all assets. He has retired from modding and granted blanket permission for anyone to do whatever they wish with his mods. )

Snowy Nightingale Armor
https://www.nexusmods.com/skyrim/mods/7155?tab=files

Mystical Cleric Robe - Psiijic Robe Retexture
https://www.nexusmods.com/skyrim/mods/13235

Assassin's Creed III Dark Robes Armor
https://www.nexusmods.com/skyrim/mods/71922

Morning Mist Mage Robes
https://www.nexusmods.com/skyrim/mods/58416

Real White Frostbite Spider
https://www.nexusmods.com/skyrim/mods/4794



Recommended Mods:

Enchantable Telvanni Robes and Dunmer Outfits
https://www.nexusmods.com/skyrim/mods/31854/?

Neater recolored Telvanni robes
https://www.nexusmods.com/skyrim/mods/41265/?

Playable Frost Atronach
https://www.nexusmods.com/skyrim/mods/60332?tab=files