0 of 0

File information

Last updated

Original upload

Created by

underthesky

Uploaded by

underthesky

Virus scan

Safe to use

48 comments

  1. ButtonsMashed
    ButtonsMashed
    • member
    • 0 kudos
    Finally, a mod that messes with spell casting speed! It was getting old having enemy wizards ouright spam 20 thunderbolts with aimbot in 5 seconds. With this mod they should be less of a pain in the ass.
  2. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    U actually need the optional file or this mod doesnt work at all LOL
  3. JayayePea
    JayayePea
    • member
    • 10 kudos
    Does this mod effect Dragons or shouts do you know? 

  4. DesertLightning
    DesertLightning
    • member
    • 0 kudos
    Sadly I think this mod is responsible for my randomly happening CTD.
    After deinstalling and going back to savefile where this mod wasnt installed the game runs perfectly....so far. Maybe there is a confrontation with the mod apocalype?
    1. Nexak
      Nexak
      • premium
      • 15 kudos
      I thought this too, when setting charge time really low I was having CTDs with one specific follower that liked to spam one specific fire spell. It turns out (after a lot of digging and crashing myself) it was StrangeRunes with newer XPMSE & HDT-SMP (But not HDT-PE) and this, namely, some magicnode skeleton related crash. So as the follower cycles spells faster (due to casting spells faster) the likelyhood of the crash being triggered increases proportionally with the decrease in charge time, though it was NOT the cause of the crash.
  5. Marquisinator
    Marquisinator
    • premium
    • 0 kudos
    It's going to be lovely not getting 50 fireballs thrown in my face by a hagraven.
  6. Plowbat
    Plowbat
    • member
    • 1 kudos
    Hello,
    I'd like to know if it is possible to have the mod affect ONLY ritual spells? Base charge time of .5 is fine with me, I don't intend to get it down to .25 or lower just to make ritual spells actually usable.
    In the description part you've written in "possible code changes" that detection of the spell's keywords could be done. Would that work on ritual spells for example?

    Awesome mod series!
    1. Tristamid
      Tristamid
      • premium
      • 12 kudos
      I'm here to second this, and ask for this to be ported to SSE.
  7. Nitro206
    Nitro206
    • member
    • 6 kudos
    This needs to be in SSE, like, right now <3
    1. User_1867404
      User_1867404
      • account closed
      • 85 kudos
      +1 and all other underthesky mods ;)
    2. urantzu
      urantzu
      • member
      • 0 kudos
      +1
    3. chichimom
      chichimom
      • member
      • 0 kudos
      Please make the SSE version. Playing mage without this mod really sucks ...
  8. Antsh
    Antsh
    • premium
    • 6 kudos
    Would it be possible to do partial charged spells with SKSE? Like, if you charge for 50% of the required time, the spell will still fire at a lower magnitude.
  9. VenatorLeo
    VenatorLeo
    • BANNED
    • 1 kudos
    I hope you can get around to porting this soon! None of the other "instacast" mods in sse right now do exactly what this does.
  10. nod00
    nod00
    • member
    • 2 kudos
    Is it possible to make an enchantment out of this for balance?
    1. underthesky
      underthesky
      • supporter
      • 283 kudos
      Unfortunately the place in the code where I made the changes does not have access to the information about who is casting the spell so any enchantment or perk changes would be difficult to implement.