Skyrim

File information

Last updated

Original upload

Created by

Dex

Uploaded by

Dexicoder

Virus scan

Safe to use

Documentation

Readme

View as plain text

Detailed Cities v0.20

Do not copy my work to other websites without my permission.

Due to limitations with consoles Detailed Cities adds an extra level of detail and small improvements to Skyrim's Capital Cities. Detailed Cities primarily uses assets already in the scene to have as little effect on load times as possible, that being said I will use assests if they fit into the scene well.

Works extremely well with "High Res Texture Pack DLC". Other objects will be added to the Capital Cities eg, chairs, barrels, chests, food, plates etc etc. There are plans for NPCs to be added once the city changes have been made if i feel there is a need for them.

I will not be adding �Pines� to Whiterun as there is already a mod for that and geographically it doesn�t suit. In other cities it will and all foliage will be changed accordingly.

Uploaded to Skyrim Nexus. http://skyrim.nexusmods.com/downloads/file.php?id=8793 (By request)

################ Mod Currently Includes ################

Whiterun: (100% Complete)
- Over 600 extra objects of detail from trees. flowers, crates, chairs, barrels, rugs, and more added to the all Districts. (Which are visible from outside)
- Two dogs have been placed in the Plains District that wonder.
- Smelter, Workbench,Tanning Rack, Cutting Block, Chest to the Skyforge.
- Map marker to Skyforge.

Riften:(100% Complete)
- Adds over 300+ items of detail to Riften.

Solitude: (100% Complete)
- Adds over 300+ items of detail to Solitude.
- Added smelter.

Windhelm: (100% Complete)
- Adds over 100+ items of detail to Windhelm. (As quest markers and other items of interest get in the way.)

Riverwood:
- Added Smelter.

Markarth:
- Not started yet

################ Patch History ################

### v0.01 ###
- Added trees to Whiterun.
- Started to add detailed terrain objects to Plains District.

### v0.02 ###
- Finished adding detailed terrain objects to Plains District.
- Started to add detailed terrain objects to Cloud and Wind Districts.

### v0.05 ###
- Finished adding detailed terrain objects to all districts.

### v0.6 ###
- Fixed some objects with broken collision detection in Whiterun.
- Added alchemy plants to new detailed areas of Whiterun.
- Placed crates, stands, barrels and other trade objects to give Whiterun a busy trade hub feel.
- Added Smelter to Riverwood by request.
- Polished some objects that overshot there axis translation.

### v0.07 ###
- Add dogs to Plains District. (Suggested by ederico151084)

### v0.10 ###
Whiterun
- Removed fruit crate at entrance, some players got stuck on the positioning.
- Moved / removed ferns to more realistic expectations (Community Feedback)

Solitude
- Added over 300+ items of detail to Solitude. (Didn�t need as much as Whiterun as it was pretty well done)
- Added Smelter.

Riverwood
- Fixed Riverwood smelting position so as not to interfere with NPC AI.

### V0.15 ###
Whiterun
- Added chest to Skyforge (Community Feedback).

Riften
- Detailed Riften.

Misc
- Fixed other misc bugs with render problems.

### v0.20 ###
- Added over 100+ items of detail to Windhelm. (Hard to place items without getting in the way of quest markers and other places of interest.)
- Completed Solitude and Riften Detail.
- Added Whiterun trees to LOD (So that they can be seen from outside).
- Fixed Skyforge smelter positioning.
- Fix Nav mesh for �Stray Dogs� enabling them to walk around. (To fix BlitzKrieg-BoB's guard bug)
- Updated pictures
- Updated logo and description formatting.
- Added map marker to Skyforge to allow for faster travel.
- Added cutting block to Skyforge.

################ Known Bugs ################

- Problem with cutting block at Skyforge.

################ To Do List ################

- Check placement and compatibility with �The Pines of Whiterun� mod.