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Zebsi

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Zebsi

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About this mod

Play as the Dwemer in a lore friendly way with balanced, Imperious-style abilities.

Requirements
Permissions and credits
Changelogs
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Dwemerious - Dwarves of Skyrim


Dwemerious implements one of The Elder Scrolls' most mysterious races, the Dwemer, as a playable race in a lore friendly way. 

I have begun a mod that is going to add NPCs of my various races throughout Skyrim. If you would like to contribute to the project, either as a quest scripter, writer, or even a dungeon designer, send me a message!
You can find updates on the Zebsirious NPC Expansion as well as any of my other projects here!

This mod is out of date. An updated version can be found here, as part of my Zebsirious race compilation.

Features

  • A new playable race, the Dwemer
  • Imperious-style stats and abilities
  • 5 new, upgradeable staves 

Dwemer skill bonuses

Smithing +10
Enchanting +10
Alchemy +5
Heavy Armor +5
Block +5 
One-handed +5

Stats and abilities

Health: 105
Magicka: 90
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.0%
Carry Weight: 275

  • Logic & Reason: All crafting skills are 25% more efficient, but shrines and divine amulets do not confer blessings.
  • Technomancy: You can create unique ancient dwemer staves at forges.
  • Scholarly Heritage: Skill books grant an additional skill point when read.

Quest reward - Read 15 skill books to unlock
Rewire: 1/day - Place a hostile dwarven animunculus under your control.

The Staves

The base form of each staff can be crafted from the start of the game. Enhanced and Apex forms require the Dwarven Smithing and Arcane Blacksmith perks, respectively, to be crafted.


  • Staff of Pyrobeams: A cauterizing beam that does 10/35/60 damage to health per second.

  • Staff of Cryobeams:  An icy beam that does 10/35/60 damage to health and stamina per second.

  • Staff of Electrobeams: An electrifying beam that does 10/35/60 damage to health and magicka per second.

  • Staff of Reparations: Heals animunculi 10/35/60 health per second.

  • Staff of Holograms: Summons an invulnerable dwarven hologram for 15/30/45 seconds.

Requirements


Compatibility

Any mod that edits divine amulet enchantments or divine shrine blessings is going to need a patch. It won't break your game, but either my mod will overwrite the other mod's new effects, or the other mod will overwrite my mod's effect that prevents dwarves from gaining blessings. 

A bashed patch may be necessary for compatibility with mods that edit headparts formlists.

I'm sure there will be a bunch of other incompatibilities, so if you find one, notify me and I'll be more than willing to make a patch, or you can make and upload a patch yourself.

Permissions

As long as I am credited and notified, you may, without my permission:
  • Upload translations of this mod
  • Make compatibility patches for this mod
  • Port this mod over to SSE

If you'd like to use assets of this mod for any other reason, you must get my permission first. 

Recommended Mods

Falmerious - My Imperious-esque Snow Elf race mod
Maormerious - My Imperious-esque Maormer race mod
Ethereal Elven Overhaul - In addition to the vanilla elven races, EEO gives the Dwemer drastic face texture improvements.
RaceMenu - Character Creation is just as important as racial stats and abilities.
Dwemer Beards - Every dwarf should have a sick beard.
Dwemer Garb - Every dwarf should have a sick change of clothes.
Ordinator - You can finally create that Dwarven Engineer character you've always wanted to make.

Credits


EnaiSiaion for inspiration and a couple scripts
SuperJesusV for original mod
expired6978 for RacialCompatibility
TMPhoenix for RaceCompatibility for Skyrim and Dawnguard
Staff meshes by EnaiSiaion and Kearsage