About this mod
Play as the Dwemer in a lore friendly way with balanced, Imperious-style abilities.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Dwemerious implements one of The Elder Scrolls' most mysterious races, the Dwemer, as a playable race in a lore friendly way.
Features
- A new playable race, the Dwemer
- Imperious-style stats and abilities
- 5 new, upgradeable staves
Dwemer skill bonuses
Smithing +10
Enchanting +10
Alchemy +5
Heavy Armor +5
Block +5
One-handed +5
Stats and abilities
Health: 105
Magicka: 90
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.0%
Carry Weight: 275
- Logic & Reason: All crafting skills are 25% more efficient, but shrines and divine amulets do not confer blessings.
- Technomancy: You can create unique ancient dwemer staves at forges.
- Scholarly Heritage: Skill books grant an additional skill point when read.
Quest reward - Read 15 skill books to unlock
Rewire: 1/day - Place a hostile dwarven animunculus under your control.
The Staves
The base form of each staff can be crafted from the start of the game. Enhanced and Apex forms require the Dwarven Smithing and Arcane Blacksmith perks, respectively, to be crafted.
- Staff of Pyrobeams: A cauterizing beam that does 10/35/60 damage to health per second.
- Staff of Cryobeams: An icy beam that does 10/35/60 damage to health and stamina per second.
- Staff of Electrobeams: An electrifying beam that does 10/35/60 damage to health and magicka per second.
- Staff of Reparations: Heals animunculi 10/35/60 health per second.
- Staff of Holograms: Summons an invulnerable dwarven hologram for 15/30/45 seconds.
Requirements
- Skyrim
- Update 1.9
- Dawnguard
- RacialCompatibility.esm
- RaceCompatibility for Skyrim and Dawnguard (overwrite the files in RacialCompatibility with TMPhoenix's files)
Compatibility
Any mod that edits divine amulet enchantments or divine shrine blessings is going to need a patch. It won't break your game, but either my mod will overwrite the other mod's new effects, or the other mod will overwrite my mod's effect that prevents dwarves from gaining blessings.
A bashed patch may be necessary for compatibility with mods that edit headparts formlists.
I'm sure there will be a bunch of other incompatibilities, so if you find one, notify me and I'll be more than willing to make a patch, or you can make and upload a patch yourself.
Permissions
As long as I am credited and notified, you may, without my permission:
- Upload translations of this mod
- Make compatibility patches for this mod
- Port this mod over to SSE
If you'd like to use assets of this mod for any other reason, you must get my permission first.
Recommended Mods
Falmerious - My Imperious-esque Snow Elf race mod
Maormerious - My Imperious-esque Maormer race mod
Ethereal Elven Overhaul - In addition to the vanilla elven races, EEO gives the Dwemer drastic face texture improvements.
RaceMenu - Character Creation is just as important as racial stats and abilities.
Dwemer Beards - Every dwarf should have a sick beard.
Dwemer Garb - Every dwarf should have a sick change of clothes.
Ordinator - You can finally create that Dwarven Engineer character you've always wanted to make.
Credits
EnaiSiaion for inspiration and a couple scripts
SuperJesusV for original mod
expired6978 for RacialCompatibility
TMPhoenix for RaceCompatibility for Skyrim and Dawnguard
Staff meshes by EnaiSiaion and Kearsage